PushMoveToMission Function Help

Perhaps the solution is to add mission types, speifically a cloak mission and a decloak mission.

Then you could enqueue a move mission to put you 1 tile from the target, enqueue a decloak, enqueue the move to the tile the target is on (causing the attack), and enqueue a cloak.

If you have enough movement points to do all this in one turn, they would all be run in one turn.
 
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