sagemirael
Chieftain
- Joined
- Dec 4, 2015
- Messages
- 3
I got into civ 5 modding with the intent of making civilizations that play very differently from those present in the main game. As the game's standard gameplay already covers a vast array of countries and cultures, historical nations don't really fit into my project. Consequently, I plan to largely stick to fictional civilizations. I intend my civilizations to be balanced against the standard ones, at least in single player. Hopefully, the plural in the thread's title will soon be justified.
A science heavy civilization that has trouble making use of its advanced knowledge.
https://www.dropbox.com/s/uzvbe6nmm1qds89/Brotherhood%20of%20Steel%20%28v%201%29.civ5mod?dl=0
Leader: John Maxson
UA: Metallic Monks: Cannot build settlers nor annex cities. Massive science output and growth penalty in the capital. Recieves a combat bonus against more advanced civilizations. Steals technologies on city capture. Begins the game with a weaker Paladin.
UU: Paladin (XCOM): A stronger version of the XCOM squad that can't paradrop. Is available much earlier (Nuclear Fission). Paladins acquired before Nuclear Fission are weaker and grow stronger as certain technologies are researched.
UB: Brotherhood Bunker (Palace): Provides 80 science per turn and imposes a 50% growth penalty. Has two scientist specialist slots. Provides a free Bomb Shelter.
Compatibility:
Civ4 Leader Traits, Events and Decisions, JFD's Cultural Diversity, Community Balance Patch
(Events and Decisions is strongly recommended)
Credits:
Code: sagemirael (lots plundered from JFD)
Artwork: sagemirael from Fallout 1 and 3 assets
Music Peace: Metallic Monks (Fallout 1 soundtrack)
Music War: Khans of New California (Fallout 1 soundtrack)
Brotherhood of Steel
A science heavy civilization that has trouble making use of its advanced knowledge.
https://www.dropbox.com/s/uzvbe6nmm1qds89/Brotherhood%20of%20Steel%20%28v%201%29.civ5mod?dl=0
Leader: John Maxson
UA: Metallic Monks: Cannot build settlers nor annex cities. Massive science output and growth penalty in the capital. Recieves a combat bonus against more advanced civilizations. Steals technologies on city capture. Begins the game with a weaker Paladin.
UU: Paladin (XCOM): A stronger version of the XCOM squad that can't paradrop. Is available much earlier (Nuclear Fission). Paladins acquired before Nuclear Fission are weaker and grow stronger as certain technologies are researched.
UB: Brotherhood Bunker (Palace): Provides 80 science per turn and imposes a 50% growth penalty. Has two scientist specialist slots. Provides a free Bomb Shelter.
Compatibility:
Civ4 Leader Traits, Events and Decisions, JFD's Cultural Diversity, Community Balance Patch
(Events and Decisions is strongly recommended)
Credits:
Code: sagemirael (lots plundered from JFD)
Artwork: sagemirael from Fallout 1 and 3 assets
Music Peace: Metallic Monks (Fallout 1 soundtrack)
Music War: Khans of New California (Fallout 1 soundtrack)