Savebreaking Changes. Mapmakers/modmodders update your scenarios/modmods for SVN 11132+.

raxo2222

Time Traveller
Joined
Jun 10, 2011
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Location
Poland
Currently we are doing savebreaking changes on github branch.
For example we are removing options that are hidden, and maybe sorting them into logical groups.

@Thunderbrd
Hidden and off:
GAMEOPTION_AGGRESSIVE_AI - damages AI
GAMEOPTION_ONE_CITY_CHALLENGE - mod is too full of stuff for this option
GAMEOPTION_NEW_RANDOM_SEED - causes problems with debugging
GAMEOPTION_LOCK_MODS - ?
GAMEOPTION_NO_GOODY_HUTS - ?
GAMEOPTION_RUTHLESS_AI - damages AI
GAMEOPTION_NO_FUTURE - ?
GAMEOPTION_STRENGTH_IN_NUMBERS - WIP
GAMEOPTION_SCALE_CITY_LIMITS - ?
GAMEOPTION_LS612_TRAITS - ?
GAMEOPTION_HEART_OF_WAR - WIP
GAMEOPTION_BATTLEWORN - WIP
GAMEOPTION_UPRANGE - WIP
GAMEOPTION_EQUIPMENT - WIP
GAMEOPTION_MAXIMUM_POPULATION - ?
GAMEOPTION_ONGOING_TRAINING - WIP
GAMEOPTION_NIGHTMARE_MODE - was changed to be normal handicap, removed in savebreaking branch
GAMEOPTION_OUTBREAKS_AND_AFFLICTIONS - WIP

Those options are hidden and enabled for various reasons (It seems like shouldn't be optional).
GAMEOPTION_MOUNTAINS - can build mountain mines, removed in savebreaking branch (now always active here)
GAMEOPTION_ASSIMILATION - allows assimilating other continental cultures - removed in savebreaking branch (now always active here)
GAMEOPTION_ECOLOGICAL_ANIMALS - few animal units need this option - removed in savebreaking branch (now always active here)

=============================================================
We are renaming tags to match ingame name - changes aren't in master branch
Tags are renamed in scenarios included with mod - they will work.

Eras now start with C2C prefix internally.
Internal name of Prehistoric/Ancient/Atomic era is now same as display name.
LABOR civicoption is now named Workforce internally.

Two mapcategories were renamed:
MAPCATEGORY_SPACE -> MAPCATEGORY_CISLUNAR
MAPCATEGORY_MILKYWAY -> MAPCATEGORY_MILKY_WAY

Spoiler Complete list of Civic tag renames :

CIVIC_HEREDITARY_RULE -> CIVIC_MONARCHY
CIVIC_FASCIST -> CIVIC_TOTALITARIANISM
CIVIC_NOOCRACY -> CIVIC_GESTALT_MIND
CIVIC_INTERGALACTIC_EMPIRE -> CIVIC_UNIVERSAL_EMPIRE
CIVIC_CITYSTATES -> CIVIC_CITY_STATES
CIVIC_FEDERAL -> CIVIC_FEDERALISM
CIVIC_MARTIALLAW -> CIVIC_MARTIAL_LAW
CIVIC_MACHINERULE -> CIVIC_MACHINE_RULE
CIVIC_ENGINEERED_POPULATION -> CIVIC_SOCIETAL_MOLDING
CIVIC_PROGRAMMED_MORALITY -> CIVIC_PHRONESIS
CIVIC_OLIGARCHY -> CIVIC_JUNTA
CIVIC_SENATE -> CIVIC_LEGISLATURE
CIVIC_SEPERATION_OF_POWERS -> CIVIC_SEPARATION_OF_POWER
CIVIC_TRIBALWARFARE -> CIVIC_TRIBAL_WARFARE
CIVIC_CONSCRIPTION1 -> CIVIC_CONSCRIPTION
CIVIC_FUEDALISM -> CIVIC_VASSAL_LEVIES
CIVIC_VOLUNTEER_ARMY -> CIVIC_VOLUNTARY
CIVIC_UNMANNED_WARFARE -> CIVIC_ROBOTIC
CIVIC_CLONING -> CIVIC_CLONED
CIVIC_OMNIIMPERIALISM -> CIVIC_STARFARING
CIVIC_DIVINE_RULE -> CIVIC_DIVINE_CULT
CIVIC_INTOLERANT -> CIVIC_INQUISITORIAL
CIVIC_SECULAR -> CIVIC_SECULARISM
CIVIC_ATHEIST -> CIVIC_ANTIRELIGION
CIVIC_SYNCRETISM -> CIVIC_NEO_SYNCRETISM
CIVIC_COSMIC -> CIVIC_COSMIC_ENLIGHTENING
CIVIC_DIVINITY -> CIVIC_APOTHEOSIS
CIVIC_LIBERAL -> CIVIC_EGALITARIAN
CIVIC_CORPORNATION -> CIVIC_CORPOR_NATION
CIVIC_BIOCASTE -> CIVIC_BIOLOGICAL_CASTES
CIVIC_LAISSEZ_FAIRE -> CIVIC_FREE_MARKET
CIVIC_CORPORATIST -> CIVIC_CORPORATISM
CIVIC_KEYNESIAN -> CIVIC_REGULATED
CIVIC_ENVIRONMENTALISM -> CIVIC_GREEN
CIVIC_POST_SCARCITY2 -> CIVIC_POST_SCARCITY
CIVIC_PAN_DIMENSIONAL -> CIVIC_PANDIMENSIONAL
CIVIC_PRIVATE -> CIVIC_PHILANTHROPIC
CIVIC_CORPORATE -> CIVIC_PRIVATIZED
CIVIC_PARADISE -> CIVIC_ECO_FRIENDLY
CIVIC_ABUNDANT -> CIVIC_CORNUCOPIA
CIVIC_UTILITY_MAXIMIZATION -> CIVIC_EUDAIMONIA
CIVIC_NO_CURRENCY -> CIVIC_CURRENCY_LESS
CIVIC_BANKNOTE -> CIVIC_CERTIFIED
CIVIC_FIAT_CURRENCY -> CIVIC_FIAT_MONEY
CIVIC_COMMUNITY -> CIVIC_COMMUNAL
CIVIC_PROFESSIONAL -> CIVIC_SPECIALIZED
CIVIC_ORGANIZEDLABOR -> CIVIC_CAPITALIST
CIVIC_SOCIALISM -> CIVIC_COLLECTIVIST
CIVIC_POST_SCARCITY -> CIVIC_AUTOMATED
CIVIC_MILITARY_TRADITION -> CIVIC_MARTIAL
CIVIC_RELIGIOUS_TRAINING -> CIVIC_RELIGIOUS
CIVIC_CORPORATE_EDUCATION -> CIVIC_CORPORATE
CIVIC_COMPULSORY_EDUCATION -> CIVIC_COMPULSORY
CIVIC_E_EDUCATION -> CIVIC_ONLINE
CIVIC_RAPID_EDUCATION -> CIVIC_FAST
CIVIC_INSTANT_EDUCATION -> CIVIC_INSTANT
CIVIC_UNIVERSAL_KNOWLEDGE -> CIVIC_OMNISCIENCE
CIVIC_NO_SPEAK -> CIVIC_NONVERBAL
CIVIC_NATIVE_SPEAK -> CIVIC_NATIVE_LANGUAGE
CIVIC_TRADE_SPEAK -> CIVIC_TRADE_LANGUAGE
CIVIC_INTERPRETER_SPEAK -> CIVIC_INTERPRETERS
CIVIC_EDUCATION_SPEAK -> CIVIC_CODIFIED
CIVIC_UNIVERSAL_SPEAK -> CIVIC_UNIVERSAL_TRANSLATOR
CIVIC_TELEPATHIC_COMMUNICATION -> CIVIC_TELEPATHIC
CIVIC_XENO_SPEAK -> CIVIC_XENOSEMIOTIC
CIVIC_NOTRASH -> CIVIC_GARBAGE_ANYWHERE
CIVIC_BURN_TRASH -> CIVIC_BURN_GARBAGE
CIVIC_SEA_TRASH -> CIVIC_WASTE_TO_SEA
CIVIC_EXPORT_TRASH -> CIVIC_WASTE_EXPORTATION
CIVIC_IMPORT_TRASH -> CIVIC_WASTE_IMPORTATION
CIVIC_ENERGY_TRASH -> CIVIC_WASTE_TO_ENERGY
CIVIC_RECYCLE -> CIVIC_RECYCLED
CIVIC_SPACE_TRASH -> CIVIC_OFF_PLANET_DUMPING
CIVIC_ATOMIZATION -> CIVIC_ATOMIZED
CIVIC_DEMATERIALIZATION -> CIVIC_DEMATERIALIZED
CIVIC_NOBORDERS -> CIVIC_BORDERLESS
CIVIC_SECURE_BORDERS -> CIVIC_SECURED_BORDERS
CIVIC_DIGITAL_CITIZENSHIP -> CIVIC_VIRTUAL_CITIZENSHIP
CIVIC_NOFARM -> CIVIC_HUNTER_GATHERING
CIVIC_FARM_SUBSISTANCE -> CIVIC_SMALLHOLDING
CIVIC_FARM_GUILDS -> CIVIC_AGRICULTURAL_GUILDS
CIVIC_FARM_PRIVATIZED -> CIVIC_PRIVATE_OWNED
CIVIC_FARM_SUBDIDIZED -> CIVIC_INCENTIVIZED
CIVIC_FARM_CORPORATE -> CIVIC_CORPORATE_OWNED
CIVIC_FARM_STATE -> CIVIC_STATE_OWNED
CIVIC_FARM_GREEN -> CIVIC_ORGANIC_FARMING
CIVIC_FARM_ALGAE -> CIVIC_LAB_GROWN_FOOD
CIVIC_FARM_ATOM -> CIVIC_NUTRIENT_REPLICATION


