Imperator Knoedel
Simperator Knoedel
I'm not sure if this really counts as a quick question or deserves its own thread, but here goes. Relevant for this post are the following XML tags in CivicInfos:
iBaseFreeMilitaryUnits
iBaseFreeUnits
iFreeMilitaryUnitsPopulationPercent
iFreeUnitsPopulationPercent
iGoldPerMilitaryUnit
iGoldPerUnit
As far as I am aware iBaseFreeMilitaryUnits, iFreeMilitaryUnitsPopulationPercent and iGoldPerUnit are unused in the unmodded game, while the other half is being used by Vassalage for free units and Pacifism for extra cost military.
I suspect iGoldperUnit would be an even more hardcore variant of Pacifism, as even workers, missionaries, executives, spies etc. would cost extra upkeep, correct?
What intrigues me even more though is iBaseFreeMilitaryUnits and iFreeMilitaryUnitsPopulationPercent. I suspect that no matter how high you set them they are completely useless if you don't have any units that either cost extra upkeep by themselves, (I think UnitInfos has a tag for extra upkeep) or are also running a civic which adds military unit upkeep, that is Pacifism, to counteract that.
Is my conjecture correct? If so making a civic decrease military unit upkeep would only make sense if I wanted it to be preferably used together with another civic in another category which does increase military upkeep.
iBaseFreeMilitaryUnits
iBaseFreeUnits
iFreeMilitaryUnitsPopulationPercent
iFreeUnitsPopulationPercent
iGoldPerMilitaryUnit
iGoldPerUnit
As far as I am aware iBaseFreeMilitaryUnits, iFreeMilitaryUnitsPopulationPercent and iGoldPerUnit are unused in the unmodded game, while the other half is being used by Vassalage for free units and Pacifism for extra cost military.
I suspect iGoldperUnit would be an even more hardcore variant of Pacifism, as even workers, missionaries, executives, spies etc. would cost extra upkeep, correct?
What intrigues me even more though is iBaseFreeMilitaryUnits and iFreeMilitaryUnitsPopulationPercent. I suspect that no matter how high you set them they are completely useless if you don't have any units that either cost extra upkeep by themselves, (I think UnitInfos has a tag for extra upkeep) or are also running a civic which adds military unit upkeep, that is Pacifism, to counteract that.
Is my conjecture correct? If so making a civic decrease military unit upkeep would only make sense if I wanted it to be preferably used together with another civic in another category which does increase military upkeep.