gilgames
Priest-King
it should be rather in the omg look what happend, but as far as i know, holy cities cannot be razed, can we?
View attachment 392345
View attachment 392345
is this normal?
or some internal strife acts this way?
I also had Revel declare its independence with no warning about 3 turns after I founded it. (playing as Novogorod).
@srpt my original idea was to not preplace york, but place a city in mercia 1 tile north of chester for example.
Does Moroccan UP even work? I do not see any improved yields from the Desert and in particular from Oasis. Desert hill gives 1 , when improved 2 more. Oasis gives 3 food 1 commerce, just like in default case. Bug?
Also, the Moroccan and Prussian UPs are not fully coded yet.
I need an sos help.
i play with sweeden, and by now all is sweet. ai's didnt messed up my city placement and even i do not have all the wonders i am satisfied, its a great game, BUT uhv 3 says 3 foreign city. OK 1 german is there, and ? the 2 danish? idk but vassals cities shouldnt be foreign, should it? can u fix it to finish my game pls?
Their situation is very interesting, but I found the Danish early game too luck based for the rush that it is:
I have cut it close a couple of times. I also found Huscarls reachable too late (tech + London iron available) to help with the 1st UHV in numbers. Suggestions: push the UHV date back to 1065 and/or make Huscarls available with the copper in Denmark.
- Lose a Huscarl in England --> screwed
[*]Get no mercs (usually the case) --> screwed- Get a bad barb raid --> screwed
- Norway already decently entrenched (may have up to three cities in Vestfold and good mercs hired) --> screwed
I have cut it close a couple of times. I also found Huscarls reachable too late (tech + London iron available) to help with the 1st UHV in numbers. Suggestions: push the UHV date back to 1065 and/or make Huscarls available with the copper in Denmark.