I'm not sure that crippling is enough of a jump up to make that big a difference. If we're going to bump up difficulty I'd rather go straight to Maso. There is also a 3rd option of playing a different variant first, such as a tactless variant, a no-research variant, or what have you. I don't mind another AW game now since this one was much easier than anticipated, hopefully we should be able to learn even more the next time... but we don't want to overdo it at the expense of other good ideas.
Hopefully we can start another game soonish, any of the above is fine with me.
Hopefully we can start another game soonish, any of the above is fine with me.