Caesium said:TheLopez, I attached my CvMainInterface.py
Maybe you could tell me, where I am wrong.
Could you post an image so I can see what you are seeing?
Caesium said:TheLopez, I attached my CvMainInterface.py
Maybe you could tell me, where I am wrong.
Caesium said:OK, here's a screeny.
Look at the highlighted specialist. He isn't in the correct line.
def updateCitizenButtons( self ):
global MAX_CITIZEN_BUTTONS
bHandled = False
screen = CyGInterfaceScreen( "MainInterface", CvScreenEnums.MAIN_INTERFACE )
# Find out our resolution
xResolution = screen.getXResolution()
yResolution = screen.getYResolution()
for i in range( MAX_CITIZEN_BUTTONS ):
szName = "FreeSpecialist" + str(i)
screen.hide( szName )
szName = "AngryCitizen" + str(i)
screen.hide( szName )
def updateCitizenButtons( self ):
global MAX_CITIZEN_BUTTONS
global MAX_SUPER_SPECIALIST_BUTTONS
global MAX_ANGRY_CITIZEN_BUTTONS
global g_iSuperSpecialistCount
global g_iAngryCitizensCount
bHandled = False
screen = CyGInterfaceScreen( "MainInterface", CvScreenEnums.MAIN_INTERFACE )
screen.hide( "SpecialistBackground" )
screen.hide( "SpecialistLabel" )
# Find out our resolution
xResolution = screen.getXResolution()
yResolution = screen.getYResolution()
for i in range( g_iSuperSpecialistCount ):
szName = "FreeSpecialist" + str(i)
screen.hide( szName )
for i in range( g_iAngryCitizensCount ):
szName = "AngryCitizen" + str(i)
screen.hide( szName )
Is this a feature request Zuul???Zuul said:Could you see total additions from each type of specialist (like in warlords) and a total from all of the specialists together.
I second this. That was a handy feature in Warlords, and it was a shame to lose it when using your excellent Great Doctor mod. Not gamebreaking, but still a shame...Zuul said:Could you see total additions from each type of specialist (like in warlords) and a total from all of the specialists together.