davidlallen
Deity
I'm most keen to see the religions implemented. That feels like a key component of the mod not yet in place, together with getting more uniqueness into the civs. I can take the Gamefonts work. I would think the custom code required for the religions is the most challenging part.
There are at least five parts: base xml with names, unit art, religion icon art/gamefonts, building selection, and python for special effects. I have spent this afternoon trying to sort out the unit art for great people and missionaries, and making the related buttons. I can get "something reasonable" for all seven great people and all six of the missionaries from my religion spreadsheet, probably by tomorrow. The icon/gamefont work is daunting. The buildings we can come to a little later. The python is important, but not critical, and we could actually get a big improvement with the right art and no python.
I put some base art for the religion icons at this post. Do you think it is any good as a starting point? I can send the full res base art and my working files.
Have you done religion icons before? For each religion you need six: the base icon, the greyed out one for an unfounded religion in the religion screen, the gamefont and holy city variant with a star, and the gamefont_75 and holy city variant. It's important but seriously not fun.