Spoiler Complete list of Religion tag renames :

RELIGION_ANDEAN -> RELIGION_ANDEANISM
RELIGION_CANAANITE -> RELIGION_CANAANISM
RELIGION_CAODAI -> RELIGION_CAO_DAI
RELIGION_DRUID -> RELIGION_DRUIDIC_TRADITIONS
RELIGION_EGYPT_MYTHOLOGY -> RELIGION_KEMETISM
RELIGION_MESO -> RELIGION_MESOPOTAMISM
RELIGION_MESOAMERICANISM -> RELIGION_NAGHUALISM
RELIGION_NGAI -> RELIGION_NGAIISM
RELIGION_RODNOVERY -> RELIGION_RODNOVERA
RELIGION_SHAMAN -> RELIGION_SHAMANISM


Spoiler Complete list of Tech tag renames :

TECH_NOMADIC_LIFESTYLE -> TECH_NOMADISM
TECH_TRACKING -> TECH_TRAILS
TECH_GROUND_STONES -> TECH_GROUND_STONE
TECH_FINE_EDGED_TOOLS -> TECH_SHARPENING
TECH_HUNTING -> TECH_TRACKING
TECH_PERSONAL_ADORNMENT -> TECH_PERSONAL_ADORNMENTS
TECH_WOOD_WORKING -> TECH_WOODWORKING
TECH_HUNTING_TACTICS -> TECH_HUNTING
TECH_SHAMAN -> TECH_SHAMANISM - RELIGION------------------
TECH_DRUIDISM -> TECH_DRUIDIC_TRADITIONS - RELIGION-------
TECH_PACHYDERM_DOMESTICATION -> TECH_ELEPHANT_DOMESTICATION
TECH_MESO -> TECH_MESOPOTAMISM - RELIGION-----------------
TECH_BLOOD_CULT -> TECH_SACRIFICE_CULT
TECH_BOARDGAMES -> TECH_BOARD_GAMES
TECH_SHINTOISM -> TECH_SHINTO - RELIGION------------------
TECH_NGAI -> TECH_NGAIISM - RELIGION----------------------
TECH_ANDEAN -> TECH_ANDEANISM - RELIGION------------------
TECH_GEAR -> TECH_GEARS
TECH_VETERIANARY_MEDICINE -> TECH_VETERINARY_MEDICINE
TECH_CANAANITE -> TECH_CANAANISM - RELIGION---------------
TECH_EGYPT_MYTHOLOGY -> TECH_KEMETISM - RELIGION----------
TECH_RODNOVERY -> TECH_RODNOVERA - RELIGION---------------
TECH_MESOAMERICANISM -> TECH_NAGHUALISM - RELIGION--------
TECH_WATERWORKS -> TECH_CANAL_SYSTEMS
TECH_WATERPROOF_CEMENT -> TECH_WATERPROOF_CONCRETE
TECH_MUSIC -> TECH_MUSICAL_NOTATION
TECH_MAP_MAKING -> TECH_CARTOGRAPHY
TECH_DECREES -> TECH_WARRANTS_AND_DECREES
TECH_JURIS_PRUDENCE -> TECH_JURISPRUDENCE
TECH_STOCK_EXCHANGING -> TECH_STOCK_BROKERING
TECH_ELIXIRS -> TECH_ELIXIRS_AND_TONICS
TECH_FOODP -> TECH_FOOD_PRESERVATION
TECH_WILDERNESSC -> TECH_WILDLIFE_CONSERVATION
TECH_PESTICIDES -> TECH_AGRICULTURAL_ENGINEERING
TECH_LABOR_UNION -> TECH_LABOR_UNIONS
TECH_MOTER_SPORTS -> TECH_MOTORSPORTS
TECH_MODERN_LIFESTYLE -> TECH_ATOMIC_LIFESTYLE
TECH_CAODAIISM -> TECH_CAO_DAI - RELIGION------------------
TECH_UTOPIA -> TECH_COMMUNISM
TECH_NAVAL_AVIATION -> TECH_NAVAL_FLIGHT
TECH_AGRICEMICALS -> TECH_AGRICHEMICALS
TECH_MODERNPHYSICS -> TECH_MODERN_PHYSICS
TECH_CATALYTIC_POLYMERIZATION -> TECH_PHYSICAL_CHEMISTRY
TECH_MINIATURIZATION -> TECH_MANUFACTURING
TECH_ADVANCED_FLIGHT -> TECH_ADVANCED_AVIATION
TECH_MICROCHIP -> TECH_SEMICONDUCTORS
TECH_SEISMOLOGY -> TECH_MODERN_SEISMOLOGY
TECH_COMPUTERS -> TECH_PERSONAL_COMPUTERS
TECH_SPACE_FLIGHT -> TECH_ASTRONAUTICS
TECH_CLIMATE_MODELLING -> TECH_CLIMATE_MODELS
TECH_GENEMANIPULATION -> TECH_GENE_MANIPULATION
TECH_PLANET_EXPLORATION -> TECH_PLANETARY_EXPLORATION
TECH_INTERSTELLAR_TRAVEL -> TECH_ION_PROPULSION
TECH_EXOPLANETDISCOVERY -> TECH_EXOPLANET_DISCOVERY
TECH_MAGLEV -> TECH_MAGNETIC_LEVITATION
TECH_UNMANNEDSEA -> TECH_UNMANNED_NAVAL_VEHICLES
TECH_BIOFUELS -> TECH_BIOMATERIALS
TECH_CLOUDCOMPUTING -> TECH_CLOUD_COMPUTING
TECH_SUPERSTRINGTHEORY -> TECH_SUPERSTRING_THEORY
TECH_NEUROTECHNOLOGY -> TECH_GENETIC_BIOCHEMISTRY
TECH_WARSIMULATION -> TECH_WAR_SIMULATIONS
TECH_MMO -> TECH_ONLINE_COMMUNITY
TECH_FLASHMEMORY -> TECH_FLASH_MEMORY
TECH_TISSUE -> TECH_MOLECULAR_MEDICINE
TECH_NEURAL_NETWORK -> TECH_NEURAL_NETWORKS
TECH_FSYSTEMS -> TECH_DIGITIZATION
TECH_THEORICALPHYSICS -> TECH_IMAGINARY_PHYSICS
TECH_GENCYCLOPEDIA -> TECH_GENOMIC_ENCYCLOPEDIA
TECH_COGNITIVE_ROBOTICS -> TECH_MACHINE_LEARNING
TECH_MEDIAPSYCOLOGY -> TECH_MEDIA_PSYCHOLOGY
TECH_WEARABLE_ELECTRONICS -> TECH_WEARABLE_COMPUTERS
TECH_CSPACECRAFT -> TECH_COMMERCIAL_SPACEFLIGHT
