Altisma
Warlord
- Joined
- May 31, 2012
- Messages
- 271
I understand why you feel something needs changing, and i understand why you feel like something has been lost. I do too. However, this can be restored simply by increasing AI aggression expansion just a little. I don't think we need AI aggression or expansion as high as it was before, as i've found the (relative) peace early on allows for more interesting late game (which is FAR better than it was before IMO - i used to be unable to complete a game post renaissance because i had effectively already won). However, i feel the balance isn't quite there for my liking yet, but i think the aggression is the only issue, not the benefits of warfare.
Adding gold incentives will do nothing to help the AI, it will only encourage more aggression from the player. The incentives you have suggested are just plain ridiculous in the extent of advantages given against the potential cost. They will make the game a war simulator. There is plenty enough advantage to war as is for the reasons i've already listed. Additionally, gold is not the main concern when going to war. You lose out on all aspects of your economy by prepping and taking part in war, so gold incentives would still be pittance to make up for it.
Essentially, i think this is vastly unneccessary and would end up with the AI being picked on by the human player, and making the game far too easy by generating easy snowballs after one successful war. The game is already balanced for war. There is clearly a benefit to war economically, and it is a direct path to victory. It does not need changing. The game is fine in this regard. The lack of early war is an different and unrelated issue that you are conflating with the lack of short term rewards for warfare, and that's where i think our point of disagreement is.
It would be a nice little mini "colonisation"-esque thing i think. It would really incentivise aggressive barb hunting and early military build up if there are barb camps around luxury resources. +4 happiness without the negative for cities and pop? Yes please. At the same time it would be quite a difficult thing to do, and more difficult still to defend if it's a way off. It would be interesting to investigate how many tiles would be a nice touch without being a gamebreaking leg up on everyone else.
It would also make Germany VERY relevant again
The thing is with early wars is, after 4-6 units, your losing gold. With only 2 trading routes for the ancient era you can't do rushes without ruining your science and gold. That's it, its not a competitive choice, its just a inferior choice to go to war early game. Huns for example is a early kill your neighbor civilization however doing so means your putting yourself at negative gold for the next 30 turns. You also aren't going to be making gold with even a small army.
Along with wide empires, wars in the ancient/classical era are now inferior strategies.