Fictionles
Chieftain
- Joined
- May 13, 2005
- Messages
- 42
What is the motivitation for building a Civitas Modicum in a city that already has a Civitas? Should building a Civitas expire the Civitas Modicum?
CyberChrist said:If only that was possible. Sadly it is not possible in Civ3 to have the presence of specific improvements make other improvments unbuildable (with the exception of the Palace blocking for any Forbidden Palace type wonders).
Eh?Luthor_Saxburg said:You can make it unbuildable, but can make it useless
If you are suggesting that Civitas Modicum and Civitas are both given the "Replaces all improvements with this flag" flag then that wont work, as the wonders that place a Civitas Modicum in all cities would then not only remove all Civitas in all cities, but also make it impossible for them to work as intended (allow construction of Civitas without building the expensive Civitas Modicum first).Luthor_Saxburg said:(like the plants, where 1 would replace the other).
Save game just after starting scenario and load that to replay from.CJNyfalt said:Since the startup time is painfully long I'm asking for some starting strategy help.
I head straight for Second Punic War (to get free armies rolling asap) then straight for Latifunda. Depending on my situation at that point I either proceed on regular tech tree or grab Education first (to get 1 more free Legio and Army).CJNyfalt said:What is the recommended early tech research order? I want to know especially when I should get the techs at the top of the screen (the 25 turn one with libraries and the two optional ones).
Load Legio I-IV into the 2 armies, bombard Pyrrhus with the nearby Velites and then send in an army - if you are really nervous about it you can sacrifice a Miles Socious or 2 to get his health down a bit further (I never do this myself though). After that just proceed to take out the remaining army of Pyrrhus using all the offensive units from the nearby cities/area (use them in order of strength: Army, Legio, Miles). Using the Eques for the fast units to reduce time wasted on cleaning up run aways on the next turn seems to work best.CJNyfalt said:-How do I contain and beat Pyrrus without taking critical losses?
- What is the best use of the two armies?
This sort of takes all the fun out of discovering this yourself but it might be useful to new players so here goes:CJNyfalt said:- What is the recommended early tech research order? I want to know especially when I should get the techs at the top of the screen (the 25 turn one with libraries and the two optional ones).
blitzkrieg80 said:Parthian stacks of doom just finalized my game around 60 AD... They about 200 units to throw out into my territory and still had more in their own... I was behind, recently just at the point to begin the Flavian Dynasty tech... I could only conquer Egypt, Illyria, Carthage and the various Greeks and Macedonia... the troop movement is just way too slow, especially if Civ3 is always going to be some stack situation... All I know is that I'm slow =0( So WHO knows what a good setting for the Incursors and Attila are? I hope someone knows, because I can't get there! Arg!
Asclepius said:1 1st Punic War
2 Civil Engineering
3 Slavery
4 2nd Punic War (build Imperium Scipionis as fast as possible)
5 Praetor (start building the Praetor wonder quickly)
6 Education (build Bibliotheca in Roma and wait for Agrarian Troubles to build more in the largest cities)
7 Latifundia (only build Latifundia in large cities with a temple, or not at all if your economy is sound)
8 Macedonian Wars
9 Marius' reform (upgrade as many Legions as you can afford)
10 Agrarian troubles
** First Civil War to build Lex Agraria and Civitas wonders, try and ensure cities aren't still building improvements as you near the end of Agrarian troubles so no shields are wasted swapping to Civitas which you should try and build in every city.
11 Sulla's Rule (build the two wonders fast!)
12 Triumvirate (build Imperium Caesaris)
** Second Civil War as soon as Imp. Caesaris is finished, swap to Triumvirate Government and start building Dictator Perpetuus
13 Drama Theory (this tech MUST be finished before or ideally on the same turn that Dictator Perpetuus is finished as you will then get the next two techs FREE)
14 Dictator
15 Age of Augustus
16 Julian-Claudian-Flavian Dynasties
** Third Civil War, start building Collosseum
17 Philosophy & Poetry
18 Commerce
I am unsure on what you mean here. The pedia for the techs is already complete and give you a summary of what did happen during the equivalent historical period, including conquests...Loki 1232 said:Will you ever do civilopedia's for the techs? It will make it easier for the Roman player to know what to conquer at each point.
How do you get 100 Velites in the early game? Considering that they cost 1 population each to produce it sounds to me like you are cripling yourself for the later game - if you can even pull it off at all.Gaias said:And if you are not up to cheating just make a 100 stack of Velites doom and walk over anything that comes your way! With a 5 attack they can walk over anything in the early game
How do you build up your production and growth with no Servus to work the tiles?Gaias said:...just made all the servus I enslaved join my cities for the pop, and then hurried production.
Blitz, assuming you have already knocked out Egypt and Syria, my suggestion on how to handle the Persians is as follows:blitzkrieg80 said:Parthian stacks of doom just finalized my game around 60 AD... They about 200 units to throw out into my territory and still had more in their own...
Gaias said:Of course to me that seems alittle unbalanced in the early part of the game. I would recommend a reduced (Velite) attack to 3, and increase their rate of fire to four. They are IMHO, just meant to soften up your enemies in advance of the main force of Legio/Miles Aux forces.
Have you tried culture flipping most of their cities? I had pretty good success doing that with Pontus; got them down to 5 cities and set up my armies to attack each of them in succession. Eliminated them in one turn.blitzkrieg80 said:Parthian stacks of doom just finalized my game around 60 AD...
gringoesteban said:I also feel that the early part of the game is unbalanced (although maybe that's just because I've played through that part of RFRE so many times). I personally prefer the Velite stats from a few RFRE versions back, with A4 rather than today's A5, with a slightly higher shield cost, and not costing ant pop. But this point was debated a while ago, and the majority of people recommended the stats that you see in v0.9.
A4 seems reasonable to me as well, don't see any reason to change anything else though.gringoesteban said:I personally prefer the Velite stats from a few RFRE versions back, with A4 rather than today's A5, with a slightly higher shield cost, and not costing ant pop.