JuliusAugustus
Chieftain
- Joined
- Dec 25, 2007
- Messages
- 14
build the apostolic palace with a religion nobody has as a state Religion if nobody converts to that religion your the only one eligible for the apostolic palace
build the apostolic palace with a religion nobody has as a state Religion if nobody converts to that religion your the only one eligible for the apostolic palace
Which, means you can't even get the option to vote yourself for a diplo victory...
Do remember that as long as you're not in the AP religion itself, you can force people to vassal to you with military and then make them switch to your current (non AP) religion. This is doubly useful because vassals in such a scenario will vote for you.
There IS what is (in my opinion, and I'm not alone) a LONG STANDING BUG that makes leaders who are running their favorite civic refuse ALL OTHER CIVIC CHANGES TOO. Sury's in OR! Switching from merc or even decentralization will now "go against everything he stands for!", even though it didn't two turns ago! My !@#$%. ANYWAY, an exception is for vassals - you can tell them to do pretty much what you want in terms of civics for very cheap bribes, even removing their favorite civic.
Bhruic's 3.13 patched out gifting missionaries to theo civs - 3.17 did not make this fix so you can do it again. At least you have to have open borders though - gifting caravels doesn't seem to work.
Note that on difficulties emperor +, it isn't ALL THAT easy to set up winning conditions. A lot of problems can happen, like other civs beating you to theology and thus the AP (it's much slower if you get theo first), people killing you early, or the AP religion spreading and being adopted by a nearby power (especially a problem if you're on a continent without religion). Once you get through all that, you still have to worry about getting at least 1 AI to friendly or vassal status, getting through closed borders of people like toku or differing religion izzy, and of course the fact that a lot of civs will declare at pleased.
Sure, it's easier than conquest, but not by a great deal, and often not until you have other victories shored up.