ruff_hi
Live 4ever! Or die trying
oh - there is a 'forget' factor. I didn't know that. I thought it was a straight count of all techs ever traded. I imaged we would count UP and display how many techs the AI has ever traded the player and let the player dig into the XML to see if that number is above the AIs threshold.
As you have described it - I think it is anti-BUG as it is too opponent specific. I expect the knowledgeable player (or egg-head!) to work out game mechanics (whip overflow) but not keep track of individual leader stuff like this.
As you have described it - I think it is anti-BUG as it is too opponent specific. I expect the knowledgeable player (or egg-head!) to work out game mechanics (whip overflow) but not keep track of individual leader stuff like this.