ricolikesrice
Chieftain
- Joined
- Jul 23, 2009
- Messages
- 60
heya, i really like all the ideas behind the new scions civ and have already played a bit around with them before, but now wanna dig "deeper" so i got some questions that werent covered by the scions info thread / questions where i m not sure if the orbis version of scions matches with whats written in said thread.
but first let me get off my only NON-scions questions...
... ancient forests. If i switch from FOL as a state religion to something else, do ancient forests still keep spawning just less frequent or do they stop spreading at all ? i *think* i remember reading somewhere that a temple of FoL in the city means ancient forests will spread even w/o state religion but i cant find the link anymore / dont know if its true.
ok, thats it. now for the scions in orbis:
1. Leaders.
whats up with the risen emperor ? he s the only agnostic leaderchoice and i dont really see how he makes up for this. both other leaders can chose a religion in addition to the scions-specific doomsayers, augurs & pontifex which imho is a massive advantage. one i cant see the emperor making up, but maybe i m missing something.
in the scions thread it sounded like the risen emperor was the only one with access to certain buildings (temple of the gift) but i can build those just fine either as korinna or the other guy.
2. Heroes.
Is the risen emperor(hero) exclusive to Korinna as leader, or can both the emperor/the other guy also build him once they unlocked the tech/building ?
He seems like a pretty strong hero, especially compared to the rather weak Korinna(hero) so it would be quite an advantage for korinna(leader) if he were exclusive for her. if so, whats the drawbacks ? (see first question, cause unless i m missing something, i really dont know why i should play an agnostic leader (emperor) with a weak hero over a non-agnostic leader (korinna) with a strong hero )
3. Units.
The thread about scions mentions a immortal replacement for the scions called "Abomination", yet i cant find it in the orbis pedia. is it just missing an entry or does the orbis version not have this unit ? and if so, is it regular immortals (with regular immortal graphics?) instead or do scions get no immortals at all ?
Also there s the "Revenants" which in the pedia are said to be "not buildable by any civilization" and show up Order religion as one of their requirements. I already saw that those apparently can be created by the risen emperor in combat ... just wondering whats up with the order requirement or if thats just a typo in the pedia.
4. Tolerance
The third leader whose name escaped me now (quintus?) and isnt covered in the scions threads i.e. seems to be orbis-specific has the tolerant trait.
now i m wondering..... if i capture another civs city with him...... is it also fallow ? or will it have regular food mechanics like its original civilization ?
5. Religions
What religions would you suggest when not playing the risen emperor ?
Octopus overlords seems rather meh considering the tower of complanency doesnt work with scions (according to thread... or does it work in orbis ?) and that water cities dont seem to be that good for scions.
Ashen Veil ? how do Haunted Lands & Hell Terrain work together ? granted, their religion specific civic is kinda useless for scions but otherwise AV has great units and rising the AC wont hurt you at all as all your units will be either undead or demons.
Order ? Bless is kinda useless as it only works on living units so your normal priests d be useless but the highpriests of order have both awesome offensive spells (pillar of fire) and that unlimited happyness buff for cities (if it works with scions, which i m wondering whether it does).
I guess FoL is pretty much out considering haunted lands > ancient forests
Undead dwarves with RoK ? Undead Chalid ?
Esus seems pretty pointless given esus orbis national units are shadows but scions have their own shadow which they can get WITHOUT following esus.
Whats fits lorewise and works well with their gameplay ?
6. Magic.
The scions thread mentioned that scions dont get the regular body spells (haste/regeneration/flesh golem) which of courses makes a lot of sense considering those only affect LIVING targets. but it doesnt really (unless i missed it) explain which spells scions get as replacements / what they do .
It also mentions the Tower of Necromany only affecting skeletons, diseased corpses and bone horde. which i can understand since strong promotion for ALL scions units would be quite ... strong . however what about liches, spectres, wraiths, drowns ... i.e. those undead other civs can get as well / get the strong for with the tower of necromany .... they also still get the strong promotion or not ?
While i mentioned liches.... if i upgrade a scion mage to a lich .... will he still be able to get the necromany promotion by killing living units or not ?
Anyhow, what do experienced scion users suggest for magic spheres ?
7. Promotions.
The pedia says the undead only "Implacable" promotion is unlocked at fanatism. yet i THINK in that one scions game (been a few weeks ago) where i got fanatism ..... i wasnt able to get this promotion on any of my units despite meeting the requirement of combat V. is the pedia wrong and there s another requirement besides Combat V ?
Thats it for now, hope some scions fan can help me here and explain those things.
