RFC - Koreans:
a modmod that introduces the Koreans as an additional, playable civilization, without removing any of the other civs.
This mod features:
- Koreans playable both in the 3000 BC and the 600 AD scenarios
- The Korean UP:
"The Power of Perseverance: Stability hits upon losing cities are reduced"
- The Korean UHVs:
- "Acquire through trade or otherwise three silk resources by 455 AD (3000 BC scenario) or 850 AD (600 AD scenario)"
- "Be the first civilization to discover printing press"
- "Don't lose any cities to the Chinese or the Japanese before 1945"
Not yet implemented:
- historically fitting colour for the Koreans. At the moment "PLAYERCOLOR_LIGHT_PURPLE" is used as the Korean's colour, which is a bit darker than the Indian purple.
Possible changes in the future:
- a different UP, as the current one is not very beneficial
- changes with the UHVs, for a more historic gameplay
As of yet, the Koreans use the Chinese city map (for city names), for cities in China and Japan. While cities in Korea and Manchuria already have Korean names, it is possible that in the future, the Korean names for Chinese and Japanese cities will be added too.
While the text files have all been made in a way that allows for playing in English, French, German, Italian and Spanish, I apologize in advance to French, Italian and Spanish players. The text concerning the Koreans (in regards to their UP and UHVs) is probably very faulty, as my knowledge of these languages is very limited.
While this mod is based on the RFC Epic/Marathon modmod, the UHVs have not yet been adapted to other speeds than normal (which affects only the first one, but still), as I usually don't play in other speeds, and thus do not have the required experience to change them accordingly. I also usually don't play in any difficulty above Viceroy, so it could be possible that one of the first UHV may not be doable in the higher difficulties.
In both cases I rely on feedback by other players to change this, so please don't hold back.
Many thanks are going to Rhye (not only for his mod, but his discipline in commenting every one of his changes, without which this probably wouldn't have been possible), and those who have helped me in the process (especially by reminding me to allow python exceptions again, without that, I probably would have gone crazy).
The files can be found here.
In addition, I've attached a txt file, in which I have counted all the changes that have to be made in order to add a new civ to Rhye's, to make it easier for other modders to do the same.
Last Update:
Txt.file: 22.11.2010
a modmod that introduces the Koreans as an additional, playable civilization, without removing any of the other civs.
This mod features:
- Koreans playable both in the 3000 BC and the 600 AD scenarios
- The Korean UP:
"The Power of Perseverance: Stability hits upon losing cities are reduced"
- The Korean UHVs:
- "Acquire through trade or otherwise three silk resources by 455 AD (3000 BC scenario) or 850 AD (600 AD scenario)"
- "Be the first civilization to discover printing press"
- "Don't lose any cities to the Chinese or the Japanese before 1945"
Not yet implemented:
- historically fitting colour for the Koreans. At the moment "PLAYERCOLOR_LIGHT_PURPLE" is used as the Korean's colour, which is a bit darker than the Indian purple.
Possible changes in the future:
- a different UP, as the current one is not very beneficial
- changes with the UHVs, for a more historic gameplay
As of yet, the Koreans use the Chinese city map (for city names), for cities in China and Japan. While cities in Korea and Manchuria already have Korean names, it is possible that in the future, the Korean names for Chinese and Japanese cities will be added too.
While the text files have all been made in a way that allows for playing in English, French, German, Italian and Spanish, I apologize in advance to French, Italian and Spanish players. The text concerning the Koreans (in regards to their UP and UHVs) is probably very faulty, as my knowledge of these languages is very limited.
While this mod is based on the RFC Epic/Marathon modmod, the UHVs have not yet been adapted to other speeds than normal (which affects only the first one, but still), as I usually don't play in other speeds, and thus do not have the required experience to change them accordingly. I also usually don't play in any difficulty above Viceroy, so it could be possible that one of the first UHV may not be doable in the higher difficulties.
In both cases I rely on feedback by other players to change this, so please don't hold back.
Many thanks are going to Rhye (not only for his mod, but his discipline in commenting every one of his changes, without which this probably wouldn't have been possible), and those who have helped me in the process (especially by reminding me to allow python exceptions again, without that, I probably would have gone crazy).
The files can be found here.
In addition, I've attached a txt file, in which I have counted all the changes that have to be made in order to add a new civ to Rhye's, to make it easier for other modders to do the same.
Last Update:
Txt.file: 22.11.2010