So I just recently found this mod and I have to say it feels much better than old CiV's.
Anyways I just got my first win from Small Erebus prince with Svartalfar. Religious btw, and I was left with few questions. I'm a min-maxer and would love to know the details of few things so I can move up (or down in this case) in the difficulty slider.
Erebus maps seem to create nice little pockets for the player, so only water acces is possible most of the time, this seems to make the AI less prone to war declarations. Am I correct?
Do you prefer food, hammer or gold tiles for starting town? Food seemed to work pretty fine for Svarts for more pop to get more hammer and stuff. I built few warriors first, then when I was about 5 pop, built worker, few more wars and then setler.
What mana is a must have? Fire seems obvious, esp with the non-siege races like the elves.
How do you use the great people? Settling them seems good choice, if they don't have anything really good to offer in tech/building section. What about culture-bombing? Should this be used to quickly capture land area for fairly new cities, before the opponent can come there?
Should I keep my workers on automated after the first 50-100 turns. The beginning goes fine with me guiding them, but after that it's just a pain. Do they do well when automated?
Also the AI seems to build forts for some weird places. Tbh I'd rather have the option of automated orkers not building forts at all, since usually they just end up being in the way of my farm/gottages. I heard that forts give defence bonus to adjacent tiles too, is this correct?
Anyways I just got my first win from Small Erebus prince with Svartalfar. Religious btw, and I was left with few questions. I'm a min-maxer and would love to know the details of few things so I can move up (or down in this case) in the difficulty slider.
Erebus maps seem to create nice little pockets for the player, so only water acces is possible most of the time, this seems to make the AI less prone to war declarations. Am I correct?
Do you prefer food, hammer or gold tiles for starting town? Food seemed to work pretty fine for Svarts for more pop to get more hammer and stuff. I built few warriors first, then when I was about 5 pop, built worker, few more wars and then setler.
What mana is a must have? Fire seems obvious, esp with the non-siege races like the elves.
How do you use the great people? Settling them seems good choice, if they don't have anything really good to offer in tech/building section. What about culture-bombing? Should this be used to quickly capture land area for fairly new cities, before the opponent can come there?
Should I keep my workers on automated after the first 50-100 turns. The beginning goes fine with me guiding them, but after that it's just a pain. Do they do well when automated?
Also the AI seems to build forts for some weird places. Tbh I'd rather have the option of automated orkers not building forts at all, since usually they just end up being in the way of my farm/gottages. I heard that forts give defence bonus to adjacent tiles too, is this correct?