1. Early Legio D3 or D4. D4 sounds good and I already agreed on it but this make Legio Consularis not that attractive, especially compared to a Legio Scipionis (which in theory should be upgraded to Legio Consularis, did anybody check if that was working fine?). Let's vote; since you guys are likely to have more actual game experience than I do. Randy, I know what your vote is for
2. Brainstorming and finalizing the governments forms, including civil war as transition governnment (which means civil war would be short), in order to better differentiate them. I think the upkeep scheme I wrote yesterday is already history and was further changed in 'final' 0.7
3. Get the barb to be stronger and more active by 250AC and then 400AC .
Otherwise, a few things:
- Illyria people did settle in this area for a while (books are at home) but certainly, germanics later on occupied the territory. I gave these 2 cities to Illyria thinking that Rome would hardly take them early on otherwise (which she did in history), if meaning a war with the (supposed to be) dreaded Germanics. I am against adding more civ: the first version of RFRE was monstruously slow (the game was freezing between turns for many minutes, it was awful and get me to loose my whole pack of alpha testers, except for the brave King Coltrane ) and I got a hard work redesigning the whole map and civ to make it acceptably fast. One 2 city tribe would be harmless and Rome would be quick to get it anyway. Maybe cut the pear in two and give the northern city to Germania and the Southern to Illyria. - Hidden Nationality and marshes could work IF the Hun units and germanic units ignore each other and go south rather than reaping each other apart in the dark forests of Germania. Maybe make them units with hidden nationality AND invisible, and let only the Romans see them?! It could work!