Rate the Wonders - part I: Ancient/Classical Wonders

Great Library? I've seen this go in the 50s on every level including settler. Useful to let the AI get it, starting an interesting wonder cascade. Some AI will get it while 2-3 others cascade to me and still netting some of the AI fail gold for 1-2 horse/iron here and there. (Mid levels: warlord to king. Babylon can do this rather well. Perhaps a culture victory can be had with Babs with no libraries? ... in the Renaissance?)
 
Everybody seem to trash Terracotta Army, but all I can say is: Don't underestimate the combination of Assyria + TA. :p
Spoiler :

That was bye-bye Dutch civilization.

I know it's a quite situational wonder, though. I had a pretty ridiculous start on this game, grassland + river + 3 Stones + Marble + Mausoleum of Halicanassus + Stone Circles.
 
9 - Great Library: 1 Free Technology and provides a free Library in the city which it was built. Contains 2 slots for great works of writing. - this one was actually buffed because of those slots. It also gives +3 science.

7 for Venice, 6 for the rest - Mausoleum of Halicarnassus: +2 Gold for each source of Marble or Stone worked by this City and 100 Gold for each great person expended - this wonder is underrated. If you have some stones and/or marbles near you, it's great, if you don't - it's... mediocre. Great Merchant point makes it nice for Venice though.


6 - Pyramids (requires Liberty): Tile improvement construction speed increased by 25% and 2 Workers appear near the city - a reasonable wonder, but Liberty is no longer too hot...

2 - Statue of Zeus (requires Honor): All units gain +15% combat strength when attacking cities - 2/10. This wonder is for some reason high on other civs priority list. While not being horrible, it's just not going to turn the tide of anything.

6 - Stonehenge: +5 Faith -. It really should give +1 culture on top of that to become a better pick, but ez faith ez rares

8 - Temple of Artemis: +10% Growth in all cities and +15% Production of range units - Good, but may bring you into happiness problems. Would prefer if it was +20% growth in the city it was built, 5% for the others, but I already like this one.


Classical Era


9 for regulars, 10 for Venice. - Colossus: Additional trade route and cargo ship appears in city. Any trade route made to the city generates +2 extra gold for the city owner and +1 extra gold for the trade route owner. Must be built on coast. - a great wonder giving you a lot of money (+5). Gives a GM point, which only Venice tolerates.

Did I forgot to mention it's better than the Hanging Gardens at giving you food? Set up that Colossus trade route from one city with granary to your capital. See how it gives more food than HG?


7 for regulars, 8 for Venice - Great Lighthouse: All military naval units receive +1 Movement and +1 Sight, a free lighthouse is built in the same city. Must be built on coast. - it's very useful. Venice benefits more, because MoV point.

9 - Great Wall: Enemy land units must spend 1 extra movement point when inside your territory. Provides a free wall in the city it was built. Made obsolete by dynamite. - it's just an insane wonder. The only problem is unless you beeline Engineering, you are unlikely to get it on Emperor/Immortal/Deity.

6 for regulars, 5 for Venice - Hanging Gardens (requires Tradition): +6 Food and provides a free garden in the city where the wonder is built. - I think this wonder is slightly overrated. A naval trade route costs less, doesn't piss off Ramesses/Harald (Denmark gets HG almost every game it's in), and gives you more food. Of course getting both would be great, but you'd have to beeline Mathematics because of how hard this one is to get.

9 - Oracle: 1 Free Social Policy. - Okay, maybe policies are a bit easier to get for wide empires now, but it's still a great wonder.

7 - Parthenon : Contains a prebuilt Great Work of Art in the Great Work Slot - it's okay.

10 in right location, 9 in mediocre location, 8 otherwise, ALWAYS 10 if Venice and desert near Venice - Petra : +1 Production, and +1 Food for each desert tile worked by this city. +6 Culture when Archaeology is discovered. Gains an additional trade route slot. Caravan appears in city. - an insane wonder. Would've been 10/10/9 if not for how hard it's to get in many cases.

I'll mention again sending a caravan/naval trade route with food to your capital is going to give you more food than the hanging gardens.

3 - Terracotta Army : Creates a copy of each type of military unit you currently own and places it near the city where Terracotta Army was built. - too high on the priority list of the AI, which means you need to get it early. Getting it early means you have little variety of units, which means you don't benefit too much. Add to it the weakened warmongering...
 
