Hi all,
I'm trying to get past falling into the space race victory in every game. A while back, I was able to win a couple of domination victories, but that was before I had a clue as to what I was doing. A little knowlege is a dangerous thing. I also won a few diplo victories. One because I had about 60% of the population...
I'm trying to figure out a bit more about war... I can seem to knock off a tow or three early opponents, but that's when it gets tough. For example, in a recent game, I had taken out a couple of minor opponents, but wanted to take out the remaiing AIs on my continent. Fred and Isabella.
I had one corner where Isabella & I met and a longer border Fred & I shared. When I attacked Isabella, I had riflemen and she was just past musketmen. I really did not have a lot of trouble taking her out. Fred was in the NW corner, Isabella in the NE and I had the South. I had a one-city border with her, so I just massed my army there and swooped in. Byt the time I was done with her, Fred was fairly powerful and I had a LONG border with him.
So HOW do I protect it AND go after him?? I tried this, but he swooped in on my poorly protectred cities. So how do I get around that??
In another game, the continent was a big square. Draw a C in it on the east side. The opponent had the inner part of the C and I had a number of cities on my side of the C. I tried attacking, but he just took his army and went after a bunch of my other cities...
How do I protect a long border or what is tha best strategy to handle that situation??
Fighting along a long border is less straightforward than fighting over a short border. It's harder to find the enemy main army and kill it. Still, that is the thing you want to do.
If you would be the much weaker civilization and would lose in a straight up fight, then you could use the described AI tactic against it and capture cities in an area far away from their army.
In the late game, you can use the air reconnaissance missions to scout the enemy land and find out where its troops are going. In the early game, you can use spies. It's very nice to know where the enemy is amassing troops. It's a war of information.
Sometimes it's very easy to get the information because the AI places 30 units in some border city which is inside your sight range. Not a very smart move from the AI, but still the AI does this a lot.
The best way to protect a long border while you lack information is to place a fair number of defensive units in every border city. It's no use to put dozens of units in every border city as when the enemy would use a large stack to attack one of those cities, then even a dozen units might not be enough. The defensive units are just there to dissuade the enemy from using a fast army (just horsed based units) to move inside your borders and capture a city in one turn. That would hurt the enemy a lot as your defensive units would then still enjoy their massive defensive bonus which can only be reduced by the slower siege units.
When the defensive troops are in place, you place a reaction army on roads (preferably railroads) so that it can reach every city along the border fairly quickly. Maybe you are better of by splitting the reaction force in two (or more) sections. This idea behind such a reaction force makes it prudent to place fast units (horse based units, helicopters) in such an army. But if the expected enemy force is large, then you also want siege units and normal fighting units in the army so that you can weaken the army by attacking it with siege units before you kill it with normal units.
By using such a tactic, you should be able to kill the main part of the enemy offensive army when it tries to go for one of your cities. After doing that, your own offensive units aren't needed in the large reaction force any more and can now be used in an offensive move to capture enemy cities. However, you still need a smaller reaction force in case the AI builds a few new units and tries to use them offensively again.
Another nice advantage of killing the main part of the enemy offensive army inside your own borders is that you will (barely) suffer any war weariness for it. The amount of war weariness that you get from battles is directly proportional to the strength of the enemy culture in the tile that you're fighting in (percentage is visible in the tile).
A small disadvantage would be that the AI might pillage a few tiles. But that's usually a relatively small loss compared to the number of units that you can kill in this way. If you have such a long border, then the loss of a few tile improvements won't hurt you.