TECH_DMERCH -> TECH_DIRECT_MERCHANDISING
TECH_LEDLIGHTING -> TECH_ORGANIC_PHOTONICS
TECH_VIRTUALSOCIETY -> TECH_VIRTUAL_SOCIETY
TECH_BIOMECHANICALHARVESTING -> TECH_BIOMECHANICAL_HARVESTING
TECH_AUGMENTEDREALITY -> TECH_AUGMENTED_REALITY
TECH_PERSONALIZEDHEALTH -> TECH_PERSONALIZED_HEALTH
TECH_ASTEROIDPROBE -> TECH_ASTEROID_BELT_PROBES
TECH_AFFECTIVEALGORITHMS -> TECH_AFFECTIVE_ALGORITHMS
TECH_MICROTURBINE -> TECH_MICROGENERATORS
TECH_EXOSKELETON -> TECH_POWERED_EXOSKELETON
TECH_MARINEARCHITECTURE -> TECH_MARINE_ARCHITECTURE
TECH_MILITARY_ROBOTS -> TECH_MILITARY_ROBOTICS
TECH_GBIOLOGY -> TECH_GENESIS_BIOLOGY
TECH_JUPITERE -> TECH_JOVIAN_EXPLORATION
TECH_GRAPHENE -> TECH_GRAPHENE_ALLOYS
TECH_FRESPONSE -> TECH_DISASTER_ROBOTS
TECH_HUMAN_MACHINE_INTERFACE -> TECH_BRAIN_MACHINE_INTERFACE
TECH_SPACE_COLONIES -> TECH_ADVANCED_ENVIRONMENTAL_SYSTEMS
TECH_INSECTROBOTICS -> TECH_BIOMETRIC_WARFARE
TECH_BRAIN_SCAN -> TECH_THOUGHT_SCANNING
TECH_LIQUIDMETAL -> TECH_LIQUID_METALS
TECH_MELECTRONICS -> TECH_UBIQUITOUS_COMPUTING
TECH_NANOGENERATOR -> TECH_NANOGENERATORS
TECH_GENEENHANCEMENT -> TECH_GENE_ENHANCEMENT
TECH_LUNAR_LUNAR_MANUFACTURING -> TECH_LUNAR_MANUFACTURING
TECH_PLANET_COLONIZATION -> TECH_PLANETARY_COLONIZATION
TECH_AUGMENT_CONSUMABLES -> TECH_AUGMENTED_CONSUMABLES
TECH_AUTOMATEDSERVICES -> TECH_AUTOMATED_ROBOTICS
TECH_GENEJURISPRUDENCE -> TECH_GENE_JURISPRUDENCE
TECH_PLANET_EXTRACTION -> TECH_PLANETARY_EXTRACTION
TECH_LENGINE -> TECH_INTERNAL_SHOCKWAVE_ENGINE
TECH_ONTOLOGICALENGINEERING -> TECH_ONTOLOGICAL_ENGINEERING
TECH_SUPERFLUOUS_MANUFACTURING -> TECH_PLANETARY_MANUFACTURING
TECH_AICITY -> TECH_AUTOMATED_URBANIZATION
TECH_NOVUSCHEMISTRY -> TECH_NOVUS_CHEMISTRY
TECH_NANOBOTICS -> TECH_NANOROBOTICS
TECH_SRAILS -> TECH_SUPERSONIC_RAILS
TECH_AGERMINATION -> TECH_ACCELERATED_GERMINATION
TECH_PHOTOVALTICGLASS -> TECH_INTERACTIVE_GLASS
TECH_EXOCORTEXNETWORKS -> TECH_EXOCORTEX_NETWORKS
TECH_ANTIGRAV -> TECH_LEVITATION
TECH_ACYBERIMM -> TECH_CYBERIMMUNOLOGY
TECH_CYBERSOCIOLOGY -> TECH_CYBERSOCIAL_INTEGRATION
TECH_SUPERCHARGED_CRYSTALS -> TECH_SUPERCHARGED_CRYSTALLOGRAPHY
TECH_APHOTOSYNTHESIS -> TECH_ARTIFICIAL_PHOTOSYNTHESIS
TECH_BINARYLEGISLATION -> TECH_BINARY_LEGISLATION
TECH_KUIPER_BELT -> TECH_KUIPER_BELT_EXPLORATION
TECH_NOVOPALEONTOLOGY -> TECH_NOVO_PALEONTOLOGY
TECH_QUADRUPLEHELIX -> TECH_QUADRUPLE_HELIX
TECH_CRYOGENICS -> TECH_CRYONICS
TECH_NUTRACEUTICALS -> TECH_NUTRACEUTICAL_ANIMALS
TECH_SINGULARITY -> TECH_TECHNOLOGICAL_SINGULARITY
TECH_ANIMA_MATERIALS -> TECH_ANIMAMATERIALS
TECH_HUMANOIDS -> TECH_SAPIENTROIDS
TECH_BINARY_PYSCHOKINESIS -> TECH_BINARY_PSYCHOKINESIS
TECH_NANODISASSEMBLY -> TECH_NANO_DISASSEMBLY
TECH_INTERSTELLAR_VOYAGE -> TECH_INTERSTELLAR_TRAVEL
TECH_ATTOMETER_ENGINEERING -> TECH_ATOMIC_SCALE_ENGINEERING
TECH_VASIMR_PROPULSION -> TECH_FUSION_SPACECRAFT
TECH_ATTOMETER_NANOMORPHISM -> TECH_NANOMORPHIC_TROIDS
TECH_ASTRODIPLOMACY -> TECH_XENODIPLOMACY
TECH_EXOMINING -> TECH_PLANET_CRACKING
TECH_ELDER_COUNCIL -> TECH_GERONTOCRACY
TECH_ASTROINDUSTRIALISM -> TECH_FORGE_WORLDS
TECH_SOLAR_MINING -> TECH_STAR_LIFTING
TECH_ANTIMATTER_ROCKET -> TECH_ANTIMATTER_ROCKETS
TECH_INTERGALACTIC_TRAVEL -> TECH_INTERGALACTIC_COLONIZATION
TECH_WAVE_MOTION_GUN -> TECH_EXTREME_ENERGY_WEAPONS
TECH_EXOTIC_STAR_COLONIZATION -> TECH_EXOTIC_STARS
TECH_ELECTROWEAK_MATTER2 -> TECH_ELECTROWEAK_MATTER
TECH_MICROWORMHOLES -> TECH_COMPACT_WORMHOLES
TECH_ELECTRONUCLEAR_MATTER -> TECH_NEUTRONIUM
TECH_ELECTROWEAK_MATTER -> TECH_FANTASY_MATERIALS
TECH_EUCLIDEAN_FIVESPACE_GEOMETRY -> TECH_EUCLIDEAN_5D_SPACE_GEOMETRY
TECH_ALTERNATE_HISTORY -> TECH_ALTERNATE_HISTORY_EXPLORATION
TECH_NON_TEMPORAL_ENTITIES -> TECH_ATEMPORAL_BEINGS
TECH_TRUTH_MANIPULATION -> TECH_REALITY_REPROGRAMMING
TECH_SELF_CREATION -> TECH_ALPHA_POINT


