Any problem running both ?Anyone?
since the beginningGedemon, is this mod updated for BNW?
Any problem running both ?Anyone?
since the beginningGedemon, is this mod updated for BNW?
Any problem running both ?
When loading saved games, the happiness counter is reset to zero for all culture groups. Any ideas?
That sounds great. Are there other mods that you would recommend to run this with, other the ones in your modpack?
should work.Are there any known issues with this mod running on Macs?
both, distance being a factor too.No matter what, it seems successful rebels go through a period where they are "at war" with the culture that owned the city before them. I'm not sure if it's due to culture or relations, but after their rebellious phase ends they'll either join the civ they're friendliest with, or become their own city-state. At least it worked like that in my experience.
Just had a game end because of a serious Viking rebellion. Had a pretty solid Viking empire going, but I expanded too quickly and didn't have enough luxury resources to keep up with the expansion.
Do you think that the rebel spawning is a bit high? I think I had like 5 rebel pikeman spawn out of one city.
if cultureType ~= SEPARATIST_TYPE then
data.otherPlayer = Players[ GetPlayerIDFromCivType (cultureType, true) ]
data.otherTeam = Teams[data.otherPlayer:GetTeam()]