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Revolution mod

Arvick

Chieftain
Joined
Jul 29, 2007
Messages
4
I downloaded the mod, but when the game starts, components are turned off:
Revolutions for exemple. How can I activate/deactivate components of the revolution mod in rise of mandkind?


Arvick
 
\Beyond the Sword\Mods\Rise of Mankind\Assets\XML\GlobalDefinesAlt.xml
 
Thank you, but I 've looked in it and didn't find it. Could you be more precise, please (on which line e.g.) or check your information?

Thanks,

Arvick
 
there are names of components like DCM_STACK_ATTACK for example.
You need to change value in <iDefineIntVal> tag under name of compnent.
0=Disabled
1=Enabled
 
Just in case you haven't noticed this, you can also switch some components on/off in the custom game window (scroll to the bottom of the list where all those no barbarian options etc. are).
 
Just in case you haven't noticed this, you can also switch some components on/off in the custom game window (scroll to the bottom of the list where all those no barbarian options etc. are).

Is there a tag to change to activate it ? I cannot change anything on this window...
 
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