
Thats what nudged me in the direction of the panzerfaust, yes. I'd be an exelent weapon for linghtly armoured units, Allowing them to hit hard against even the strongest enemy units. I'd probaly set them up like longbowmen, high attack and low deffence with no required resources.
For the hover tank... I'm going to stear well clear of antigrav vehicles and tech in this mod, I don't think it's possible exept with unbelivably advanced technology (nanotechnology for example). However a vector thrust unit is not out of the question, though I don't think it'd work like a hovercraft, there is just too much rocky material on the surface and rough terrain.
Speaking of rough terrain I've got the hills and mountains working well. Hills are going to be uplands, mountains are going to be rocky outcropping while snowcapped mountains are going to be cratered upland. With all the extra landmark terrain options in Conquests I'm sure there will be a lot of options for improved terrain and vegetaion later in the mod timeline.
Heres the final terrain screen shot I'm going to post, there may be some smoothing to the mountain terrain before final release, but the next time you see it will be once the cities, roads, mines etc... are ready.
I'm going to work on my own designs for armoured battle suits, there are a few changes I'd like to see from the SF3D designs, though mostly they are well thought out.
Actualy I'll porbably have two main designs, The native mars designs will be very simple, while the imported earth designs will be lighter (designed for use in earth gravity) and smaller but more complicated. The martians will carry thier weapons in thier hands, the main use for thier suits being everyday work on mars. The earthlings however will have automated weapons systems built in to thier suits, these will have been maufactured on earth and used in the many conficts there. They will most likley be designed for small scale tactical operations, probably in an urban setting.