Just curious, but is there a way to use this mod to setup a game and then load it without the mod in order to get achievements. I can see how that could easily be abused, but I'm really only using it to select active civilizations, and everything else is default. The problem is that the save is tied to the mod so I can't play it without it.
Since I have a feeling it would be impossible to change the mod to prevent it being tied to the saves (what with the potential to change the science tree slightly), and because you probably wouldn't want people to abuse the other setup features anyway, perhaps you could create a "light" version of the mod which isn't tied to saves, which only allows things that should be standard in the base game anyway. i.e. the active civilizations, maybe changing civilizations names (though that might necessarily be tied to the save game anyway), but nothing involving starting resources or units.
All I really want to do is pick 12 civilizations and play a game with 8 of them, picked at random. And I would like to do it with achievements if at all possible, since that's not exactly cheating.
I'm hoping you'll consider this idea, as this is a fantastic mod.
Edit: Actually, now that I've tried the mod, I can't seem to get it to work properly. I only just noticed that the Civ I'm playing as isn't one that I selected to be active! After a few tests I realized that the active civilizations had no effect on what was actually picked at random, though it did change what selections were available if I wanted to pick them manually. Even when the only active civ selected is Isabella, I ended up playing as Harold Bluetooth. Something's clearly gone wrong. I haven't tried messing with the other options so I'm not sure if the entire mod is broken for me or just that aspect. I was using a modded map script but even without it it doesn't work right. Any help you can provide for me to get this working?