Ramesses of Deity

obsolete

Deity
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Dec 17, 2005
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Ramesses of Deity


Sorry about the flamboyant title, I just couldn’t think of anything else better to give it right now. This map was originally supplied by BigTime in one of the Monarch Student threads. However, I wanted to do a little benchmarking and crank it up to deity for some comparisons.

Since I have a problem with getting sloppy on micro-management, I decided to post here since that way I can limit myself to 10 turns a day and not just fly over in 1 session by the seat-of-my-armor.

I never bothered posting on this side of the forum, but always wanted a reason.

The game will be standard speed, unfortunately huts are on, but at least events are turned off. Those were the original settings put forth by BigTime.

--

For now, we’ll start the cast off with…


Master Obsolete as the Protagonist.

Buildy the builder.

Optim, the optimalist.

And Rad, the Royal Advisor.

Oh yes, and special guest star, Jonathan Harris as Dr. Zachary Smith--

Oh wait, that’s for another mod… so make that:

Special guest star, Bob the Warrior.


 
The high-council of the round table had a gathering that evening to decide where to build the future capital…

Obsolete: Why don’t we settle here, in this patch of trees?

Opty: I don’t like it. Why is there a river touching EVERYTHING but this God-damn tile we’re standing on?

Rad: Here is fine I guess, my legs are tired and I don’t want to burn off any more precious turns by moving all over the place.

Buildy: Whatever the decision is, I don’t care. I just want us to get mining up soon, so we can get production going. If we could get StoneHenge, we could impress the world with our SHINY wonder.

Opty: I don’t agree. I think we need animal husbandry first. We have a patch of cows near by, and there is a gold coin on it!

Obsolte: Hmm… but is it a SHINY gold coin? I like shiny things.

Rad: As the Royal Advisor, I advise it MAY be best to get AH researched first because this could show us where horses are. If we get some near by, we could get some SHINY UUs out the gate. This would help us against the nasty barbarians, amongst other things.

Obsolete: The local barbarians, what are they like?

Rad: Those deity barbs, they are the worst kind. They all seem to already have Hunting, Wheel, Aggriculture, and Archery. And they are NOT afraid to pillage and murder with that archery tech either. In fact, they will probably try to over-run us in a few turns. So we’ll need to get some sort of suckers to volunteer for barbarian duty. Give them the title of warrior to make them feel patriotic, that should do the trick.

Buildy: I had a cousin that was a warrior once. He even killed an archer all on his own, but died to an axeman while celebrating over it.

Obsolete: Really Buildy?! I also did have a cousin somewhere in the family tree who died defending vs. a Vandetic Arayan uprising. He actually died first day on his job.

Buildy: Ohh, so he was a warrior too?

Obsolete: No, he was a fast-worker from India.

Buildy: For real? I thought they had attack and defense values of zero.

Obsolete: Why yes, I think you are quite right. But it’s an easy mistake to make. In fact, it can even happen to anybody.

Buildy: O_o ???

Rad: My Lord, before we get into stories, may I suggest we try to decide on what type of economy we should gear up for.

Opty: Specialist eccon. of course. Nothing else matches for power.

Buildy: Yes, yes of course! And we can build the Mids and get double-power.

Obsolete: Ohh? And what’s all this new-age talk I hear about cottages?

Opty: Pfffff! Silly superstition. They’re really poor tiles, it’s just that people like to see things grow!

Obsolete: They grow? That sounds interesting.

Rad: But my Lord, you can also make workshops grow too. And 1 hammer is worth at least 3 commerce a piece.

Buildy: Yes, yes! And cottages don’t even supply one single hammers for builds, until for many thousands of years. And even then it’s just 1 silly hammer assuming you even run a bad civic to get it!

Obsolete: Very well, go fetch the financial advisor. Let’s see what he has to say on this specialist economy proposal.

After a little commotion, the financial advisor was called for. Eventually, in through the doors approached a peasant looking man.

Obsolete: Well I don’t know. He looks like a peasant to me. Who are you really?

Bob: I’m Bob. I’m the financial advisor. Sorry I am not prestige enough in appearance, but our treasury box has been empty ever since I became empowered to run it. (and even before then!)

Obsolete: Sorry about that, but don’t worry, we’ll have plenty of commerce coming your way.

Buildy: Oh yes! We found a commerce piece in the cows plot adjacent to this spot. We’ll be rich in no time.

Rad: Bob, we have decided to go for a full-blown SE economy. We would like to hear your valuable input on this.

