Hello.
- Improvement cost gold and ressources. But their cost is strangely affected by the total number of improvements in your empire, according to what I see.
This is strange, I don't understand this system, and his logic.
Is it an anti exponential (snowballing) system, to limit having some cities (so some improvements ?). I don't like it at all, because having some cities is already hard to do :
- Settler cost hammer.
- You need to kill the barbarians lairs, which need some units or very experimented units.
- You need to bring workers, build improvements, and develop this new city.
- The maintenant cost over your empire are increasing, and the increase is more and more important as you have more and more cities.
- The more cities you have, the harder it is to defend your empire. It's far more easy to have 3 cities and your army stationned near them, than protecting 7 cities.
To that, so if I well understand, we got a new system which is :
- Improvements cost more and more at the global level, not only at the size of the city.
My question is :
- What is the lore & logical reason, and gameplay reason, to this increasing improvement cost ? Would it be not more logic if improvements should just have always the same cost (I don't see the logical reason).
- Improvement cost gold and ressources. But their cost is strangely affected by the total number of improvements in your empire, according to what I see.
This is strange, I don't understand this system, and his logic.
Is it an anti exponential (snowballing) system, to limit having some cities (so some improvements ?). I don't like it at all, because having some cities is already hard to do :
- Settler cost hammer.
- You need to kill the barbarians lairs, which need some units or very experimented units.
- You need to bring workers, build improvements, and develop this new city.
- The maintenant cost over your empire are increasing, and the increase is more and more important as you have more and more cities.
- The more cities you have, the harder it is to defend your empire. It's far more easy to have 3 cities and your army stationned near them, than protecting 7 cities.
To that, so if I well understand, we got a new system which is :
- Improvements cost more and more at the global level, not only at the size of the city.
My question is :
- What is the lore & logical reason, and gameplay reason, to this increasing improvement cost ? Would it be not more logic if improvements should just have always the same cost (I don't see the logical reason).