Spoiler Complete list of Route tag renames :

ROUTE_GRAVTUBE -> ROUTE_MAGLEV
ROUTE_HYPERLOOP -> ROUTE_VACTRAIN
ROUTE_MEGAWORMHOLE_ROUTE -> ROUTE_MEGAWORMHOLE
ROUTE_MICROWORMHOLE -> ROUTE_COMPACT_WORMHOLE
ROUTE_MODERN_ROAD -> ROUTE_HIGHWAY
ROUTE_PAVED -> ROUTE_PAVED_ROAD
ROUTE_RAILROAD_ELECTRIC -> ROUTE_ELECTRIC_RAILROAD


Spoiler Complete list of Specialist tag renames :

SPECIALIST_GREAT_PRIEST -> SPECIALIST_GREAT_PROPHET
SPECIALIST_GREAT_GENERAL -> SPECIALIST_GREAT_MILITARY_INSTRUCTOR
SPECIALIST_ANDROID -> SPECIALIST_ANDROID_WORKER
SPECIALIST_GREAT_WARLORD -> SPECIALIST_MILITARY_INSTRUCTOR
SPECIALIST_SLEUTH -> SPECIALIST_GREAT_SLEUTH


Spoiler Complete list of Bonus tag renames (Map resource renames break scenarios) :

MAP - ARE PLACED ON MAPS/THOSE RENAMES BREAK SCENARIOS NOT INCLUDED WITH MOD
BONUS_ANCIENTTEMPLE -> BONUS_ANCIENT_RELICS
BONUS_BAUXITE -> BONUS_BAUXITE_ORE
BONUS_CANNABIS -> BONUS_HEMP
BONUS_CO2_ICE -> BONUS_CARBON_DIOXIDE_ICE
BONUS_COPPER -> BONUS_COPPER_ORE
BONUS_ELEPHANT -> BONUS_ELEPHANTS
BONUS_FOSSIL -> BONUS_FOSSIL_BEDS
BONUS_FUR -> BONUS_BEAVERS
BONUS_GEOTHERMAL_SEA_VENT -> BONUS_HYDROTHERMAL_VENT
BONUS_GOLD -> BONUS_GOLD_ORE
BONUS_GUAVA -> BONUS_GUAVAS
BONUS_GUINEA_PIG -> BONUS_GUINEA_PIGS
BONUS_IRON -> BONUS_IRON_ORE
BONUS_LEAD -> BONUS_LEAD_ORE
BONUS_LEMON -> BONUS_LEMONS
BONUS_MELON -> BONUS_MELONS
BONUS_METHANE -> BONUS_METHANE_ICE
BONUS_PLATINUM -> BONUS_PLATINUM_ORE
BONUS_POTATO -> BONUS_POTATOES
BONUS_RUBY -> BONUS_RUBIES
BONUS_SAPPHIRE -> BONUS_SAPPHIRES
BONUS_SEA_LIONS -> BONUS_SEA_LION_AND_SEAL
BONUS_SILVER -> BONUS_SILVER_ORE
BONUS_THERMAL_VENT -> BONUS_GEOTHERMAL_ENERGY
BONUS_TIMBER -> BONUS_PRIME_TIMBER
BONUS_TIN -> BONUS_TIN_ORE
BONUS_TITANIUM -> BONUS_TITANIUM_ORE
BONUS_WINE -> BONUS_GRAPES

