Scapegrace
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Volga Bulgaria (Almish Yiltawar)
Start Bias: Grassland
Capital: Bolghar
UA: Shahri Bolghar
Trade Routes generate +2 Gold and +2 Production for each Major Civilization with whom you are at war. Gain a +5% Military Unit Production bonus for each Major Civilization you are sending a Trade Route.
UU: Drujinnik (replaces Knight)
Faster and more expensive than the Knight it replaces, the Drujinnik also starts with Shock I and the "Shestoper" unique promotion, granting them a +50% Combat Bonus while attacking Fortified Units. Generates Gold per Kill. Upgrades to Cavalry (Cuirassier in EE). Requires Horses.
UU: Chirmesh (replaces Crossbowman)
While available later than the Crossbowman it replaces, at Gunpowder, the Chirmesh is stronger (17 /19 vs. 13/18) and starts with Cover I. It also starts with the unique promotion "Zatinnaya Pishal", granting it a +34% Combat Bonus when attacking while Garrisoned in a Volga Bulgar City. Upgrades to Gatling Gun (Skirmisher in EE). Requires Iron.
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Funny thing; gunpowder weapons appear far earlier in Volga Bulgaria than they do in the other Russias. The Chirmesh was an urban militia, while the Drujinniki were cavalry formations designed to be able to fight both Mongol and Russian cavalry, with their vastly different styles. This fusion of Russian and Horde influences really made them different, and I wanted to reflect that in the UUs. The UA reflects their status as a major trading empire, propped up by being on a near-permanent war footing thanks to aggression from Novgorod, Muscovy, and (later) the various steppe nations. Hopefully it's at least an interesting design. =]
Start Bias: Grassland
Capital: Bolghar
UA: Shahri Bolghar
Trade Routes generate +2 Gold and +2 Production for each Major Civilization with whom you are at war. Gain a +5% Military Unit Production bonus for each Major Civilization you are sending a Trade Route.
UU: Drujinnik (replaces Knight)
Faster and more expensive than the Knight it replaces, the Drujinnik also starts with Shock I and the "Shestoper" unique promotion, granting them a +50% Combat Bonus while attacking Fortified Units. Generates Gold per Kill. Upgrades to Cavalry (Cuirassier in EE). Requires Horses.
UU: Chirmesh (replaces Crossbowman)
While available later than the Crossbowman it replaces, at Gunpowder, the Chirmesh is stronger (17 /19 vs. 13/18) and starts with Cover I. It also starts with the unique promotion "Zatinnaya Pishal", granting it a +34% Combat Bonus when attacking while Garrisoned in a Volga Bulgar City. Upgrades to Gatling Gun (Skirmisher in EE). Requires Iron.
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Funny thing; gunpowder weapons appear far earlier in Volga Bulgaria than they do in the other Russias. The Chirmesh was an urban militia, while the Drujinniki were cavalry formations designed to be able to fight both Mongol and Russian cavalry, with their vastly different styles. This fusion of Russian and Horde influences really made them different, and I wanted to reflect that in the UUs. The UA reflects their status as a major trading empire, propped up by being on a near-permanent war footing thanks to aggression from Novgorod, Muscovy, and (later) the various steppe nations. Hopefully it's at least an interesting design. =]