Further proof that, with Rome II, we've been Empire'd. The more I see on Rome II, the more I feel I've dodged a bullet- I so very nearly bought it when it came out, it brings me out in a cold sweat thinking about it.
I don't know what they could do to make me want to buy it now short of a complete overhaul including an engine change... basically start again.
Still at least this fiasco has given me a new found appreciation of how good a game Rome 1 was.
Seems it's so unfixable they're already rushing out a standalone sequel (yes, standalone - the sort of expansion they'd normally release after a year or more, rather than the usual small campaign DLC, and Napoleon was as soon as it was after Empire as an emergency measure). The good news, it's a quarter of the price of the main game:
http://store.steampowered.com/app/261050
It's also the sort of content in DLC you should get for that price - if only it were associated with a better game, and we could have confidence it would be a less disastrous release. It does seem, from the addition of seasons, revamped character system and replacement of the broken civil war mechanic, that they are attempting to release a new Rome-setting game that reverses some of Rome II's least popular features.
As an aside, comparisons with Empire - as has been said elsewhere - are unfair. Empire was a very strong core game, with the best and most complex campaign system in the series and a lot of innovative changes; it was broken by bugs, a poorly-implemented multi-theatre of war system, dull sieges, balance problems, and dismal AI. Rome 2 has every one of these issues ... but it lacks the advantage of having any kind of solid core.
Rome 2's campaign is dull, simplified and overly long, nearly all the major game changes were not merely badly-implemented, but badly thought out to begin with (from the terrible general and unit recruitment system onwards through free transports and the now-infamous siege torches, down particularly to the new food and public order systems), and where Empire more than any other TW game focused on formation tactics, Rome 2 initially started without even a loose/tight formation toggle and overdosed on special abilities, some downright mystical and most historically absurd, and hurriedly patched in tactical play following player complaints. Empire was a good game in principle, but poorly-executed. By contrast, if you fixed every bug in Rome 2, scaled the economy sensibly so that you actually had to worry about not being able to afford units, and improved the AI so that on Legendary it was at least as challenging as Shogun 2 on Hard (and in fairness to CA it's quite a lot better than it was at release, but still no real challenge), it would still fundamentally be a mediocre and rather tedious Total War game.
While the expansion looks interesting, the minor gameplay improvements in patch 7 (which, from the TW forums, appears to have caused more bugs than it fixed) have pretty much turned me off R2 altogether, since while I was encouraged by the early patches, the minor fiddling now underway even in larger patches, and various statements from CA, lead me to believe that the fixes have plateaued, and that either the company genuinely doesn't realise that the game is fundamentally bad, or that it's decided that a bug-free but bad game is the best it can aim for.