RickFGS
Deity
Current version:
1.2 - ***Public beta test phase*** - Revised Map & Scenario
1.1 - Map and limited scenario
1.0 - Map only
Note: Downloads in post #2 / Map Overview on post #3
Introducing the first version of my "Battleground" map. This map is an huge scale map 362x362 for high performance computers, up to 32 civs are allowed to play, but 24 is the recommended scale for most games.
This map has everything for every type of player, you want a pangea huge warfare ground? you have two huge continents to make it so. You´re more of a builder type and like to create your very one Atlantis super island continent? you got it! You don´t like big islands like Australia, instead you prefer Archipelago types, you got that covered also, there´s lots of medium to small islands to go around.
Also on map features, resources are distributed everywhere on the map and are relativetly abundant, there are plenty of rivers and all starting locations have the same potential as others, for game balance, so if you end up in an island you still have lots of land to expand to keep up with the lucky ones on the pangea continent.
Strategic resources are enough to go around but there will be some wars to be fought for some.
Distances between civs are medium to vast, so all the civ traits will be put to work here.
The starting locations have been placed to maximize the civ´s unique traits, but of course you can change that by unselecting culturally linked locations.
The map as X and Y wrapping active and is well balanced, there are lots of goody huts. Land units will be as important as sea ones in this scenario.
The original intention is to provide a single player map as well as a multiplayer map that is challeging and super fun for the player(s) and that allows the usage of strategy to a higher level.
Can you survive in the Battleground?? This map is not for the easy going of heart...there are wild creatures and nature phenomenons everywhere, the Gaia civilization already holds all the key locations in the world and the barbarian civilization is at the height of its power. With the fall of the Mu Empire and the loss of power by Atlantean, barbarian conquered the lost cities of gold and now prosper under the cities mighty walls...can you take seize their vast riches? or will the AI beat you to it and send you civilization into the the abyss...
You want a "Suez Canal" here and there to cross between countries? You can, you want to make the wall of China? Why not? You like bases and airfields along the ocean, also feasible, and the best is that it seems there is always new land to explore.
+ There are navigable rivers across the major continents, ishtmos and great lakes crossings to allow sea units participation in military actions. Of course you will have to deal with Gaia civilization to achieve this....
+ The world of battleground also features a road that was once part of the royal atlantean and mu empires, they connect the golden cities between them and cover most of the globe, these outposts are now in Gaia and barbarian hands, and will not be easy to travel through...
There are also rumours that the lost capitals of Atlantis and Mu Empire are still in existence, only tales probably, but who knows....
Credits: N/A for the moment...
Rules: N/A for the moment, unit roster based on RaR mod, with a lot, lot, lot of tweaking...
To enjoy your experience a mix of epic music themes have been prepared for your delight, so it´s recomended to play with Music On from the game preferences.
World preview shots:
Tech Tree:
Cities of gold:
Some Pedia shots:
--==<||| World of Battleground |||>==--
(credits for globe view to thisispete & Puppeteer)
--==<||| Intro Movie ===>>> Watch Now! <<<=== Intro Movie |||>==--
(credits for globe view to thisispete & Puppeteer)
--==<||| Intro Movie ===>>> Watch Now! <<<=== Intro Movie |||>==--
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Work beeing done for version 1.3 (eta: January 2013)
-Unit update, current and new;
-War Clans;
-Civilopedia entries;
-Terrain graphics; - Done!
-up to 4/8 players Multiplayer version PBEM/Hotseat campaign;
-Leaderheads; - Done!
-Landmarks and ocean namings;
-Revision of rules;
-New tech tree with hidden future age built-in;
-Media content Utilility
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