ruff_hi
Live 4ever! Or die trying
Can we add a tab to the Espionage screen that is similar to the GLANCE screen except shows EP spend by leaders against leaders and include the delta for the current turn.
guys is there any sort of notepad function in BUG? I'm sure one of the hints and tips on startup mentions this but i may be getting confused with reminders.
I'd love to see something like this. I keep pretty extensive notes in an external text editor but it'd be really handy to have some kind of pop-up window where I could write stuff and have it saved off to a text file.
And no, one-line stickies don't cut it.
The only text-editing control Civ4 has is on the little popup windows and in the options screens. It's a one-line text edit field, the same one you use to create signs. At most the notepad would be a list of one-line notes. At least it could be presented in a scrolling list rather than as colored signs on the map, but we couldn't make multiline editing happen.
I have added columns for pop and corporations to the Production and Food screens in Dom. Adv. but these get added to the right-hand side of the display. This is OK for corp'ns, but I'd prefer to show pop as column 2.
I saw someone had a good idea on the strategy forum, about wishing there was a feature to set up air-ships to AUTO-SCOUT after you set them.
I could see that being a mission like intercept except that you'd specify the target point. The air unit would then do Recon on that tile every turn. It would be best done in BULL since it would require a new MissionTypes.
Something I discovered in my current game: while the latest patch finally added "Wait! Let me look" when you take a city, it still isn't present when a city culturally flips to you. Any way we can get a peek into such a city before deciding whether to accept it?
When ever I try to take a quick glance at the battle-log screen, it's rather hard to see quickly the details because all the text is one crappy mono-tone color.
Is it possible you guys could add colouring to this for easier reads?
All of the text and colors should be in one of the many CIV4GameText.xml files. Use a text editor like Notepad++ that will search a folder hierarchy for some static text in those messages. You can easily modify them yourself by copying those XML files to your CustomAssets folder and changing the values in the [COLOR_XXX] tags. Look in CIV4ColorVals.xml for the valid values. If you create some good color schemes, I'd be happy to include them in BUG.
With "pop" added at the end of the list, it won't move up until I've moved the entry above it down.
Another point: to add a column you need to select it by clicking in the right-hand panel, whereas to remove one you need to slect it in the left-hand panel. Could this perhaps be added to the "Help" display ? It took me a while to discaover this mechanism.
It's file Civ4GameTextMisc1.xml: search for "COMBAT_MESSAGE". But the combatants are referred to as "s1_CivName" for the round winner and "s2_CivName" for the loser, and I'd like the messages to be in green if I win a round and red if I lose. This section makes no mention of colour. So is there a way to identify the player's civ as being "s1" or "s2" and set the colour appropriately ?
<English>[COLOR_GREEN_TEXT]You won![COLOR_REVERT]</English>