isenchine
Empress
@ DanielUA: that's about it. What will be missing will ... ... soon enough!
You don't "debug a Worldbuilder file". Worldbuilder is mainly Python, works fine enough and should show what you have available in your mod. Edit: you probably mean *.CivBeyondSwordWBSave file but anyway, there is no tool to help you: it's test-crash-change and try again.
You can be "defeated" because certain xml tags are missing in the mod or because there are some inconsistencies in the scenario file or contradictions between the xml and the scenario. I suppose you have Python exceptions enabled? Any error messages that can help you? If it's a C++ error crashing a scenario at the start, it would crash any other game started with it.
\Beyond the Sword\Assets\xml\Terrain\CIV4TerrainInfos.xml
it's in there
Oops! You're right! I meant when there IS a pharaoh unit in the world.A contradiction: "The pharaoh disappears, but with some python there immediately appears a new pharaoh." Later you say: "Any idea how to restrict the spawning of a pharaoh when there is no pharaoh currently?"
I used a python code to make another pharaoh disappear the moment the Pharaoh's Palace is built.Strictly speaking, an XML World unit with one instance can only be created once in a game, an XML National unit with one instance can be created several times but can only appear once at a time in the game.
One of the special abilities of the pharaoh is to relocate the capital to another city if the player (or the AI) wants to do that, the pharaoh shoud remain a unit until the game ends. Maybe that's overpowered, but Egypt is quite important in the mod and is supposed to be a major leading nation in the game.Is your Pharaoh's Palace a prerequisite for a Pharaoh unit? Why is it buildable if a dying Pharaoh automatically creates on?
One of the special abilities of the pharaoh is to relocate the capital to another city if the player (or the AI) wants to do that, the pharaoh shoud remain a unit until the game ends. Maybe that's overpowered, but Egypt is quite important in the mod and is supposed to be a major leading nation in the game.
I also plan to have him be able to be settled in the city as the pharaoh, which is supposed to give 5 extra gold, culture and happiness in the city where he is settled.
The gold and culture part isn't difficult, but any idea how to have 5 extra happines when he's settled in a city? Great specialists are also able to be "de-settled" in my mod with python.
Or would it be possible to have him just in the city, but not settled and provide 5 extra gold, culture and happiness?
Apr 15, 2014 05:47 PM