V. Soma said:
Perhaps my English is not up the level needed, but, Gunner,
is now the "close cities" a positive change or not, for you?
Oh sorry about that, haha. I think it is a very positive change. I guess that statement wasn't very clear when its read online. I'm always amazed at how good you and others are at english when its not your primary language.
Rhye said:
that spawn is no longer needed:
I've succeeded in driving the AI where I want!!!
This is great news. That map that you posted looks pretty good. I'm very interested in seeing what a late game map looks like (or be able to play it myself
) How exactly did you manage to do this. Speak in general terms, I don't really know python yet. You make a comment about coordinates for civ, does that mean that you set a list of coordinates in an area which the civ should settle in or actually choose which exact tiles to always build a city on?
As I said before, it would be really amazing if this got working well. It would once and for all end the evil Siberia colonization which plagued RoX so much. Good ridance
About the fall of civs, I agree that just having them disappear is pretty weird and ultimately not the best implementation. I do, however, think that there is significant merit in the overall idea and I think it would be a shame if it was completely removed permanently. I think that something along the lines of a toned down version in which maybe half of a civ's cities are randomly chosen to turn barbarian would be better. If you did something like that I think it would be also good to guarantee that a civ wouldn't lose its capital.
I think that a very simple solution to the problem of France settling in Spain (I know that it already has been solved somewhat by the new city settling guidelines) would be to just have France and Spain appear at the same time. Both of them essentially started at the same time as barbarian kingdoms who took over part of the declining Western Roman Empire. The Visigoths are generally recongnized as having taken over the administration of Spain by about 415 AD.
There are two other big advantages I see to having the two civs show up at the same time. By having them both suddenly show up near eachother the fall of the Roman Empire can be somewhat easily simulated without being forced to turn any of their cities barbarian. Another advantage to having them show up together is that they will essentially be able to keep eachother company as they are weak and starting up. A powerful AI or player won't be able to simply focus all of its efforts on the one weak player who just started up.
Thats all for now, keep up the great work Rhye!