ezzlar
Emperor
- Joined
- Dec 21, 2001
- Messages
- 1,814
On the smokehouse thing, this is how it will be in the next version:
Cost: 80
25% food storage after growth
Requires Granary and Vaulted Arches
+1 with access to: Pig, Cow, Fish
So the Guildhouse should have the . I also will add a to the market if necessarry.
Doesnt that make fish count twice? You also get health bonus from lighthouse for fish? I dont think market should give health penalty, I was rather thinking bonus because of all the goods/food you can buy.
I never build inn or guild hall. Good thing if removed and changed.
War weariness isnt really an issue in this mod. Yesterday I played as the Venetians with Merchant republic and was at war with Germany for about 300 years which caused one captured city to have 1 because of the war. So buildings and wonders that help with W.W are kinda useless.
Generally I would say the health balance in the mod is good. Happiness is too easy. There are so many buildings, wonders, resources and of course divine monarchy that gives happiness. A cut back should be in place. Divine monarchy bonus should be removed totally.
Some civilipedia changes:
- Change the text of the Knight of St Johns that they require Knights hospitallier
- Same thing with infirmary. It requires Knights hospitallier
- Seljuks and Keshiks. State the spawn dates and area so new players dont have to waste a game to discover what unprepared means.