I'll make a tally tomorrow so we can see where we're at (although by all means keep posting after the tally and I'll add them on, the more opinions we get the better this resource will be).

I'll also put the next one up.
 
10 - Great Library: THE MOST COVETED WONDERS IN THE WORLD
4 - Mausoleum of Halicarnassus: Pretty solid if you have stone/marble in your area, 100 gold per great person is also great.
4 - Pyramids (requires Liberty): 2 free workers are great, but its prerequisite (liberty) makes this pretty much limited compared to G&K
3 - Statue of Zeus (requires Honor): Would rather get Heroic Epic
7 - Stonehenge: Early 5 faith per turn is pretty solid
9 - Temple of Artemis: 10% growth + Tradition bonuses + 10% growth from pantheon is OP


Classical Era

7 - Colossus: Extra gold per trade route is definitely great especially in early games
5 - Great Lighthouse: A must get wonder if you are playing archipalegos. England with GL is unstoppable.
7 - Great Wall: A killer wonder against Genghis Khan/Attila/Monty
10 - Hanging Gardens (requires Tradition): ALSO THE MOST COVETED WONDERS IN THE WORLD.

5 - Oracle: Free SP is always good, but importance depends on which civ you are playing
3 - Parthenon : Important if you are going for culture victory. Otherwise I would ignore it.
10 - Petra : MUST BUILD IF YOU ARE IN DESERT
3 - Terracotta Army : Better than previously +6 culture, but would not priortize
 
Ancient Era

9 - Great Library: 1 Free Technology and provides a free Library in the city which it was built. Contains 2 slots for great works of writing.
So risky to try for is the only reason it is not a 10. If you can get it, you'll be able to finish national college a dozen or so turns earlier, and then REX is ahead by a dozen or so turns as well.
3 - Mausoleum of Halicarnassus: +2 Gold for each source of Marble or Stone worked by this City and 100 Gold for each great person expended
This adds up and is nice, but certainly not a game changer.
8 - Pyramids (requires Liberty): Tile improvement construction speed increased by 25% and 2 Workers appear near the city.
People underestimate how nice it is to have 25% fewer workers all game long, and 25% faster hookups of coal/oil/nuclear piles. The two free workers and engineer justify the hammer cost alone if you know you'll get it.
4 - Statue of Zeus (requires Honor): All units gain +15% combat strength when attacking cities.
A nice bonus to build behind a CB or sword rush. Doesn't provide much benefit to siege weaponry, so while technically useful all game long, it drops off once cannons/artillery/air/rockets are the citybusters.
6 - Stonehenge: +5 Faith
This + a few shrines and you get a religion on any difficulty. Risky, though nice when you can chop for it.
5 - Temple of Artemis: +10% Growth in all cities and +15% Production of range units.
I rarely if ever get this one, but fertility rites is pretty darn good, so I bet you it is fairly nice.


Classical Era

8 - Colossus: Additional trade route and cargo ship appears in city. Any trade route made to the city generates +2 extra gold for the city owner and +1 extra gold for the trade route owner. Must be built on coast.
The extra trade route is helpful all game long, and if the city is trade-viable and not just production rich, this can be worth a ton diplomatically and GPT-wise.
5 - Great Lighthouse: All military naval units receive +1 Movement and +1 Sight, a free lighthouse is built in the same city. Must be built on coast.
Naval Units always are stuck taking the long way, so extra movement is always nice. The sight is also quite nice, and the free lighthouse means that with a couple sea resources, this is a quite worthwhile beeline.
6 - Great Wall: Enemy land units must spend 1 extra movement point when inside your territory. Provides a free wall in the city it was built. Made obsolete by dynamite.
A great way to finish off a REX. Makes you nearly unassailable for a long time.
7 - Hanging Gardens (requires Tradition): +6 Food and provides a free garden in the city where the wonder is built.
It's good for making a huge city. Good luck getting it.
7 - Oracle: 1 Free Social Policy
With a lower subsequent policy cost curve, this is less important than it used to be, but it's still pretty darn good.
4 - Parthenon : Contains a prebuilt Great Work of Art in the Great Work Slot.
I rarely get this one, it seems ok, but it just doesn't really seem to have any major impact on the game since you can get backed up on artists in the early-mid game anyway waiting on hermitage & museums to put art in. Really cool from a historical standpoint, though.
10 - Petra : +1 Production, and +1 Food for each desert tile worked by this city. +6 Culture when Archaeology is discovered. Gains an additional trade route slot. Caravan appears in city.
This + Desert Hills = Supercity. The difference between 3 yield and 4 yield tiles is an industrial era tech that changes the game altogether. 6 yield (food/production) tiles in the classical era is game breaking. The extra trade route alone is worth it. The free caravan and culture@archae alone is worth it. Just a couple 3 food / 3 hammer and 1 food / 5 hammer tiles you get alone would be worth building it. And sometimes it buffs 15+ tiles, ending the game on the spot. +30 food 150 production city anyone? Best wonder in the game.
7 - Terracotta Army : Creates a copy of each type of military unit you currently own and places it near the city where Terracotta Army was built.
GPT issues and empire unit limits kill this otherwise fantastic wonder.
 
