TaylorItaly
Prince
Field Commander : What are Controll Points ? Wich Purpose fullifill them ?
I don't really understand the question. Number of units on the tile doesn't effect the total control points available at the start of the round. That is a fixed number, that only changes via promotions (as far as I know). If you have 8/11 control points it means you used 3 control points this turn, e.g. by doing 3 attacks within the control range of the commander. Although perhaps getting attacked uses a control point as well? I'm not sure about that.Ah , thanks.
But why have this Commander 8 /11 Control Points with 2 Units at same tile ?
Design disagreements between modders. Personally I would have it that you could only build cities where there is a source of fresh water.Why can't I settle on desert tiles? I seem to be able to settle on them when they're next to a source of fresh water (which makes sense), but my settler IS able to settle on equally inhospitable tiles such as "barren" even if there is no fresh water around.
I'm not saying I'm of any given opinion on this matter (though I usually like to be able to place cities anywhere then manipulate the land to enable them further afterward) but doesn't this approach negate the value of many buildings, like wells, that GIVE access to fresh water?Design disagreements between modders. Personally I would have it that you could only build cities where there is a source of fresh water.
We didn't break save this time, so you can continue playing in V39.can I change the name of the v38 mod in the folder, and keep it around in case I want to go back to an old save game?
You need to fully delete the old folder and put the new one in place and if you want to continue your game, it must be the same name folder. Move the old one out and archive your savegame file somewhere in case you want to revert all that if you wish.can I change the name of the v38 mod in the folder, and keep it around in case I want to go back to an old save game?
As raxo said, v38 saves work with v39.can I change the name of the v38 mod in the folder, and keep it around in case I want to go back to an old save game?
Unfortunately we can't say when you can build a city on some terrain only if you can or can't.I'm not saying I'm of any given opinion on this matter (though I usually like to be able to place cities anywhere then manipulate the land to enable them further afterward) but doesn't this approach negate the value of many buildings, like wells, that GIVE access to fresh water?
I take it the release of peaks to be built on is a completely dedicated tag for peaks huh?Unfortunately we can't say when you can build a city on some terrain only if you can or can't.
As far as I know yes. I think I did mention that it was a good prototype approach but it may be better to come up with a more general one early on in its development. However since I spent my working life mostly on making generic solutions to problems, it is just the way I see things.I take it the release of peaks to be built on is a completely dedicated tag for peaks huh?
I thought that was a vanilla tag. And they usually were non-generic. I'm sure adding a more functional programmable tag based solution wouldn't be all that difficult though since the dedicated method is well defined. Obviously, it's all about 'time'.As far as I know yes. I think I did mention that it was a good prototype approach but it may be better to come up with a more general one early on in its development. However since I spent my working life mostly on making generic solutions to problems, it is just the way I see things.
I know not all peaks are snow-capped, but I suggest any that are not also desert/dunes/salt would get rained and/or snowed on regularly, and thus fresh water streams could be assumed.But then tech seems like it shouldn't be the only answer. Some kind of access to drinking water would be needed to be provided, which means that it seems like it would be best applied as a consumable volumetric resource at some point. Once the merchant transportation routes thing has been done a bit more, this could be a very cool side of the game.
If I understand the question:what requirements to allow some civs to pass my land? Have no option related when I look for possibel trade and diplomatic.