So if we asked El Justo
to to remove the strategic resources and place them in locations protected by the barb camps that would
provide competition but have that same strategic resource available to the losing party but farther away(example pic attached)
iron being the main focus. The horses are less important but could be a game changer
as well and should also be covered by barb camps.
Although Saltpeter is a late game Strategic resource there is only 2 sources available which is well and fine if the game goes from 8 to 4 and then 4 to 2 players.
but my guess is that won't be the case. Lets assume of the 8 players 4 of them dominate the map, this assumes they are fairly equal in most factors and now the Saltpeter becomes the turning point.
I don't believe 4 is needed maybe just 3 or if only 2 they should be opposite of each other if the map is divided equally from SW to NE.
I like the map and where the starting locations are maybe the luxury resources can be played with a bit, it probably doesn't need to much attention.
Now for randomizing clans, this is not an option in the scenario
BUT someone like El Justo can decide based on what he thinks at the time who will be located where. this is the only way I can think of, other than some kind of drawling system.
Please add your opinion and/or anything I didn't cover.
Thanks
all of you!!
Ray