I just want to say first that this is a great idea for a mod
But, two things - and I should mention I'm running Civ5Up2.5.2 and GKEM1.3.4 -
Sometimes the mod seems to get stuck on some kind of 'legendary start' when set to standard/strat balanced - no resources picked at all in the RAS mod, but most civs will start within 3 squares of like 5 different resources, you'll get like 3 iron 3 stone 3 sheep in a city's workable area.
The count for starting units seems to get caught up on dupes - so say if I pick, 1 scout, 1 settler, 1 scout - I get 1 scout. It seems like it's only the 'end' dupe that gets lost - so if you picked 1 scout, 1 settler, 1 scout, 1 settler, I would get 2 scouts 1 settler.
Also ran into the duped starting tech bonus repeating bug which I see you caught.
Possibly the first both are due to interactions with GEM and not anything to do with you, but since probably a lot of people will try and use them together it might be worth looking at