Resource spawning mini mod.

civ2

Emperor
Joined
Nov 17, 2004
Messages
1,650
Try my simple resource spawning mini mod. :D
All it does is spawns resources by you building MINE/FARM/COTTAGE.
Try it out and you'll get the point.
You can only spawn the "unlocked" resources, no Uranium before Writing!!! :lol::lol::lol:
http://forums.civfanatics.com/downloads.php?do=file&id=17386

Enjoy and let me know how it was!

Is this the right place for such small things???

Spoiler :

It does 2 things (and was done in those 2 major steps too)
1. Simple value tweaking - making resources much more useful.
2. Improvements tweaking - this was done after reading THIS tutorial.
The second part includes:
a. Taking MINE and FARM, and adding MINE_2 and FARM_2.
b. The original upgrade is made "cottage style" to immediately upgrade into the second/new one.
So what's the catch?
Simple:
c. The first upgrade doesn't give BONUS bonuses.
Instead, it SPAWNS resources!
Like, build a FARM on an normal tile, and you can get a RICE!
Same goes for MINE - need some GOLD?
I made the discovering values very small (aka chances VERY high), but my first tests were with low chances.
Which made it kinda GAMBLING.
Why?
Cause the _2 thingy gives useful stuff ONLY with resources!
So there was a chance of an "abandoned mine" that was just sitting there, EMPTY.
Which meant you had to change it to, say, COTTAGE, and then rebuild it for another TRY!
d. Now almost the same was done with COTTAGE.
It now can spawn ALL other resources that aren't spawned by MINE/FARM!
Except for WATER ones - I found no way to spawn them...

I'm awaiting everyone's reviews on this "mod", and maybe someone knows THIS:
How to make resources spawn WITHOUT building improvements???
Why those WATER/LAND_WORKED things don't work like other improvements???
I tried to make them do the trick, but it didn't happen...
 
You can spawn resources by event, if you care to try it. That does require Random Events to be on, but I don't know how else you would do it.

Is this the right place for such small things???

There's a separate subforum for small stuff but I don't think you'll get pinched for posting this here.
 
Jabarto
Ehm, I don't want to force spawning, more like "discovering" resources, like in normal way it does with MINES.
Except for more resources.
I'm actually thinking now about my first test's idea of low chance spawning that results in empty mines etc.
Would be interesting...

Oh..!
How could I connect improvement building with having a resource on that tile???
I mean, there's a MINE and a PLANTATION.
The first doesn't need resources to be built, and the second can only be built on one.
But I was thinking on making GOLD MINES and WHEAT FARMS that have separate stats from COAL MINES and RICE FARMS.
Not just different numbers - maybe even different GRAPHICS.
Which means they MUST be separate improvements.
Whatever... I got stuck here...
 
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