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King
Production times for spaceship parts were increased per the big fall patch. Consult the change log for specifics, but I think the increase was significant.I upgraded from Vanilla to Brave New World yesterday and I'm still playing through my first game. Science victory was my 'go to' victory condition in Vanilla so that was the way I intended to win, but that changed when I saw the production times for the spaceship parts... SS booster is going to take nearly 40 turns (in my capital)! That's crazy, it took me like 10-20 turns to do that in Vanilla. Is my production just crap, or did they increase the hammers needed by a massive amount? I also find it quite annoying that aluminium is needed to create these parts now... none of my five citys have a aluminium source so I would have to rely on city states trading with other civs.
Guess I'll just go for the diplomatic victory, it seems like that's going to be far quicker at this point...
Can anyone direct me to a reference that outlines when events happen with respect to your turn ending? So far, my understanding is:
Trade units move|Non-trade units move
City production & growth processed|Units Heal
Gold/Science/Culture applied|
I know this could be determined through careful observation, but this is a quick answers thread, which I'm looking for. The big question I'm looking to get out of this is how affected the player is by events that take place during the opponents' turn. If a resource trade ends during the opponents' turn, which causes my civilization to become unhappy, did my growth just suffer the unhappy bonus, or do I have another turn to reestablish the trade?
If my table above is going in the correct direction, this feels different from CivIV days where the expected values of science, gold, culture etc. were applied after your turn ends, but before the opponents' starts. Best example is having one turn to go on a wonder. From what I remember of CivIV, if you had one turn to go, it was essentially yours. In Civ 5 you have to keep your fingers crossed when processing all the opponents' turns in order to receive the wonder.