Faq
Installation and Language
1. What version of Civ4 do I need to play HoTK?
A: HoTK runs only on Beyond the Sword expansion pack. The version of HoTK published on CFC runs on BTS 3.19.
2. What language does HoTK support?
A: HoTK supports English and Simplified Chinese. However, to see Chinese text you need Japanese version of Civ4 and BTS, as well as corresponding version of HoTK.
3. Do I need to install CAR Mod with HoTK?
A: No, CAR Mod do not work with HoTK. Because HoTK already has all the content of CAR and More. If you install CAR with HoTK, the game will not work.
Historical Background:
1. I do not know Chinese history. Is that a problem?
A: No, it's not. We have players who knew nothing about the era, yet became an expert after playing and loving HoTK. First play the Mod, read Civilopedia text if it interest you. If you really love the gaming experience the Mod offers, there are tons of free information available on the internet.
2. How can I get more familiar with this Mod's historical background?
A: There are two books, one is the novel: Romance of the Three Kingdoms, the other is the official history record: Record of the Three Kingdoms. You can get them in book store or try find free versions online. KOEI's RoTK series and Dynasty Warrior series are also good sources of information.
General Mod Content:
1. What's about this Mod that is DIFFERENT?
A: This Mod is a total conversion that reworked everything and added lots of things in the most unique and original way yet every element worked together to create a single coherent experience.
2. What kind of content can I expect in this Mod?
A: You can find all kinds of content that contributes to a better experience: techs, factions, leaders, units, arts, texts, musics, interface, are all in HoTK term now. You can also find unique concepts introduced by HoTK such as heroes, legions, unique promotions and abilities and lots more.
3. Which one to play first: a scenario or random map?
A: I recommend play a scenario first. Because they have historical context and we have put time and effort in polishing them. They are worth your time.
4. How about the playability of random maps?
A: Random maps are playable. Comparing to scenarios, random maps don't have historical situation, but since lots of heroes are now 'unemployed' and recruitable, random maps will give you some pleasant surprise.
5. Are there any guides to get start with?
A: Read AnotherPacifist's Tutorial on how to get started using Liu Zhang, then read Kenjister's general tutorial focusing on Sun Ce. You can also check out the whole Strategy Discussion thread.
6. Is this Mod Multiplayer Compatible?
A: This is our goal. We think we have achieved it. You can try it and tell us the result.
7. There's a new concept introduced in HoTK I don't understand, where to look for answers first?
A: Check the 'HoTK Concepts' section in Civilopedia. Most likely your can find your answer there.
Specific Game Play Questions:
1. How to recruit a hero? How do I convert enemy heroes?
A: You can recruit hero in 'Hero Advisor'. Hero Advisor is the replacement for Corporation Advisor of original BTS. To recruit a hero, just click the 'recruit' text to the right end of each hero's line. You need money to do that, and you need the hero to be old enough and 'unemployed'. As to convert enemy hero, you can do that by defeating them in combat. After defeating them, there's a chance he will surrender. A hero with 100 loyalty to it's current master will not surrender in this way. However, when taking down the last city of an enemy faction, all heroes currently in that city will surrender.
2. Why my hero gets injured after defeated and what it means?
A: Each hero has a hidden 'vitality' value that determines how many times he can be injured in combat. If this limit has been reached, the hero will die. If the hero is the faction's leader, the faction will select a new leader.
3. What does 'S' mean in hero's civilopedia entry?
A: 'S' denotes the highest unit combat level. For example, a hero with a 'S' in melee can command a legion of 5 melee units.
4. How do I create a random hero?
A: When you have accumulated enough combat experience, in BTS a great general will sprawl. In HoTK, instead, you can choose to recruit a existing hero with half price or promote a random hero.
5. What does a hero's loyalty mean?
A: A hero's loyalty controls the chance the hero will surrender in combat. It also influence the money you have to pay to recruit him.
6. Why my starting units change the second time I play the same scenario with the same faction?
A: It's because of a mechanic called 'Dynamic Initial Unit', in a word, you starting unit in scenarios will vary according to the difficulty level you choose. For more information, check out 'HoTK Concepts' in Civilopedia.
Development:
1. What's the big picture of HoTK? What's the next step?
A: The next step of HoTK is to rework the whole Mod around factions. There's no big picture, there's only the next step.
2. I've got feedback and suggestions, are you listening?
A: Yes, yes! Post here or here. We always listen to players, because it's players who play.
3. How can I help HoTK?
A: You can contribute by play our Mod, give us feedbacks and suggestions, post stories and screenshots on our forum, putting HoTK into your signature, hehe. If you are serious, want to make art, write text, or even coding Python and C++, well great! Just PM me and let's discuss it.
4. I want to join HoTK Team.
A: Welcome! As of now (developing V2.5) we need one C++ programmer and one 2D graphic guy. Just PM me if you are interested.