MANUFACTURED - GENERATED BY BUILDING ONLY-------------------
BONUS_ALUMINUM -> BONUS_ALUMINUM_INGOTS
BONUS_AMMO -> BONUS_AMMUNITION
BONUS_ANIMAMATERIAL -> BONUS_CLAYTRONIC_ATOMS
BONUS_ANIMATED_MOVIES -> BONUS_HIT_ANIMATED_MOVIE
BONUS_ANTIGRAV_GENERATORS -> BONUS_LEVITATION_GENERATORS
BONUS_BOSE_EINSTEIN_CONDENSATE -> BONUS_SUPERSOLID_MATERIAL
BONUS_BRASS -> BONUS_BRASS_INSTRUMENTS
BONUS_BUG -> BONUS_BUGS
BONUS_BULK_DIAMOND -> BONUS_SYNTHETIC_DIAMOND
BONUS_CAESIUM -> BONUS_CAESIUM_ORE
BONUS_CHAMPAGNE -> BONUS_WINE_CHAMPAGNE
BONUS_CHROMITE -> BONUS_CHROMITE_ORE
BONUS_CINNABAR -> BONUS_CINNABAR_ORE
BONUS_CLOTHES -> BONUS_CLOTHING
BONUS_COBALT -> BONUS_COBALT_ORE
BONUS_CONSCIOUS_MATERIAL -> BONUS_CONSCIOUS_MATERIALS
BONUS_COPPERWIRES -> BONUS_COPPER_WIRES
BONUS_DIESEL -> BONUS_PETROLEUM_PRODUCTS
BONUS_DNT -> BONUS_DIAMOND_NANOTHREADS
BONUS_DRAMA -> BONUS_HIT_MUSICALS
BONUS_ELECTROLYTE_CELLS -> BONUS_ELECTROLYTIC_CELLS
BONUS_EMU_EGG -> BONUS_CARVED_EMU_EGGS
BONUS_EXOTIC_PARTICLE -> BONUS_ALICE_MATTER
BONUS_FIBEROPTICS -> BONUS_FIBER_OPTIC_CABLES
BONUS_FINE_LEATHER -> BONUS_OSTRICH_LEATHER
BONUS_FISHOIL -> BONUS_FISH_OIL
BONUS_FURS -> BONUS_FUR
BONUS_GEMS -> BONUS_GEMSTONE
BONUS_GHEEOIL -> BONUS_GHEE_OIL
BONUS_GLASS -> BONUS_GLASSWARE
BONUS_GRAIN -> BONUS_GRAINS
BONUS_HEMATITE -> BONUS_HAEMATITE_ORE
BONUS_HOLO_PROJECTORS -> BONUS_HOLOGRAPHIC_PROJECTORS
BONUS_H_SURFBOARD -> BONUS_HAWAIIAN_SURFBOARDS
BONUS_ICECREAM -> BONUS_ICE_CREAM
BONUS_INGOT_BRASS -> BONUS_BRASS_INGOTS
BONUS_INGOT_COPPER -> BONUS_COPPER_INGOTS
BONUS_INGOT_ELECTRUM -> BONUS_ELECTRUM_INGOTS
BONUS_INGOT_GOLD -> BONUS_GOLD_INGOTS
BONUS_INGOT_IRON -> BONUS_IRON_INGOTS
BONUS_INGOT_LEAD -> BONUS_LEAD_INGOTS
BONUS_INGOT_PLATINUM -> BONUS_PLATINUM_INGOTS
BONUS_INGOT_SILVER -> BONUS_SILVER_INGOTS
BONUS_INGOT_TIN -> BONUS_TIN_INGOTS
BONUS_INGOT_TITANIUM -> BONUS_TITANIUM_INGOTS
BONUS_JADE_MASK -> BONUS_JADE_DEATH_MASKS
BONUS_JET_AIRCRAFTS -> BONUS_JET_ENGINES
BONUS_LAZULITE -> BONUS_LAZULITE_ORE
BONUS_LIZARD -> BONUS_LIZARDS
BONUS_MAGNESIUM -> BONUS_MAGNESIUM_ORE
BONUS_MARS_ALGAE -> BONUS_MARTIAN_ALGAE
BONUS_MARS_CROPS -> BONUS_MARTIAN_CROPS
BONUS_MARS_ELECTRONICS -> BONUS_MARTIAN_ELECTRONICS
BONUS_MARS_FRUIT -> BONUS_MARTIAN_FRUIT
BONUS_MARS_PARTS -> BONUS_MARTIAN_MANUFACTURED_GOODS
BONUS_MARS_ROCKS -> BONUS_MARTIAN_ROCKS
BONUS_MARS_VEGETABLES -> BONUS_MARTIAN_VEGETABLES
BONUS_MEDICAL_TRICODERS -> BONUS_MEDICAL_TRICORDERS
BONUS_METH -> BONUS_METHAMPHETAMINE
BONUS_MICROWAVES -> BONUS_MICROWAVE_OVENS
BONUS_MOVIES -> BONUS_HIT_MOVIES
BONUS_MUSIC -> BONUS_HIT_SINGLES
BONUS_NICKEL -> BONUS_NICKEL_ORE
BONUS_OLIVEOIL -> BONUS_OLIVE_OIL
BONUS_OMEGA_ACIDS -> BONUS_OMEGA_FATTY_ACID
BONUS_O_FEATHERS -> BONUS_OSTRICH_FEATHERS
BONUS_PERCUSSION -> BONUS_PERCUSSION_INSTRUMENTS
BONUS_PERSONAL_REPLICATORS -> BONUS_REPLICATORS
BONUS_POCKET_UNIVERSE_BONUS -> BONUS_POCKET_UNIVERSE
BONUS_RAWFISH -> BONUS_RAW_FISH
BONUS_RAWMEAT -> BONUS_RAW_MEAT
BONUS_RED_AND_BLACK -> BONUS_RED_AND_BLACK_CERAMICS
BONUS_ROCKETFUEL -> BONUS_ROCKET_FUEL
BONUS_SCULPTURE_NOK -> BONUS_NOK_SCULPTURES
BONUS_SEMICONDUCTORS -> BONUS_MICROCHIPS
BONUS_STEEL -> BONUS_STEEL_INGOTS
BONUS_STONETOOLS -> BONUS_STONE_TOOLS
BONUS_STRINGS -> BONUS_STRING_INSTRUMENTS
BONUS_TESSERACT_BONUS -> BONUS_TESSERACT
BONUS_TIME_CRYSTAL -> BONUS_TIME_CRYSTALS
BONUS_VACUUM -> BONUS_VACUUM_CLEANERS
BONUS_VINTAGE_RED_WINE -> BONUS_WINE_VINTAGE_RED
BONUS_VINTAGE_WHITE_WINE -> BONUS_WINE_VINTAGE_WHITE
BONUS_WARES_LIQUID_METAL -> BONUS_LIQUID_METAL
BONUS_WARES_MEGASTRONG_ALLOY -> BONUS_MEGASTRONG_ALLOYS
BONUS_WARES_METAMATERIALS -> BONUS_METAMATERIALS
BONUS_WARES_PORCELAIN -> BONUS_PORCELAIN
BONUS_WARES_SUPERSTRONG_ALLOY -> BONUS_SUPERSTRONG_ALLOYS
BONUS_WARES_TERRACOTTA -> BONUS_TERRACOTTA
BONUS_WARE_ALUMINUM -> BONUS_ALUMINUM_WARES
BONUS_WARE_BRASS -> BONUS_BRASS_WARES
BONUS_WARE_BRONZE -> BONUS_BRONZE_WARES
BONUS_WARE_COPPER -> BONUS_COPPER_WARES
BONUS_WARE_ELECTRUM -> BONUS_ELECTRUM_WARES
BONUS_WARE_GOLD -> BONUS_GOLD_WARES
BONUS_WARE_IRON -> BONUS_IRON_WARES
BONUS_WARE_LEAD -> BONUS_LEAD_WARES
BONUS_WARE_PLATINUM -> BONUS_PLATINUM_WARES
BONUS_WARE_SILVER -> BONUS_SILVER_WARES
BONUS_WARE_STEEL -> BONUS_STEEL_WARES
BONUS_WARE_TIN -> BONUS_TIN_WARES
BONUS_WARE_TITANIUM -> BONUS_TITANIUM_WARES
BONUS_WATERBOTTLE -> BONUS_WATER_BOTTLES
BONUS_WHALEOIL -> BONUS_WHALE_OIL
BONUS_WOODWINDS -> BONUS_WOODWIND_INSTRUMENTS
BONUS_ZINC -> BONUS_ZINC_ORE