I rate these on Immortal. Its easier to get certain wonders with a social policy requirement now. mainly many AIs go Piety and become annoying missionary spammers

9 (fantastic): Hanging Gardens - this is pretty much the best Wonder now. With culture specialists now important for every game and player (even only as defence), the extra food and the free garden are fantastic. I think there is one big overlooked fact: It gives you a garden in cities without a river or lake. Even on Immortal you can get it quite often, if the AI does not go Tradition.

9 (fantastic on mainly desert start): Petra sadly the free amphitheatre is gone, but you get a extra trade route including the caravan unit. On Immortal you have to beeline after going writing and building/buying a library. However often you can get the Hanging garden and Petra in one City, but the AI will compete for it, even when they only have a single desert tile next to their capital.

8: Stonehenge, Oracle & Pyramids. All pretty good. There is only a small premium on the Pyramids, compared to 2 workers, and not so many AIs go Liberty anymore. The AI will compete for it, but with lower priority. Stonehenge and the Oracle are good if you can build them quickly, otherwise they will let you fall behind.

6 (nice to have): Mausoleum of Halicarnassus, when you have a typical 1 marble 2 stone start. (better for Venice because of the mercant point)
6 (nice to have): Statue of Zeus, fewer AIs go Honor so this is quite good

1: Temple of Artemis this is a great wonder mainly for the +1 engineer point, but i would not prioritize it.

0: Great Library, Colossus, Great Lighthouse, Great Wall, Parthenon, Terracotta Army: you will not get these on Immortal 90% of the time, maybe try great lighthouse as venice
 
Caveats: I play on Immortal/Deity, and pretty much always single player. I'm rating the policy-locked Wonders from the perspective of having already unlocked them; the fact that I give the Pyramids a 10 does not mean I think you should always open Liberty—just that if you already have, you should always build the Wonder.

0 - Great Library: It's a trap. On the higher difficulties, you cannot get the Great Library reliably. Hell, you can barely get it 10% of the time. Trying for it and then restarting your game when you don't get it? That's cheating.

7 - Mausoleum of Halicarnassus: I always liked this one, and the money is more welcome than ever in BNW. The AI doesn't seem to like it, so you can frequently sleep on it. If you've got Marble near your capital, it's a no-brainer. Even if you don't have Marble or Stone, it's worth a look if you're going to be playing a GP-heavy game.

10 - Pyramids (requires Liberty): This is a near-must-have if you open Liberty. Hard-building two Workers would take almost as long as just building the Pyramids, and with the Pyramids you get other, game-long advantages. Bonus: few other civs are likely to build it.

1 - Statue of Zeus (requires Honor): The Honor requirement was a terrible choice by the devs. If you're opening Honor, you have to go to war early to really make it worth your trouble. You don't have time to chase a Wonder that, inevitably, three AI civs are also working on. Furthermore, it's just not a very good Wonder. Bonus strength against cities would be good if you actually used melee units—they'd take less damage on every attack—but since ranged units are so dominant, the Statue of Zeus will, at best, shave one turn off the time it takes to bring down a city with a well-organized attack. Most of the time, it won't do anything at all.

6 - Stonehenge: Risky, but sometimes it's your only shot at getting a religion. Unlike the Great Library, it's not a high priority for the AI most of the time. If you expect no strong faith-generating options from your UA, Natural Wonders, pantheon belief, etc., it's usually worth trying for Stonehenge. You do have to commit to it immediately, though.

