Crowqueen
Token forum woman
Is there a grid option (in vanilla)? I miss it from both Civ II and Civ IV and I find it easier to place cities when I know where their immediate territory will fall.
The happier they are the less they are likely to revolt back.
The specialist themselves are not unhappy, but as Overseer said, the jokers make the non specialist happy. If all are specialist, then it does not matter, unless a resistors stop resisting and you fail to see it.
You have to be in communism to have vets spies.
This is a factor in a current game. I have an Aztec city with a lot of resistors, but it is sandwiched between two other cities that I have pacified so I do not think that it will flip back, as I have a big lead in culture. If I make all the resistors into entertainers, and then start feeding in a couple of my own workers to grow new ones, can I assume that eventually, the resistors will cease to be a problem? I had not thought that you could change resistors into entertainers.
Quicky basic game mechanics question
How does unit healing work? (in city/friendly territory, in city with rax, army, moved/sitting/fortified etc)
Town with Barracks: full health/turn
To heal at all, the unit must have full movement points for that turn. The healing will be added to the unit's hp total at the beginning of the next turn.