smegged
Psi Cop
I think the ability to trade with the minors makes this game a whole lot different than the one Smegged played.
I think there were several things that changed the way the game was played. Most importantly was the fact that we did not settle any PQ 13/14 worlds. They placed a HUGE drain on my economy, and meant that spending could not be made very high.
Secondly, trading for tech from the minors is a big deal. It gained us somewhere between 10 and 15 techs that we would not have had otherwise.
Thirdly, Gravity Accelerators and Eyes made a big difference. I could get neither in my game (due to my poor economy due to me settling PQ 13/14 worlds). In retrospect, I made a lot of mistakes in my solo game. Mistakes that this game avoided. The larger map I think also made it slightly easier. Habitability did not play that much of a difference, since I managed to secure (proportionally) as many worlds as I did in this game.
Finally, and one of the things that I think made the BIGGEST difference in this game was the unintentional baiting by not defending our worlds. In my solo game I ensured that every planet was defended at all times. Consequently, the AI never stripped off population by building transports for me to shoot down. By not building a defensive military, we also saved a good 6-8 turns on my game (possibly more).
I think that from my experience with both games, the absolute BEST military unit in an AW game is the Frigate. It's cheap to build, maintainance on it is low, and it's both powerful and fast (and has range). To try and blitz like we did with Battleships would be a lot slower (and therefore more difficult).
Oh, and one more thing. In my solo game, I ran into the second largest major (the Altarians in that game) much later than we ran into the Arceans in our game. By that stage, they had already secured some trade routes, built up their core worlds, and had a strong economy. They were about the same size as the Arceans were in this game, however they occupied space that was in the corner of the map, was further away, and was more protected by the other AI than what we experienced in our game. They were basically impregnible by the time I contacted them, which is what Arcea would have been if we had spent half the game without contact with them.
Well played guys, I've enjoyed the stimulating discussion and the fun we've had with the game.
-Smegged