el_hidalgo
Prince
Sane Terrain
This simple XML mod changes some terrain properties in an effort to add some sanity to the terrain system. Here are the changes:
- Cities can only be founded by fresh water or coasts. This better reflects the realities of history. It also means no more useless AI cities in the middle of the Sahara. In game terms, this change means fewer cities to bog down your computer. And obviously the AI needs all the city placement help it can get.
- Tundra yields no food, except along rivers. Tundra cannot be farmed. (What would you grow anyway? Lichen?) Rivers in tundra provide no commerce bonus (they are frozen too much of the year to be of use in commerce).
- Snow: Guess what? You can't found cities here. Why would you want to, unless you are a stupid AI opponent?
- Flood plains: removed the -40 health penalty. Why are flood plains so unhealthy? In games terms I guess it's there for balance, but it doesn't model reality very well, as far as I can see. It makes sense for jungle, but not for flood plains. Besides, flood plains occur only in deserts, so they already balance out an otherwise lousy environment for a city.
- Forests: they don't grow in tundra. Here is the dictionary definition of tundra: "A treeless area between the icecap and the tree line of Arctic regions, having a permanently frozen subsoil and supporting low-growing vegetation such as lichens, mosses, and stunted shrubs." Treeless being the operative word here. So how does it make sense for forests to grow in tundra? That's insane.
This simple XML mod changes some terrain properties in an effort to add some sanity to the terrain system. Here are the changes:
- Cities can only be founded by fresh water or coasts. This better reflects the realities of history. It also means no more useless AI cities in the middle of the Sahara. In game terms, this change means fewer cities to bog down your computer. And obviously the AI needs all the city placement help it can get.
- Tundra yields no food, except along rivers. Tundra cannot be farmed. (What would you grow anyway? Lichen?) Rivers in tundra provide no commerce bonus (they are frozen too much of the year to be of use in commerce).
- Snow: Guess what? You can't found cities here. Why would you want to, unless you are a stupid AI opponent?
- Flood plains: removed the -40 health penalty. Why are flood plains so unhealthy? In games terms I guess it's there for balance, but it doesn't model reality very well, as far as I can see. It makes sense for jungle, but not for flood plains. Besides, flood plains occur only in deserts, so they already balance out an otherwise lousy environment for a city.
- Forests: they don't grow in tundra. Here is the dictionary definition of tundra: "A treeless area between the icecap and the tree line of Arctic regions, having a permanently frozen subsoil and supporting low-growing vegetation such as lichens, mosses, and stunted shrubs." Treeless being the operative word here. So how does it make sense for forests to grow in tundra? That's insane.