3 - Temple of Artemis: A nice Wonder, but it's inessential and available too early; you have other priorities at that point and the AI is likely to take it while you're cranking out Archers and early buildings. If you've gotten things rolling and it's not gone around turn 50 or so, you can try to snatch it up. In a recent game as Indonesia, I was able to double back for this after getting the Hanging Gardens, which will probably never happen again but was totally awesome.

4 - Colossus: What are you doing in this part of the tech tree? Building Swordsmen, probably. Are you going to take a break from warmongering to build this giant statue? Probably not. The free Cargo Ship is really good, though—it's worth more than half the cost of the Wonder itself—and the extra trade route will be worth thousands of gold over the course of the game, so you might want to swing over here and grab it. If you do, make peace with the fact that it'll probably be the only Classical Wonder you get.

5 - Great Lighthouse: Like the Pyramids and the Colossus, this one gains a lot from the free stuff; a regular Lighthouse is 40% of the cost of the Great Lighthouse. If you tech to Optics early (hello, Venice), you've got a productive city with multiple sea resources, and you plan to build a substantial navy, you should definitely take a crack at this. That's a lot of ifs, though.

1 - Great Wall: Nope. The only reason you'd really want it is to keep it away from the other civs, and that's almost never going to be worth it.

9 - Hanging Gardens (requires Tradition): Like the Pyramids, this is almost a must-have if it's available. It synergizes really well with the rest of the Tradition tree and it provides pretty much the only pre-Industrial support for a heavily specialized city. The free Garden is amazing—not only does it save you 120 hammers (half the cost of the Wonder), but it nets you an important building an entire era early and without terrain requirements. For Indonesia, this is particularly sweet. The only reason I don't give it a 10 is that, unlike the Pyramids, the AI actually likes Tradition and the Hanging Gardens, which means that you have to go out of your way to get to Mathematics early and start building.

7 - Oracle: Not nearly as important as it used to be, but still welcome. You always have a good shot at building it (the AI is not a fan), the Scientist points are good, the policy is obviously good, and it comes from a tech you're always going to be researching relatively early anyway.

6 - Parthenon: If you're pursuing a Cultural victory, you're probably going to be at Drama & Poetry before anybody else, so why not build the game's first source of Tourism? If you're not pursuing a Cultural victory, don't bother.

8 - Petra: The free Caravan isn't as good as the free ship from the Colossus, but the free trade route is just as good and the rest of the package is a lot better. Plus, it comes at a more convenient place in the tech tree. If you've done a good job exploring and establishing embassies, you'll have a good sense of who else will be able to build it in their capital. If you're Morocco, Arabia, or really anybody with some oases and desert hills nearby, you should prioritize this.

2 - Terracotta Army: It's a neat idea, and it comes from a good tech that you often want early, but unit diversity just isn't very important in Civ 5. You're better off hard-building three Composite Bowmen.
 
Did I forgot to mention it's better than the Hanging Gardens at giving you food? Set up that Colossus trade route from one city with granary to your capital. See how it gives more food than HG?
No, but I do see how it wastes a trade route. Which you may or may not already have had by the time you build a Colossus. You also need your capital yo be coastal and you need to have yet another coastal city. Cannot even compare to Hanging Gardens.
 
I think thats just good design. A must build wonder in the early game would be silly because everyone would just make the same opener and rush for it, limiting your early game options.

There is one, the ToA. However it is too hard to get most of the time :D
 
RESULTS

Total so far: 16 votes. Feel free to continue rating beyond this. I have the results in an excel file so it won't be too hard to add more to the total.