They look like a very interesting faction to play with but are a bit overwhelming at the start given their documentation is for another modmod so you dont know which part made it into orbis and which didnt.
but first let me get off my only NON-scions questions...
... ancient forests. If i switch from FOL as a state religion to something else, do ancient forests still keep spawning just less frequent or do they stop spreading at all ? i *think* i remember reading somewhere that a temple of FoL in the city means ancient forests will spread even w/o state religion but i cant find the link anymore / dont know if its true.
ok, thats it. now for the scions in orbis:
1. Leaders.
whats up with the risen emperor ? he s the only agnostic leaderchoice and i dont really see how he makes up for this. both other leaders can chose a religion in addition to the scions-specific doomsayers, augurs & pontifex which imho is a massive advantage. one i cant see the emperor making up, but maybe i m missing something.
in the scions thread it sounded like the risen emperor was the only one with access to certain buildings (temple of the gift) but i can build those just fine either as korinna or the other guy.
2. Heroes.
Is the risen emperor(hero) exclusive to Korinna as leader, or can both the emperor/the other guy also build him once they unlocked the tech/building ?
He seems like a pretty strong hero, especially compared to the rather weak Korinna(hero) so it would be quite an advantage for korinna(leader) if he were exclusive for her. if so, whats the drawbacks ? (see first question, cause unless i m missing something, i really dont know why i should play an agnostic leader (emperor) with a weak hero over a non-agnostic leader (korinna) with a strong hero )
3. Units.
The thread about scions mentions a immortal replacement for the scions called "Abomination", yet i cant find it in the orbis pedia. is it just missing an entry or does the orbis version not have this unit ? and if so, is it regular immortals (with regular immortal graphics?) instead or do scions get no immortals at all ?
Also there s the "Revenants" which in the pedia are said to be "not buildable by any civilization" and show up Order religion as one of their requirements. I already saw that those apparently can be created by the risen emperor in combat ... just wondering whats up with the order requirement or if thats just a typo in the pedia.
4. Tolerance
The third leader whose name escaped me now (quintus?) and isnt covered in the scions threads i.e. seems to be orbis-specific has the tolerant trait.
now i m wondering..... if i capture another civs city with him...... is it also fallow ? or will it have regular food mechanics like its original civilization ?
5. Religions
What religions would you suggest when not playing the risen emperor ?
Octopus overlords seems rather meh considering the tower of complanency doesnt work with scions (according to thread... or does it work in orbis ?) and that water cities dont seem to be that good for scions.
Ashen Veil ? how do Haunted Lands & Hell Terrain work together ? granted, their religion specific civic is kinda useless for scions but otherwise AV has great units and rising the AC wont hurt you at all as all your units will be either undead or demons.
Order ? Bless is kinda useless as it only works on living units so your normal priests d be useless but the highpriests of order have both awesome offensive spells (pillar of fire) and that unlimited happyness buff for cities (if it works with scions, which i m wondering whether it does).
I guess FoL is pretty much out considering haunted lands > ancient forests
Undead dwarves with RoK ? Undead Chalid ?
Esus seems pretty pointless given esus orbis national units are shadows but scions have their own shadow which they can get WITHOUT following esus.
Whats fits lorewise and works well with their gameplay ?
6. Magic.
The scions thread mentioned that scions dont get the regular body spells (haste/regeneration/flesh golem) which of courses makes a lot of sense considering those only affect LIVING targets. but it doesnt really (unless i missed it) explain which spells scions get as replacements / what they do .
It also mentions the Tower of Necromany only affecting skeletons, diseased corpses and bone horde. which i can understand since strong promotion for ALL scions units would be quite ... strong . however what about liches, spectres, wraiths, drowns ... i.e. those undead other civs can get as well / get the strong for with the tower of necromany .... they also still get the strong promotion or not ?
While i mentioned liches.... if i upgrade a scion mage to a lich .... will he still be able to get the necromany promotion by killing living units or not ?
Anyhow, what do experienced scion users suggest for magic spheres ?
7. Promotions.
The pedia says the undead only "Implacable" promotion is unlocked at fanatism. yet i THINK in that one scions game (been a few weeks ago) where i got fanatism ..... i wasnt able to get this promotion on any of my units despite meeting the requirement of combat V. is the pedia wrong and there s another requirement besides Combat V ?
Thats it for now, hope some scions fan can help me here and explain those things.
They look like a very interesting faction to play with but are a bit overwhelming at the start given their documentation is for another modmod so you dont know which part made it into orbis and which didnt.