Holy cow, if you want to give yourself a challenge, play with the "start as minor civs," "barbarian civ," and "barbarian world" options...on immortal difficulty. You start at war with everyone, and before you can make peace, you've got to tech to writing, and they've got to tech to writing, AND you usually either need a larger power than them (hard to do), or have had success in warring against them in order to convince them to make peace without giving away a city or something ridiculous like that.
Then, on top of that, you've got barbarian civs popping up starting as early as 2500-2000 B.C., usually with a nice stack of axes, spears, and chariots. Dealing with these spawn rushes tends to give me innumerable "Oh ...how will I survive this?" moments when I see that 10-unit stack come into view. Early city placement becomes critical. Hilltop archers, hilltop archers, hilltop archers ftw!
I should really write up a walkthrough with screenshots of one of these games, maybe in the main forum, just to show how ridiculous it is. In this game I'm playing as Montezuma right now on immortal, which I might actually win, I've already gotten 3 great generals before 1000 B.C. Probably killed over a hundred units. My build order was worker, worker, stonehenge, warrior, settler, warrior, settler, barracks, and then just nonstop jaguars. Built 45 so far. Lost 27. Have 18 currently, most of which are highly promoted by this point. And mind you, this is at 1000 B.C.
The nice thing about these game options, though, is that they slow down the AI tech rate too since they are all warring against each other at the start too. So if you can survive the early game, you can usually emerge from the B.C.s with a competitive tech situation. I think I actually might win this particular game, which would be my first victory on immortal ever.
Edit: I should also mention that I've already had to deal with a revolution. I ended up conquering a barb city with all those jaguars, and the city was kinda far away, and it revolted on me. I just chose to peacefully let it secede. Later, one of the minor civs took the city with its spawn rush stack, weakening their stack in the process, and I was able to take the city back. Crazy game so far.
Then, on top of that, you've got barbarian civs popping up starting as early as 2500-2000 B.C., usually with a nice stack of axes, spears, and chariots. Dealing with these spawn rushes tends to give me innumerable "Oh ...how will I survive this?" moments when I see that 10-unit stack come into view. Early city placement becomes critical. Hilltop archers, hilltop archers, hilltop archers ftw!
I should really write up a walkthrough with screenshots of one of these games, maybe in the main forum, just to show how ridiculous it is. In this game I'm playing as Montezuma right now on immortal, which I might actually win, I've already gotten 3 great generals before 1000 B.C. Probably killed over a hundred units. My build order was worker, worker, stonehenge, warrior, settler, warrior, settler, barracks, and then just nonstop jaguars. Built 45 so far. Lost 27. Have 18 currently, most of which are highly promoted by this point. And mind you, this is at 1000 B.C.
The nice thing about these game options, though, is that they slow down the AI tech rate too since they are all warring against each other at the start too. So if you can survive the early game, you can usually emerge from the B.C.s with a competitive tech situation. I think I actually might win this particular game, which would be my first victory on immortal ever.
Edit: I should also mention that I've already had to deal with a revolution. I ended up conquering a barb city with all those jaguars, and the city was kinda far away, and it revolted on me. I just chose to peacefully let it secede. Later, one of the minor civs took the city with its spawn rush stack, weakening their stack in the process, and I was able to take the city back. Crazy game so far.