CULTURAL - THIS REPRESENTS CULTURE---------------------
BONUS_ADENA -> BONUS_ADENAN
BONUS_AFGHANISTAN -> BONUS_AFGHAN
BONUS_AKKAD -> BONUS_AKKADIAN
BONUS_ALEMANNI -> BONUS_ALEMANNIC
BONUS_ALGIER -> BONUS_ALGERIAN
BONUS_ARAGON -> BONUS_ARAGONESE
BONUS_ATHENS -> BONUS_ATHENIAN
BONUS_AVARS -> BONUS_AVARIC
BONUS_AVERNI -> BONUS_ARVERNIAN
BONUS_BAHRAIN -> BONUS_BAHRAINI
BONUS_BANGLADESH -> BONUS_BANGLADESHI
BONUS_BATAVI -> BONUS_BATAVIAN
BONUS_BELIZE -> BONUS_BELIZEAN
BONUS_BENIN -> BONUS_BENINESE
BONUS_BURGUNDI -> BONUS_BURGUNDIAN
BONUS_CHECHENIAN -> BONUS_CHECHEN
BONUS_CHORESM -> BONUS_KHWARAZMIAN
BONUS_CROATIA -> BONUS_CROATIAN
BONUS_DENMARK -> BONUS_DANISH
BONUS_DOLPHIN -> BONUS_CETACEA_SAPIENS
BONUS_EPIRUS -> BONUS_EPIROTE
BONUS_FIGI -> BONUS_FIJIAN
BONUS_FRANKS -> BONUS_FRANKISH
BONUS_GHANA -> BONUS_GHANAIAN
BONUS_GOLDEN_HORDE -> BONUS_KIPCHAK
BONUS_GUAM -> BONUS_CHAMORRAN
BONUS_GUATEMALA -> BONUS_GUATEMALAN
BONUS_GUYANA -> BONUS_GUYANESE
BONUS_GYPSY -> BONUS_ROMANI
BONUS_HATTIAN -> BONUS_HAITIAN
BONUS_HELVETII -> BONUS_HELVETIAN
BONUS_HOLYROMAN -> BONUS_HOLY_ROMAN
BONUS_HONGKONG -> BONUS_HONGKONGER
BONUS_IRAQUI -> BONUS_IRAQI
BONUS_JUTES -> BONUS_JUTE
BONUS_KANEMBORNU -> BONUS_KANEM_BORNU
BONUS_KHAZAK -> BONUS_KAZAKH
BONUS_KHAZARS -> BONUS_KHAZAR
BONUS_KITARA -> BONUS_KITARAN
BONUS_KONJO -> BONUS_KONJAN
BONUS_KUSH -> BONUS_KUS HITE
BONUS_KUWAIT -> BONUS_KUWAITI
BONUS_LA_PLATA -> BONUS_LA_PLATAN
BONUS_LEBANON -> BONUS_LEBANESE
BONUS_LEON -> BONUS_LEONESE
BONUS_LONGOBARDI -> BONUS_LONGOBARDIAN
BONUS_LUSITANI -> BONUS_LUSITANIAN
BONUS_MACEDONIA -> BONUS_MACEDONIAN
BONUS_MAMELUKS -> BONUS_MAMELUK
BONUS_MEDES -> BONUS_MEDIAN
BONUS_MISSI -> BONUS_MISSISSIPPIAN
BONUS_MITTANNI -> BONUS_MITANNI
BONUS_MURRI -> BONUS_MARRI
BONUS_NEPAL -> BONUS_NEPALESE
BONUS_NEWZEALAND -> BONUS_NEW_ZEALAND
BONUS_NEW_ZEALAND -> BONUS_NEW_ZEALANDER
BONUS_OMAN -> BONUS_OMANI
BONUS_PHILIPINO -> BONUS_FILIPINO
BONUS_PHOENICAN -> BONUS_PHOENICIAN
BONUS_PICT -> BONUS_PICTISH
BONUS_QUANG -> BONUS_QIANG
BONUS_QUEBEC -> BONUS_QUEBECKER
BONUS_RAPANUI -> BONUS_RAPA_NUI
BONUS_SAFAVIDS -> BONUS_SAFAVID
BONUS_SAMOA -> BONUS_SAMOAN
BONUS_SARMATIANS -> BONUS_SARMATIAN
BONUS_SELJUKS -> BONUS_SELJUK
BONUS_SLOVAKIA -> BONUS_SLOVAKIAN
BONUS_SOUTHAFRICAN -> BONUS_SOUTH_AFRICAN
BONUS_SURINAM -> BONUS_SURINAMESE
BONUS_TAHITI -> BONUS_TAHITIAN
BONUS_TAJIKS -> BONUS_TAJIK
BONUS_TATARS -> BONUS_TATAR
BONUS_UZBEKS -> BONUS_UZBEK
BONUS_VALDIVIA -> BONUS_VALDIVIAN
BONUS_VANATU -> BONUS_VANUATUAN
BONUS_VENICE -> BONUS_VENETIAN
BONUS_YEMEN -> BONUS_YEMENESE
BONUS_ZANZIBAR -> BONUS_ZANZIBARI
BONUS_ZIMBABWE -> BONUS_ZIMBABWEAN

MISC - DOESN'T REALLY FIT OTHER GROUPS --------------------------
BONUS_ARCHAILECT -> BONUS_HUMAN_MOD_ARCHAILECT
BONUS_ATEMPORAL_BEINGS -> BONUS_HUMAN_MOD_ATEMPORAL
BONUS_COGNITIVE_ENHANCEMENT -> BONUS_HUMAN_MOD_COGNITIVE_ENHANCEMENT
BONUS_COLD_TOLERANCE -> BONUS_HUMAN_MOD_COLD_TOLERANCE
BONUS_COLLECTIVE_CONSCIOUSNESS -> BONUS_HUMAN_MOD_COLLECTIVE_CONSCIOUSNESS
BONUS_DESIGNER_BABIES -> BONUS_HUMAN_MOD_DESIGNER_BABIES
BONUS_DIGITAL_IDENTITY -> BONUS_HUMAN_MOD_DIGITAL_IDENTITY
BONUS_DIGITAL_LIFESTYLE -> BONUS_HUMAN_MOD_DIGITAL_LIFESTYLE
BONUS_ENLIGHTENMENT -> BONUS_HUMAN_MOD_ENLIGHTENED
BONUS_GENE_EDITING -> BONUS_HUMAN_MOD_GENE_EDITING
BONUS_GILLS -> BONUS_HUMAN_MOD_GILLS
BONUS_HEAT_TOLERANCE -> BONUS_HUMAN_MOD_HEAT_TOLERANCE
BONUS_HIGH_DIMENSIONAL_BEING -> BONUS_HUMAN_MOD_HIGH_DIMENSIONAL
BONUS_HUMAN_ALIEN_HYBRID -> BONUS_HUMAN_MOD_ALIEN_HYBRID
BONUS_IMMORTAL_BEING -> BONUS_HUMAN_MOD_IMMORTAL
BONUS_INDEFINITE_LIFESPAN -> BONUS_HUMAN_MOD_INDEFINITE_LIFESPAN
BONUS_INFORMATION_BEING -> BONUS_HUMAN_MOD_INFORMATION_BASED
BONUS_LUNARIS -> BONUS_HUMAN_MOD_LUNARIS
BONUS_MARTIAN -> BONUS_HUMAN_MOD_MARTIAN
BONUS_METAPHYSICAL -> BONUS_HUMAN_MOD_METAPHYSICAL
BONUS_NANOMORPHICS_BEINGS -> BONUS_HUMAN_MOD_NANOMORPHISM
BONUS_NONSPATIAL_BEINGS -> BONUS_HUMAN_MOD_NONSPATIAL
BONUS_NOVEL_SENSES -> BONUS_HUMAN_MOD_NOVEL_SENSES
BONUS_PURE_INFORMATION_BEING -> BONUS_HUMAN_MOD_PURE_ENERGY
BONUS_RADIATION_TOLERANCE -> BONUS_HUMAN_MOD_RADIATION_TOLERANCE
BONUS_ROBOTIC_BODY -> BONUS_HUMAN_MOD_ROBOTIC_BODY
BONUS_TRANSAPIENT -> BONUS_HUMAN_MOD_TRANSAPIENT
BONUS_WINGS -> BONUS_HUMAN_MOD_WINGS
BONUS_ZERO_G -> BONUS_HUMAN_MOD_ZERO_G_ADAPTATION