Ancient Era

7.13 - Great Library: 1 Free Technology and provides a free Library in the city which it was built. Contains 2 slots for great works of writing.
5.06 - Mausoleum of Halicarnassus: +2 Gold for each source of Marble or Stone worked by this City and 100 Gold for each great person expended
6 - Pyramids (requires Liberty): Tile improvement construction speed increased by 25% and 2 Workers appear near the city
3.31 - Statue of Zeus (requires Honor): All units gain +15% combat strength when attacking cities
6 - Stonehenge: +5 Faith
6.06 - Temple of Artemis: +10% Growth in all cities and +15% Production of range units


Classical Era

6.18 - Colossus: Additional trade route and cargo ship appears in city. Any trade route made to the city generates +2 extra gold for the city owner and +1 extra gold for the trade route owner. Must be built on coast.
4.75 - Great Lighthouse: All military naval units receive +1 Movement and +1 Sight, a free lighthouse is built in the same city. Must be built on coast.
4.38 - Great Wall: Enemy land units must spend 1 extra movement point when inside your territory. Provides a free wall in the city it was built. Made obsolete by dynamite.
8.19 - Hanging Gardens (requires Tradition): +6 Food and provides a free garden in the city where the wonder is built
6.75 - Oracle: 1 Free Social Policy
5.13 - Parthenon : Contains a prebuilt Great Work of Art in the Great Work Slot
8.63 - Petra : +1 Production, and +1 Food for each desert tile worked by this city. +6 Culture when Archaeology is discovered. Gains an additional trade route slot. Caravan appears in city.
3.75 - Terracotta Army : Creates a copy of each type of military unit you currently own and places it near the city where Terracotta Army was built.
 
Barring the Terracotta and the GL I am surprised to see the results almost mimicking my list...upside down :eek:

EDIT: OH WAIT! It was a grade evaluation! I read it as a top ten :lol:
 
Ancient Era

9 - Great Library: 1 Free Technology and provides a free Library in the city which it was built. Contains 2 slots for great works of writing.
7 - Mausoleum of Halicarnassus: +2 Gold for each source of Marble or Stone worked by this City and 100 Gold for each great person expended
10 - Pyramids (requires Liberty): Tile improvement construction speed increased by 25% and 2 Workers appear near the city
6 - Statue of Zeus (requires Honor): All units gain +15% combat strength when attacking cities
5 - Stonehenge: +5 Faith
4 - Temple of Artemis: +10% Growth in all cities and +15% Production of range units


Classical Era

7 - Colossus: Additional trade route and cargo ship appears in city. Any trade route made to the city generates +2 extra gold for the city owner and +1 extra gold for the trade route owner. Must be built on coast.
6 - Great Lighthouse: All military naval units receive +1 Movement and +1 Sight, a free lighthouse is built in the same city. Must be built on coast.
6 - Great Wall: Enemy land units must spend 1 extra movement point when inside your territory. Provides a free wall in the city it was built. Made obsolete by dynamite.
5 - Hanging Gardens (requires Tradition): +6 Food and provides a free garden in the city where the wonder is built
10 - Oracle: 1 Free Social Policy
4 - Parthenon : Contains a prebuilt Great Work of Art in the Great Work Slot
6 - Petra : +1 Production, and +1 Food for each desert tile worked by this city. +6 Culture when Archaeology is discovered. Gains an additional trade route slot. Caravan appears in city.
7 - Terracotta Army : Creates a copy of each type of military unit you currently own and places it near the city where Terracotta Army was built.
 
Ancient Era

10 - Great Library: 1 Free Technology and provides a free Library in the city which it was built. Contains 2 slots for great works of writing.
7 - Mausoleum of Halicarnassus: +2 Gold for each source of Marble or Stone worked by this City and 100 Gold for each great person expended
6 - Pyramids (requires Liberty): Tile improvement construction speed increased by 25% and 2 Workers appear near the city
5 - Statue of Zeus (requires Honor): All units gain +15% combat strength when attacking cities
6 - Stonehenge: +5 Faith
8 - Temple of Artemis: +10% Growth in all cities and +15% Production of range units

Classical Era

7 - Colossus: Additional trade route and cargo ship appears in city. Any trade route made to the city generates +2 extra gold for the city owner and +1 extra gold for the trade route owner. Must be built on coast.
5 - Great Lighthouse: All military naval units receive +1 Movement and +1 Sight, a free lighthouse is built in the same city. Must be built on coast.
4 - Great Wall: Enemy land units must spend 1 extra movement point when inside your territory. Provides a free wall in the city it was built. Made obsolete by Dynamite.
6 - Hanging Gardens (requires Tradition): +6 Food and provides a free garden in the city where the wonder is built
8 - Oracle: 1 Free Social Policy
9 - Parthenon : Contains a prebuilt Great Work of Art in the Great Work Slot
8 - Petra : +1 Production, and +1 Food for each desert tile worked by this city. +6 Culture when Archaeology is discovered. Gains an additional trade route slot. Caravan appears in city.
4 - Terracotta Army : Creates a copy of each type of military unit you currently own and places it near the city where Terracotta Army was built.
 
