kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,577
Thanx to all who voted so far in part I. This time I'll pitch two incompatible policy trees against each other: Piety and Rationalism.
When voting, I'll ask you to evaluate the strength of the social policy mainly in context of a game where the tree fits your current game style. Thus, when you rate a specific tree like for instance Freedom, consider it within a frame where you would normally pick this tree (cultural game) and not in context of a game where you wouldn't pick this tree (conquest), and give your scores based on how much you benefit from the tree in this context. That being said, rating can also be flavored up and down by how universal the tree or policy is - if a tree/policy is extremely situational (could be Piety), you might rate it lower than one that is beneficial in almost any type of game (could be Rationalism). Also of course, how well it suites your playing style or personal likes or dislikes also should influence your vote. It is your decision how you will weigh these different factors, but I've tried to outline some general thoughts here to establish some sort of common base. I'll try to make some statistics when people have put in some votes to see how things distribute.
As an experiment, I'll ask you to rate both the individual policies and give an overall score for the policy tree.
I'd ask you to put your vote before the name of each policy, like this:
3 - Aristocracy: +15% Production when building Wonders and +1 happiness for every 10 Citizens in a City.
Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
The policies for part II are:
Piety:
_ - Opener: Reduces the time to build Shrines and Temples by 50%.
_ - Organized Religion: +1 Faith from Shrines and Temples.
_ - Mandate of Heaven: 50% of excess Happiness added each turn to the amount of Culture that may be spent on Social Policies.
_ - Reformation: Culture increased by 33% in all cities which have built a World Wonder and the empire immediately enters a Golden Age.
_ - Theocracy: Temples increase a cities Gold output by 10%.
_ - Religious Tolerance: Reduces the Culture cost of future Policies by 10%.
_ - Closer: Provides a 20% discount on purchases of all religious units and buildings with Faith and Holy Sites provide +3 Gold and +3 Culture.
_ - Overall tree rating.
Rationalism:
_ - Opener: Grants +15% Science while the empire is Happy.
_ - Secularism: +2 Science from every Specialist.
_ - Humanism: +1 Local City Happiness from every University, Observatory and Public School.
_ - Free Thought: +1 Science from every Trading Post and +17% Science from Universities.
_ - Sovereignty: +1 Gold from Science buildings.
_ - Scientific Revolutions: Boosts Science gained from Research Agreements by +50%.
_ - Closer: Grants 2 free Technologies.
_ - Overall tree rating.
Please place your votes by copying above and putting in votes in place of _
Feel free to comment on your votes.
When voting, I'll ask you to evaluate the strength of the social policy mainly in context of a game where the tree fits your current game style. Thus, when you rate a specific tree like for instance Freedom, consider it within a frame where you would normally pick this tree (cultural game) and not in context of a game where you wouldn't pick this tree (conquest), and give your scores based on how much you benefit from the tree in this context. That being said, rating can also be flavored up and down by how universal the tree or policy is - if a tree/policy is extremely situational (could be Piety), you might rate it lower than one that is beneficial in almost any type of game (could be Rationalism). Also of course, how well it suites your playing style or personal likes or dislikes also should influence your vote. It is your decision how you will weigh these different factors, but I've tried to outline some general thoughts here to establish some sort of common base. I'll try to make some statistics when people have put in some votes to see how things distribute.
As an experiment, I'll ask you to rate both the individual policies and give an overall score for the policy tree.
I'd ask you to put your vote before the name of each policy, like this:
3 - Aristocracy: +15% Production when building Wonders and +1 happiness for every 10 Citizens in a City.
Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
The policies for part II are:
Piety:
_ - Opener: Reduces the time to build Shrines and Temples by 50%.
_ - Organized Religion: +1 Faith from Shrines and Temples.
_ - Mandate of Heaven: 50% of excess Happiness added each turn to the amount of Culture that may be spent on Social Policies.
_ - Reformation: Culture increased by 33% in all cities which have built a World Wonder and the empire immediately enters a Golden Age.
_ - Theocracy: Temples increase a cities Gold output by 10%.
_ - Religious Tolerance: Reduces the Culture cost of future Policies by 10%.
_ - Closer: Provides a 20% discount on purchases of all religious units and buildings with Faith and Holy Sites provide +3 Gold and +3 Culture.
_ - Overall tree rating.
Rationalism:
_ - Opener: Grants +15% Science while the empire is Happy.
_ - Secularism: +2 Science from every Specialist.
_ - Humanism: +1 Local City Happiness from every University, Observatory and Public School.
_ - Free Thought: +1 Science from every Trading Post and +17% Science from Universities.
_ - Sovereignty: +1 Gold from Science buildings.
_ - Scientific Revolutions: Boosts Science gained from Research Agreements by +50%.
_ - Closer: Grants 2 free Technologies.
_ - Overall tree rating.
Please place your votes by copying above and putting in votes in place of _
Feel free to comment on your votes.