Bob: Oh, I don’t know much about that. To be honest I was just hopping we could plant down cottages everywhere. By the way, do you guys know if we can get a financial leader instead? So far I have been unimpressed with this kingdom, and have been looking forward to perhaps forming a coop to get someone with better traits to lead us. If we could just form a small revolution--

Buildy: Danger!! Danger!! Will BOBinson!

Obsolete: Umm, Bob? I AM THE LEADER!

Bob: Whooooops!

Opty: Uh-Oh…

Rad: Zoiks!! Rut-roh…

There was a very awkward moment as silence fell while everyone stared at Bob, as though he had just made a ludicrous statement as to get the empire’s power-rating high enough to prevent a deity DoW from Monte or Toku.

Obsolete: You know what Bob? I think it’s time you get a promotion. I promote you to Bob the Scout!

Bob: What??

Obsolete: Oops, I meant, Bob the Warrior. Think about all the bragging rights that title can earn you.

Buildy: Yes, yes! All those friendly tribal villages you will get to meet, and nice domesticated wild-cats and bears you can pet along the way.

Bob: Excuse me my Lord, but are you aware the life-expectancy for a warrior in deity lands is less than 5 turns? That’s a statistical fact!

Opty: Pfffffft! Recent statistics show that 80% of statistics are proven to be in error.

Buildy: And just think. Many thousands of years from now in the future, people will grow up in large cities in a large empire, all thanks to you. In fact, they won’t even know who you were or what you sacrificed for them.

Bob: Uhh--

And with that, the last thing Bob the scout (ahem, warrior) felt was a large kick in the ass as he flew past the city gates. He landed onto a grassland plain, ready to handle his first scout (ahem, warrior) task.




--

What will Master Obsolete chose to research next. The ambitious mining, or lucky animal husbandry. Will he order the settler moved to grab a river bonus, or keep it in place? And what fantastic adventures will Bob the Scout…. I mean our brave Master Warrior find himself involved in.

Stay tuned next week… same Civ-Channel, same Civ-Time!



 
How long would researching Mining vs AH take? I'd settle 1W, research mining, build a worker. Then when he's out I'd have him build a farm on the corn and then mine 1-2 hill(s). Hopefully AH should've been finished by then and the Cows get pastured.

What do you think?
 
Hmm... What river bonus?

There is this invention that comes around in the future. It is called the STEAM-engine :p

How long would researching Mining vs AH take?

Now that is the million dollar question. To be honest, a fair bit of this depends on WHO I meet, and WHEN. Mining is the one tech that all deity AI's don't get free at the start. So there's a few 4% stackable bonuses that I may or may not get.

To be honest, I never thought about moving 1W. I hate burning off turns for no apparent worker-speed-gain. And I hate to lose a forest too, however, I see what you see. The river bonus + we ensure we at least get to keep a minimum of 3 hills. Hmmm.. that may be worth burning off 1 turn.

I guess I will try to crunch some numbers in a while and do some more guesstimations.
 
There is this invention that comes around in the future. It is called the STEAM-engine :p

I just do not think that potential bonus that come in play in industrial age should have any relation to where to put capita, it is just too far away in a future.
 
That is a very valid point and something I had been weighing against in my decisions. Though, come steam-power, we’d be kicking ourselves for not moving early when we had the chance. That is, if we are STILL ALIVE by then. Haha!

It would also be terrible to move and find out we lose a resource by doing so, but with lake and 2 food sources already, we may not be missing out on TOO much? What a tuff decision here. It’s also possible to gain extra food on the move.

As for the tech, after thinking on it to be honest I think if we have any REAL hope for ensuring Stonehenge, we’ll have to drop animal husbandry.

8c for palace, 1c for city tile, 1c for working cow tile, and 1c for free bonus. Gives us 11, which when floored against our 20% pre-req, gives us a flat 13.

13^2 = 169, which just happens to be the exact cost of AH. So we’d get AH in 13 turns of investment, with exactly 0 overflow beakers.

This is going to take too long, since mining and myst require a total of 84 beakers each on deity. This would require 8 turns a piece, and give 4 overflow.

I think, it would be best to go Myst first, then research Mining. Our worker hooks up corn first, then runs on the hills. We can go straight to mining them.

Another issue, is I’d like to get a shot at oracle too. So much to do here, but so little time on this level. Everything is so damn tight.
 
Hmm, actually I just realized that we do lose one of the hills if we move 1 West. So I'm not really liking that anymore.
 
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