1110 AD
I set guilds as the short-term tech. Picking up feudalism along the way doesn't hurt.
How in the world does Joao have a sword near Moscow?
I don't understand why our medic chariot is sitting in Coimbra as the only defender.
1120 AD
I razed Evora. I really don't want a city at our empire edge surrounded by hills. I can be rebuilt either one west as a choke point vs. the AI, or one east to reclaim the clams. We do get $115 for our troubles. That is another turn of 100% science.
(IT) We lost those two exposed axes outside Coimbra that pillaged the ivory.
1130 AD
We have nothing due next turn, so I make the revolt to Taoism. We can use the extra happiness.
1140 AD
(IT) Alex adopts vassalage. At least one AI has feudalism.
1170 AD
Coimbra looks like it is going to be a major headache, and the new AI focus. Ragnar now has a decent stack in Oporto.
1190 AD
(IT) We get crap from the RnG and lose a lot in Coimbra. The good news is Ragnar is left with a few injured units. We are safe for now.
1200 AD
We have another GG - going to become a MI in Moscow.
1220 AD
Our catapults understand the concept of retreat well, and none of them die assaulting Leiria.
We burn it to the ground and get $89 for our troubles.
Summary:
Yaroslavl' is building missionaries. We can use the extra culture in cities, and the extra happy person. First target should be Coimbra. We need to build up cultural defense.
There is a stack of 4 units, and 2 workers near the southern choke point. A road network is already being built that way, and the fort isn't that far away.
I don't know if we really want to build Hanging Gardens, but I left in in the queue behind a forge in Rostov since I inherited starting to be built.
Khan stack just appeared west of St. Petersburg.
Our offensive stack is pulling inside our borders to heal and do deal with this stack if needed.
pholkhero
ozbenno
LKendter >> just played
rolo >> UP NOW
pigswill >> on deck
mystyfly