Q: Pop-rush unhappines. How does it work?

MAS

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May 18, 2002
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Ok, I have a question about unhappiness from whipping and drafting.

#1 If you whip a build and lose 1 pop, then there will be 1 unhappy pop for 20 turns.
#2 If you whip an other pop a few turns later, you'll have an additional unhappy pop for... more than 20 turns, but how does this work exactly?

#3 If you whip a single build and lose 2 pop, it will be the same as mentioned in #1, right?
1 unhappy for 20 turns, no matter how much pop is used up all at once.
Or will it be as in #2?

#4 and if you short-rush, thus in a single turn, first whip a spear, then whip a barracks, and then whip a temple.
Will the effect be as if you whipped 3 pop at once, so as in #1, or if you whipped 1 pop 3 times, as in #2?

#5 and drafting, how does drafting unhappiness add up? how does it adds up with pop-rushing?
 
My understandiung of pop rushing is you get 20 turns for each incident.

So on turn 7, you pop rush a granary. From turns 7-26 you'll have unhappiness from it.

Then on turn 16, you rush a temple. From turns 16-26 you'll have two pop unhappy from it. From 27-35 you'll have one.

So they stack, and each lasts twenty turns. I think there's more to it. But I don't pop rush often, but that's my understanding from it.

Drafting, I think, is the same way.
 
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