Alright, I've been talking to Loaf Warden and we've come to this conclusion: The province system lined in Again, Provinces had become too complicated. Therefor, as we desire this system to be placed in the game for real, we need to keep it as simple as possible. To start, there is deciding the bare minimum of what the province system would need to work.
Here's my starter of what I desire in the system as necessarry for my enjoyment: I hope it is added to by the rest of you.
Civil Wars: The original reason I wanted provinces in the first place was to have civil wars make sense, and therefor, without this, there is no purpose to having provinces. This is the number one thing I want in it.
Provincial Benefits: For provincial benefits, the bare minimum [and the less the better] is corruption decrease ( I do not know how the new system works, so they could do whatever they felt like with this) and have a benefit in how the province operates in some way... perhaps shield pooling in some way, or maybe bonus commerce from trade from a province? Help me with this, but keep it simple.
Military tags: I want military units to have tags showing which province it is from, so if a civil war happens, the province keeps all of its units.
Secondary desires: These are things not in the bare minimum, and they are a bit more complicated... I'll only give one or two for now.
Provincia; Diplomacy: This is something I really want, but figure is not truly reasonable if I want the bare minimum... in this, each province would tell you what it needed most, possibly has a relation to other provinces, etc. The amount of culture each province has would be a major factor. I won't go too specific now. I have elsewhere... too far in fact.
Sub-traits: Each province will develop a sub trait based on what types of buildings and units it builds... and gains a small bonus in that area.
Okay, there's my start... I hope you guys post soon, I want to hear your thoughts! If you have any questions, please ask me or Loaf.
Here's my starter of what I desire in the system as necessarry for my enjoyment: I hope it is added to by the rest of you.
Civil Wars: The original reason I wanted provinces in the first place was to have civil wars make sense, and therefor, without this, there is no purpose to having provinces. This is the number one thing I want in it.
Provincial Benefits: For provincial benefits, the bare minimum [and the less the better] is corruption decrease ( I do not know how the new system works, so they could do whatever they felt like with this) and have a benefit in how the province operates in some way... perhaps shield pooling in some way, or maybe bonus commerce from trade from a province? Help me with this, but keep it simple.
Military tags: I want military units to have tags showing which province it is from, so if a civil war happens, the province keeps all of its units.
Secondary desires: These are things not in the bare minimum, and they are a bit more complicated... I'll only give one or two for now.
Provincia; Diplomacy: This is something I really want, but figure is not truly reasonable if I want the bare minimum... in this, each province would tell you what it needed most, possibly has a relation to other provinces, etc. The amount of culture each province has would be a major factor. I won't go too specific now. I have elsewhere... too far in fact.
Sub-traits: Each province will develop a sub trait based on what types of buildings and units it builds... and gains a small bonus in that area.
Okay, there's my start... I hope you guys post soon, I want to hear your thoughts! If you have any questions, please ask me or Loaf.