Maya Deity Continents Spaceship Launch turn 277 (again very late)
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Social Policies:
Full tradion, 3 Patronage (Scholasticism), Full Rationalism (eta 1 turn on launch off), 2 Order detour (Science Factories)
Second policy in Order was a waste ...
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Wonders:
Capital and 3-rd mega
/
city had marble ...Third City also had +12 extra
from Hydro Plant ... Eventually all cities built Nuclear Power plants (had lots of CS uranium)
Oracle (chopped 5 forests in second city)
Leaning Tower of Pisa (UA - GE)
Sistine Chapel (third city had top population and production) (goddess of the hunt + river)
Portelain Tower (LToP- GE)
Hubble Space Telescope (faith GE)
had enough faith and then some for second GE (CN tower still available, sydney opera house could've helped finishing rationalism)
narrowly missed a few others (Louvre, )
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c5science
Science:
1200+ BPT during the peak turns
6 academies
{
Great person cost point
100 UA-GE (LToP)
200 UA-GP (holy site)
300 UA-GS (academy)
400 LToP-GE (PT)
500 UA-GM (customs office)
600 UA-GA (golden age)
700 PT-GS (academy)
800 UA-GG (stole fountain of youth from allied CS)
900 Natural GS1 (academy)
1000 Natural GS2 (academy)
1100 HST-GS1 (bulb)
1200 HST-GS2 (bulb)
1300 Natural GS3 - eta 3 turns at spaceship launch
Faith
1000 GS (academy)
1500 GS (academy)
1000 GE (HST)
2500 GS (bulb)
1500 GE unspent (~2300)
}
Tech path - Luxuries (mostly camps), Education (Universities), Printing Press (GE-LToP-GE), Architecture (GE-PT-academy) , Scientific Theory (Public School), Industrialization (Factory), Electricity (Hydro Plant), Biology (Hospitals), Plastics (Reseach Lab),[Oxford Bulb] Sattelites (GE-Hubble Space Telescope), Nuclear Fision (Nuclear Power Plants), Advanced Ballistics(Parts), Robotics(Spaceship Factories) ..rest
Started signing RAs as soon as I had 4 universities up but did not have many allies (2-3 RAs every time they were available) ... Extra science from RA rationalism policy arrived kind of late because of the lack of cultured CS and Patronage detour ...
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c5culture
Culture:
severe lack of Cultured CS (because of Austria )
108% endgame culture modifier in capital
Hermitage with Pantheon Belief helped quite a bit (but I did delay building it a way too much)
After satelites managed to locate and buy off only cultured CS left on the map ...
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c5faith
Religion
Pantheon - Goddess of Hunt (+1
from camps (5 camps (5
) in city 2&3 (almost as good as the nerfed HG ), 3 camps (3
) in city 4)) helped grow my cities fuiously in the early game ...
- had about 5 turns of more than 200
with chance to get religion...No luck - lukily got converted eventualy by Russia
(Hermitage extra culture - very helpful with Austria eating all(most of) the cultured CS, Mosques, 10% growth , +50
per GP expenditure)
Faith expenditures
4 mosques
1000 GS (academy)
1500 GS (academy)
1000 GE (HST)
2500 GS (bulb)
1500 GE unspent (~2300)
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c5gold
Economy
no tithe - still my best peacefull economic game by far - rolling in cash
- had 13 camps, ? luxuries
- Having 3 Merchant CS allies + 5 other allied CS meant I could sell all my luxuries and strategics
- did not rush buy any science buildings (more cash available for
)
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Military (puny)
4 Atlatlist - Machine Guns
1 Spearman (hut) - Lancer
2 Triremes (caravels)
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c5citystate
Allied CS
8 allied CS for mid-endgame (3 merchant, 2 faith , 2 maritime, 1 cultured)
(realized after the fact - diplo win was possible and even easier(faster to achieve ...) )
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Again religion played a big part (althought lack of tithe income reduced its overall impact somewhat) ...
-
explosion in the begining from my Pantheon (this is probably why I managed to get to LToP & PT in time)
-4 mosques
c5culture://
)
-the Hermitage perk was suprisingly effective with no Culture CS on the map
-2 GS for med game academies - particually important for mayans who have trouble generating GS ... (did not focus on it - had Tower of Pisa and a garden on the third city)
-1 GS & 2GE (critical engame wonders) for the end game ...
I'll try the Byzantines next - early Piety rush seems mandatory ..