Ancient Era

3 - Great Library: 1 Free Technology and provides a free Library in the city which it was built. Contains 2 slots for great works of writing.
5 - Mausoleum of Halicarnassus: +2 Gold for each source of Marble or Stone worked by this City and 100 Gold for each great person expended
8 - Pyramids (requires Liberty): Tile improvement construction speed increased by 25% and 2 Workers appear near the city
7 - Statue of Zeus (requires Honor): All units gain +15% combat strength when attacking cities
9 - Stonehenge: +5 Faith
6 - Temple of Artemis: +10% Growth in all cities and +15% Production of range units


Classical Era

8 - Colossus: Additional trade route and cargo ship appears in city. Any trade route made to the city generates +2 extra gold for the city owner and +1 extra gold for the trade route owner. Must be built on coast.
6 - Great Lighthouse: All military naval units receive +1 Movement and +1 Sight, a free lighthouse is built in the same city. Must be built on coast.
5 - Great Wall: Enemy land units must spend 1 extra movement point when inside your territory. Provides a free wall in the city it was built. Made obsolete by dynamite.
6 - Hanging Gardens (requires Tradition): +6 Food and provides a free garden in the city where the wonder is built
6 - Oracle: 1 Free Social Policy
0 - Parthenon : Contains a prebuilt Great Work of Art in the Great Work Slot
8 - Petra : +1 Production, and +1 Food for each desert tile worked by this city. +6 Culture when Archaeology is discovered. Gains an additional trade route slot. Caravan appears in city.
6 - Terracotta Army : Creates a copy of each type of military unit you currently own and places it near the city where Terracotta Army was built.

Just want to say a few things here

I give great library a 3 because it's fools gold. You get 1 free tech and 3 science, that is nothing. The free library is nice, and then you can get national college early, but I feel like that puts you too far behind everything else in the early game like cities, production, gold etc... The great library just doesn't go with most of my strategies, only time I would ever build it is as one of the science civs or Mayans, but I don't play as them often. My strategies are just different than most people's, as I often don't even build my first library until the Medeival era and I almost never build national college.

Pyramids would get a 10 if it didn't require liberty, I felt thm to be by far the most useful early ownder and found myself never needing to build workers. The production cost of 2 workers almost adds up to the cost of the pyramids, so add that to 25% tile improvement speed and consider the ridculously long time it takes to build improvements in civ 5, and you have a wonder that benefits all strategies.

Hanging Gardens got indirectly nerfed tremendously in bnw since cargo ships can send 8 food per turn to cities very early on, if it was gnk, it would get a 9

Parthenon is worthless. It gets you a measly 2 tourism per turn. Sure it's early, but it never adds up to a lot of tourism. Most of the tourism comes in the late game, and this 2 tourism is nothing. A worthless wonder that I wouldn't even think about building even if I am going for a cultural victory.

I haven't gotten to use Terracotta Army yet, but it sounds like a pretty solid wonder and great for warmonger's so, this is just my guess.
 
Ancient Era

7 - Great Library: It's good. Very good. But getting this wonder means a very early and heavy production allocation to get it, and you might very well fail. The risk might not be worth it.
6 - Mausoleum of Halicarnassus: This is a major wonder if you have lots of Stone around your starting location. And it's fairly easy to get. Otherwise just skip it.
9 - Pyramids (requires Liberty): I love this wonder. Not only are the two Workers great, and the extra worker speed extremely valuable, it also gets you a Great Engineer point.
4 - Statue of Zeus (requires Honor): You will go for this as a warmonger, otherwise it's worthless. Doesn't even give you any GP points.
6 - Stonehenge: Overall solid wonder. Does give a decent amount of faith which will secure you an early religion.
6 - Temple of Artemis: Not my favored wonder. I see a lot of hype about it, but I don't find the 10 % growth that essential.