UNLOADED MODULE --------------------------------------------------
BONUS_CAVE_BURIAL_GOODS -> BONUS_ANTIQUITIES_GRAVE_GOODS_CAVE
BONUS_EARTH_BURIAL_GOODS -> BONUS_ANTIQUITIES_GRAVE_GOODS_EARTH
BONUS_FIRE_BURIAL_GOODS -> BONUS_ANTIQUITIES_GRAVE_GOODS_FIRE
BONUS_SKY_BURIAL_GOODS -> BONUS_ANTIQUITIES_GRAVE_GOODS_SKY


Spoiler Complete list of Improvement tag renames :

IMPROVEMENT_3FACTORY -> IMPROVEMENT_FACTORY
IMPROVEMENT_3FACTORY_2 -> IMPROVEMENT_FACTORY_COLD_CLIMATE
IMPROVEMENT_5FACTORY -> IMPROVEMENT_MANUFACTURING_COMPLEX
IMPROVEMENT_ABATIS -> IMPROVEMENT_ABATIS_THORN_HEDGE
IMPROVEMENT_BEACON_GREAT_BARRIER -> IMPROVEMENT_BEACON_GREAT_BARRIER_REEF
IMPROVEMENT_BUNKER -> IMPROVEMENT_COMMAND_BUNKER
IMPROVEMENT_CAMP -> IMPROVEMENT_HUNTING_CAMP
IMPROVEMENT_CISLUNAR_MILITARY_BASE -> IMPROVEMENT_CISLUNAR_BASE
IMPROVEMENT_DEEP_SPACE_MILITARY_BASE -> IMPROVEMENT_SOLAR_SYSTEM_BASE
IMPROVEMENT_DESERTWINDMILL -> IMPROVEMENT_MODERN_WINDMILL
IMPROVEMENT_EXPANDED_HABITAT -> IMPROVEMENT_CISLUNAR_EXPANSION_MODULE
IMPROVEMENT_EXPLORETEMPLE -> IMPROVEMENT_ARCHEOLOGICAL_SITE
IMPROVEMENT_FARMSCRAPER -> IMPROVEMENT_VERTICAL_FARM
IMPROVEMENT_FOSSIL_DIGSITE -> IMPROVEMENT_FOSSIL_DIG_SITE
IMPROVEMENT_FRUIT_GATHERER -> IMPROVEMENT_FRUIT_GATHERING_CAMP
IMPROVEMENT_FRUIT_PICKER -> IMPROVEMENT_FRUIT_PICKING_CAMP
IMPROVEMENT_FUTURE_BUNKER -> IMPROVEMENT_COMMAND_CENTER
IMPROVEMENT_GEOTHERMAL_BOREHOLE -> IMPROVEMENT_GEOTHERMAL_FACTORY
IMPROVEMENT_GRAIN_GATHERER -> IMPROVEMENT_SEED_CAMP
IMPROVEMENT_GRAPE_GATHERER -> IMPROVEMENT_GRAPE_GATHERING_CAMP
IMPROVEMENT_GRAPE_PICKER -> IMPROVEMENT_GRAPE_PICKING_CAMP
IMPROVEMENT_HABITAT1 -> IMPROVEMENT_COLONY_HABITAT_SMALL
IMPROVEMENT_HABITAT2 -> IMPROVEMENT_COLONY_HABITAT_MEDIUM
IMPROVEMENT_HABITAT3 -> IMPROVEMENT_COLONY_HABITAT_LARGE
IMPROVEMENT_HABITAT4 -> IMPROVEMENT_COLONY_HABITAT_HUGE
IMPROVEMENT_HELIOFORM -> IMPROVEMENT_HELIOFORMED_BROWN_DWARF
IMPROVEMENT_HYDRO_PLANT -> IMPROVEMENT_HYDRO_DAM
IMPROVEMENT_INDIGENOUS_PEOPLE -> IMPROVEMENT_INDIGENOUS_COMMUNITY
IMPROVEMENT_INTERSTELLAR_MILITARY_BASE -> IMPROVEMENT_INTERSTELLAR_BASE
IMPROVEMENT_LIGHTHOUSE_GREAT_BARRIER -> IMPROVEMENT_LIGHTHOUSE_GREAT_BARRIER_REEF
IMPROVEMENT_LUNAR_BASE_IMPROVEMENT -> IMPROVEMENT_LUNAR_BASE
IMPROVEMENT_MARS_FARM -> IMPROVEMENT_MARTIAN_FARM
IMPROVEMENT_MARS_MINE -> IMPROVEMENT_MARTIAN_MINE
IMPROVEMENT_PALISADE -> IMPROVEMENT_WOODEN_PALISADE
IMPROVEMENT_PINE_GATHERER -> IMPROVEMENT_WOOD_GATHERER
IMPROVEMENT_PLANT_GATHERER -> IMPROVEMENT_PLANT_GATHERING_CAMP
IMPROVEMENT_PLANT_PICKER -> IMPROVEMENT_PLANT_PICKING_CAMP
IMPROVEMENT_RADAR -> IMPROVEMENT_RADAR_TOWER
IMPROVEMENT_ROCK_GATHERER -> IMPROVEMENT_STONE_TOOLS_WORKSHOP
IMPROVEMENT_SAFARI -> IMPROVEMENT_WILDLIFE_SANCTUARY
IMPROVEMENT_SEA_AIR_DEFENSE -> IMPROVEMENT_AQUATIC_ANTI_AIR_DEFENSE
IMPROVEMENT_SEA_FORT -> IMPROVEMENT_AQUATIC_FORCEFIELD
IMPROVEMENT_SPACE_SOLAR_CONCENTRATOR -> IMPROVEMENT_SOLAR_CONCENTRATOR
IMPROVEMENT_SPACE_STATION1 -> IMPROVEMENT_SPACE_STATION_LV1
IMPROVEMENT_SPACE_STATION2 -> IMPROVEMENT_SPACE_STATION_LV2
IMPROVEMENT_SPACE_STATION3 -> IMPROVEMENT_SPACE_STATION_LV3
IMPROVEMENT_STEEL_TOWER -> IMPROVEMENT_STEEL_WATCHTOWER
IMPROVEMENT_STONECIRCLE -> IMPROVEMENT_STONE_CIRCLE
IMPROVEMENT_STONE_TOWER -> IMPROVEMENT_STONE_WATCHTOWER
IMPROVEMENT_SUBURB -> IMPROVEMENT_SUBURBS
IMPROVEMENT_TRADING_PLANET -> IMPROVEMENT_INTERSTELLAR_TRADING_POST
IMPROVEMENT_WELL -> IMPROVEMENT_HYDROCARBON_WELL
IMPROVEMENT_WINDMILL_SEA -> IMPROVEMENT_SEA_MILL
IMPROVEMENT_WOODEN_TOWER -> IMPROVEMENT_WOODEN_WATCHTOWER

