Hygro
soundcloud.com/hygro/
I've heard of that mentioned earlier.
Fuedal Monarchy is listed as support cost of 1 per unit in the civilopedia. The actual cost is 3 per unit. The free units listed are 4-3-1 town, city, metro, but the actual numbers are 5,1,1.
Tuvok694 said:Thanks for this great MOD, it's almost like a new game.
Right now I'm having one problem: I cannot update Flaks and Artilleries although I have "guided weapons", oil and aluminum. Is this a bug?
Cabbit said:Hello, I played the mod and enjoyed it.
I was wondering, (and I'm sorry if this came up in the board earlier but I don't really want to read all 25 pages of text in the board so far) there are structures like Coffee Plantation and such that are not in the game that produce treasure units.
Is this treasure building system a feature that will be implemented in the future of the mod, or is this a feature that was attempted in past installments, but abandoned becuase it was unworkable?
Doc Tsiolkovski said:It sounds strange on first sight, but there's a reasoning behind:
1)The first Pollution Remover/ Production Booster/ Corruption Reducer/... is always comparably cheap. If you want a bit more, you have to invest a lot more.
2)Despite Parks reducing all but one pollution from buildings, it can make sense to build a RC: A city (not metro) with 2 pollution markers (say, ComDock and Assembly Plant) will have zero pollution with Labor Union + RC (or any two of those kind of buildings), but always one with a Park
3)Parks aren't that cheap for non-AGR Civs; and their upkeep is high anyway.
4)Parks give culture to incite the AI building them.
Good observation Roland, keep them coming!
Pfeffersack said:(not sure if "-X pollution" does affect - and therefor factores it in - population pollution, too)
Roland Johansen said:-X pollution buildings don't effect population pollution. The only way to create a mod with no population pollution is by not allowing metropolisses to be build.
Thank you for the rest of your answer. I was starting to question my experience with the combination of the -X pollution buildings and the reduces building pollution buildings. But your description is exactly as I thought it worked.
In my humble opinion this makes the recycling center useless in the present state. Maybe add a -2 building pollution to make it usefull or remove the "reduces building pollution" flag form the park (and then reduce the parks maintenance cost).