Classical Era

8 - Colossus: Great wonder! The extra trade route is a major bonus.
6 - Great Lighthouse: Good, but not fantastic. If you're in this part of the tech tree early enough to get it, obviously you're in a naval position - otherwise, you'll miss it, and you won't mind.
8 - Great Wall: I really like this wonder, and more importantly, I love the AI *not* having it. It also gives you a GE point. Bonus info: It is no longer made obsolete when someone else discovers Dynamite!
9 - Hanging Gardens (requires Tradition): Extremely powerful wonder.
6 - Oracle: Good, without being stellar.
5 - Parthenon : Good source for early culture and tourism. Not fantastic, but decent.
10 - Petra : It's like they took the most powerful early wonder and then made it a little more powerful by adding an extra trade route to it. If there's a single wonder that can win you the game, this is a good candidate.
7 - Terracotta Army : Kind of situational, but under the right circumstances can be borderline overpowered.
 
Ancient Era

6 - Great Library
5 - Mausoleum of Halicarnassus
9 - Pyramids
3 - Statue of Zeus
6 - Stonehenge
4 - Temple of Artemis

Classical Era

8 - Colossus
2 - Great Lighthouse
7 - Great Wall
6 - Hanging Gardens
4 - Oracle
6 - Parthenon
10 - Petra
5 - Terracotta Army
 
Ancient Era

3 - Great Library: Are you Egypt? Got Marble? Went Tradition? Then ok
6 - Mausoleum of Halicarnassus: Kind of situational, but very good for the early economy and even better with the guilds.
7 - Pyramids (requires Liberty): Would give a higher vote if I went Liberty more often. Otherwise, it is good
0 - Statue of Zeus (requires Honor): Now this is the marvelous statue of uselessness. If you went Honor, why are you building a wonder that isn't Terracota Army??
7 - Stonehenge: I don't usually build it, but it basically gives you a religion.
8 - Temple of Artemis: I enjoy this a lot! The % bonus applies to the base food, so it is better than it sounds. I usually don't build it because it comes too early, though...


Classical Era

9 - Colossus: Awesome. Would give 10 if didn't require a coastal start.
6 - Great Lighthouse: I like this a lot, but it is very situational and sometimes it makes more sense to conquer this than to build it.
7 - Great Wall: Specially good on multiplayer. I'd just build it so that the AI can't. Talk about a pain in the ***.
10 - Hanging Gardens (requires Tradition): Love this one. If I have the chance, I will try to build it. Probably my favorite early game wonder. Free garden is also very good for a non riverside start.
8 - Oracle: Very versatile! Lately, the AI's been taking it fast...
4 - Parthenon : Goes fast. Expensive. Worth the investiment if you are Brazil, I think.
6 - Petra : Very situational, but also very good.
7 - Terracotta Army : From bullied to bully.
 
Ancient Era

8 - Great Library: 1 Free Technology and provides a free Library in the city which it was built. Contains 2 slots for great works of writing.
3 - Mausoleum of Halicarnassus: +2 Gold for each source of Marble or Stone worked by this City and 100 Gold for each great person expended
7 - Pyramids (requires Liberty): Tile improvement construction speed increased by 25% and 2 Workers appear near the city
6 - Statue of Zeus (requires Honor): All units gain +15% combat strength when attacking cities
7 - Stonehenge: +5 Faith
5 - Temple of Artemis: +10% Growth in all cities and +15% Production of range units


Classical Era

6 - Colossus: Additional trade route and cargo ship appears in city. Any trade route made to the city generates +2 extra gold for the city owner and +1 extra gold for the trade route owner. Must be built on coast.
7 - Great Lighthouse: All military naval units receive +1 Movement and +1 Sight, a free lighthouse is built in the same city. Must be built on coast.
7 - Great Wall: Enemy land units must spend 1 extra movement point when inside your territory. Provides a free wall in the city it was built. Made obsolete by dynamite.
7 - Hanging Gardens (requires Tradition): +6 Food and provides a free garden in the city where the wonder is built
6 - Oracle: 1 Free Social Policy
6 - Parthenon : Contains a prebuilt Great Work of Art in the Great Work Slot
9 - Petra : +1 Production, and +1 Food for each desert tile worked by this city. +6 Culture when Archaeology is discovered. Gains an additional trade route slot. Caravan appears in city.
6 - Terracotta Army : Creates a copy of each type of military unit you currently own and places it near the city where Terracotta Army was built.
 
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