TheLastOne36
Deity
- Joined
- Jan 17, 2007
- Messages
- 14,045
lurker's comment: Just a question, but how do you use the WB to change to a different civ and leader?
Looks like you have a heck of a position in lineOP said:* All research progress invested in the current tech disappears, although all techs learned so far are still present. Production in all cities also drops back to zero on all builds (it's like starting at 0 shields again on everything). This could make wonder construction very "interesting"! In addition, all units get to move again, even if they previously moved on the same turn! (We will avoid abusing this feature by simply ending their turn.)
Edit the save using a text editor.lurker's comment: Just a question, but how do you use the WB to change to a different civ and leader?
I'd go for Purple next, but I'd move it 1SE to grab the second sugar and the oasis, which I think would compensate for losing the coastal location.
lurker's comment: My guess is your going to have problems like this the next go round. The game thinks those religions have been founded, thus they won't be available when the tech is finally researched. You probably need to go into WB and assign a couple of AI cities to be the holy city for those religions. Otherwise they will be reset when you generate the next round and they'll be randomly assigned on turn 7 (and you'll probably get one of 'em back).(7) 1700BC Barcelona magically becomes the Holy City for Hinduism and Judaism... What?!
Uh, looks like the rest of the religions got handed out randomly, and Barcelona drew more than its fair share. That's... not what we want, so I go into the Worldbuilder and remove these extra religions. Having FOUR religions when we only actually researched and founded two of them would just be unfair.
Handy that we're now AGG, so we can match up well against his unitsTokuwaga has iron, I repeat he has Iron.
A swordsman of his just defeated a barb warrior near Barcelona, so 1-2 Axes should be a priority, maybe in both Madrid and Barcelona.
In case anyone really wants to know it is 20 turns for land score to be counted (on quick speed that is, but I would guess it is the same on Epic).Also notice that our civ score (as well as Toku's) have actually DROPPED. What's going on? Well, I can actually answer that... A major component of the civ score is based on control of land. However, you don't receive any points for land until it's been within your borders for a set number of turns (I think it's about 10); this was added to the game for Multiplayer reasons, so that players couldn't detonate culture bombs on the last turn of the game and leapfrog in score past everyone else.
I wonder if your cottage growth will reset back to each interval?I elect to research Pottery next ... Cottages won't hurt either.
We should run a book on these sorts of things. I'm going to put $20 on NO - cottages will not reset. Any takers?I wonder if your cottage growth will reset back to each interval?
This would be the correct answer. Once a cottage has grown to, say a village, it will stay a village during the reset. But all turns invested in growing that village to a town will be lost. Once it is a town, though, it will be fine. Hope that makes sense.Edit: Oh - that said, I bet the counter does. So a town will not revert to a cottage but the counter that says how many turns were invested will reset to 0.
Yeah, that is what I meant, if you had 10 turns until your village turned to a town then it would be reset. We will seeEdit: Oh - that said, I bet the counter does. So a town will not revert to a cottage but the counter that says how many turns were invested will reset to 0.