historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,402
A puppet state is a metaphor of a state that is supposedly independent but is in fact dependent upon an outside power. (It is nominally sovereign but effectively controlled by a foreign or otherwise alien power.)
Puppets in Civ5 ...
... do provide strategical and luxury ressources.
... do provide un/happiness (depending on buildings, SP, religion, etc.)
... do not allow the player to limit/stop population growth to prevent unhappiness.
... do not build units.
... do not allow the player to choose which building to build next to counter unhappiness.
... do not allow to hurry buildings/units.
... focus on Gold production.
... have unchanged Gold production.
... have - 25% culture and -25% science production.
... do increase Tech costs.
... do not increase Social Policy costs.
... benefit from Social Policies.
... do not require specific building for national wonders.
... increase costs for national wonders.
If the player effectively controls the puppet, he should also be able to hurry/control production and control working population.
If the puppet is nominally sovereign, it is questionable why the puppet should contribute to the player's science and culture production and why the puppet should increase tech costs. Shouldn't the puppet actually continue to produce its own "sovereign" culture? And how can the puppet benefit from the player's social policies, if it is nominally sovereign and probably uses its original social system?
Due to nominally sovereignity the puppet should not effect the player's un/happiness.
The difference between puppet and annex in real world is that annexing allows to implement the social infrastructure (social policies) of the annexing state and so speed up development of the state.
So I think it might be more realistic if puppets ...
... are neutral in terms of un/happiness.
... allow the player to hurry buildings.
... do not produce science.
... do not increase Tech costs.
... do not produce culture.
... do not increase social policy costs.
... do not benefit from Social Policies.
... do not increase costs for national wonders.
If the puppet city is from a technological superior civ, it might give the player a bonus to research/adopt techs which are already known to the puppet.
The British Empire with some historic Puppets ...
Puppets in Civ5 ...
... do provide strategical and luxury ressources.
... do provide un/happiness (depending on buildings, SP, religion, etc.)
... do not allow the player to limit/stop population growth to prevent unhappiness.
... do not build units.
... do not allow the player to choose which building to build next to counter unhappiness.
... do not allow to hurry buildings/units.
... focus on Gold production.
... have unchanged Gold production.
... have - 25% culture and -25% science production.
... do increase Tech costs.
... do not increase Social Policy costs.
... benefit from Social Policies.
... do not require specific building for national wonders.
... increase costs for national wonders.
If the player effectively controls the puppet, he should also be able to hurry/control production and control working population.
If the puppet is nominally sovereign, it is questionable why the puppet should contribute to the player's science and culture production and why the puppet should increase tech costs. Shouldn't the puppet actually continue to produce its own "sovereign" culture? And how can the puppet benefit from the player's social policies, if it is nominally sovereign and probably uses its original social system?
Due to nominally sovereignity the puppet should not effect the player's un/happiness.
The difference between puppet and annex in real world is that annexing allows to implement the social infrastructure (social policies) of the annexing state and so speed up development of the state.
So I think it might be more realistic if puppets ...
... are neutral in terms of un/happiness.
... allow the player to hurry buildings.
... do not produce science.
... do not increase Tech costs.
... do not produce culture.
... do not increase social policy costs.
... do not benefit from Social Policies.
... do not increase costs for national wonders.
If the puppet city is from a technological superior civ, it might give the player a bonus to research/adopt techs which are already known to the puppet.
Spoiler :
The British Empire with some historic Puppets ...