TERRAFORMING IMPROVEMENTS (They add bonus/feature/terrain and then should disappear).
IMPROVEMENT_BUILD_ASTEROID -> IMPROVEMENT_PLACE_ASTEROID
IMPROVEMENT_BUILD_GALAXY -> IMPROVEMENT_PLACE_GALAXY
IMPROVEMENT_PLANT_BAMBOO -> IMPROVEMENT_PLANT_BAMBOO_GROVE
IMPROVEMENT_PLANT_FOREST -> IMPROVEMENT_YOUNG_FOREST
IMPROVEMENT_MAKE_JUNGLE -> IMPROVEMENT_PLANT_JUNGLE


Spoiler Complete list of Build tag renames :

BUILD_3FACTORY -> BUILD_FACTORY
BUILD_3FACTORY_2 -> BUILD_FACTORY_COLD_CLIMATE
BUILD_5FACTORY -> BUILD_MANUFACTURING_COMPLEX
BUILD_ABATIS -> BUILD_ABATIS_THORN_HEDGE
BUILD_ASTEROID -> BUILD_PLACE_ASTEROID
BUILD_BEACON_GREAT_BARRIER -> BUILD_BEACON_GREAT_BARRIER_REEF
BUILD_BREAK_ICE_2 -> BUILD_BREAK_ICE
BUILD_BUNKER -> BUILD_COMMAND_BUNKER
BUILD_CAMP -> BUILD_HUNTING_CAMP
BUILD_CISLUNAR_MILITARY_BASE -> BUILD_CISLUNAR_BASE
BUILD_DEEP_SPACE_MILITARY_BASE -> BUILD_SOLAR_SYSTEM_BASE
BUILD_EXPANDED_HABITAT -> BUILD_CISLUNAR_EXPANSION_MODULE
BUILD_EXPLORETEMPLE -> BUILD_ARCHEOLOGICAL_SITE
BUILD_FARMSCRAPER -> BUILD_VERTICAL_FARM
BUILD_FORTIFIED_CAVE_CACHE -> BUILD_FORTIFIED_CAVE_WITH_CACHE
BUILD_FOSSIL_DIGSITE -> BUILD_FOSSIL_DIG_SITE
BUILD_FRUIT_GATHERER -> BUILD_FRUIT_GATHERING_CAMP
BUILD_FRUIT_PICKER -> BUILD_FRUIT_PICKING_CAMP
BUILD_FUTURE_BUNKER -> BUILD_COMMAND_CENTER
BUILD_GALAXY -> BUILD_PLACE_GALAXY
BUILD_GEOTHERMAL_BOREHOLE -> BUILD_GEOTHERMAL_FACTORY
BUILD_GRAIN_GATHERER_2 -> BUILD_SEED_CAMP
BUILD_GRAPE_GATHERER -> BUILD_GRAPE_GATHERING_CAMP
BUILD_GRAPE_PICKER -> BUILD_GRAPE_PICKING_CAMP
BUILD_GRAVTUBE -> BUILD_MAGLEV
BUILD_HABITAT1 -> BUILD_COLONY_HABITAT_SMALL
BUILD_HABITAT2 -> BUILD_COLONY_HABITAT_MEDIUM
BUILD_HABITAT3 -> BUILD_COLONY_HABITAT_LARGE
BUILD_HABITAT4 -> COLONY_HABITAT_HUGE
BUILD_HELIOFORM -> BUILD_HELIOFORMED_BROWN_DWARF
BUILD_HYDRO_PLANT -> BUILD_HYDRO_DAM
BUILD_HYPERLOOP -> BUILD_VACTRAIN
BUILD_INTERSTELLAR_MILITARY_BASE -> BUILD_INTERSTELLAR_BASE
BUILD_LIGHTHOUSE_GREAT_BARRIER -> BUILD_LIGHTHOUSE_GREAT_BARRIER_REEF
BUILD_LUMBER_JACK -> BUILD_LUMBERJACK
BUILD_LUNAR_BASE_IMPROVEMENT -> BUILD_LUNAR_BASE
BUILD_MAKE_JUNGLE -> BUILD_PLANT_JUNGLE
BUILD_MARS_FARM -> BUILD_MARTIAN_FARM
BUILD_MARS_MINE -> BUILD_MARTIAN_MINE
BUILD_MEGAWORMHOLE_ROUTE -> BUILD_MEGAWORMHOLE
BUILD_MICROWORMHOLE -> BUILD_COMPACT_WORMHOLE
BUILD_MODERNWINDMILL -> BUILD_MODERN_WINDMILL
BUILD_MODERN_ROAD -> BUILD_HIGHWAY
BUILD_PALISADE -> BUILD_WOODEN_PALISADE
BUILD_PAVED -> BUILD_PAVED_ROAD
BUILD_PINE_GATHERER -> BUILD_WOOD_GATHERER
BUILD_PLANT_BAMBOO -> BUILD_PLANT_BAMBOO_GROVE
BUILD_PLANT_FOREST -> BUILD_YOUNG_FOREST
BUILD_PLANT_GATHERER -> BUILD_PLANT_GATHERING_CAMP
BUILD_PLANT_PICKER -> BUILD_PLANT_PICKING_CAMP
BUILD_RADAR -> BUILD_RADAR_TOWER
BUILD_RAILROAD_ELECTRIC -> BUILD_ELECTRIC_RAILROAD
BUILD_REMOVE_ROCK_FORM -> BUILD_REMOVE_ROCK_FORMATION
BUILD_REMOVE_SWAMP -> BUILD_DRAIN_SWAMP
BUILD_ROCK_GATHERER_2 -> BUILD_STONE_TOOLS_WORKSHOP
BUILD_SAFARI -> BUILD_WILDLIFE_SANCTUARY
BUILD_SALT_GATHERER2 -> BUILD_SALT_GATHERER
BUILD_SCRUB_FALLOUT_RAPIDLY -> BUILD_CLEAR_FALLOUT_FAST
BUILD_SEA_AIR_DEFENSE -> BUILD_AQUATIC_ANTI_AIR_DEFENSE
BUILD_SEA_FORT -> BUILD_AQUATIC_FORCEFIELD
BUILD_SPACE_STATION1 -> BUILD_SPACE_STATION_LV1
BUILD_SPACE_STATION2 -> BUILD_SPACE_STATION_LV2
BUILD_SPACE_STATION3 -> BUILD_SPACE_STATION_LV3
BUILD_STEEL_TOWER -> BUILD_STEEL_WATCHTOWER
BUILD_STONE_TOWER -> BUILD_STONE_WATCHTOWER
BUILD_SUBURB -> BUILD_SUBURBS
BUILD_TAR_GATHERER2 -> BUILD_TAR_GATHERER
BUILD_TRADING_PLANET -> BUILD_INTERSTELLAR_TRADING_POST
BUILD_WELL -> BUILD_HYDROCARBON_WELL
BUILD_WINDMILL_SEA -> BUILD_SEA_MILL
BUILD_WOODEN_TOWER -> BUILD_WOODEN_WATCHTOWER

-------------------ONE-USE (CONSUMED)-----------------
BUILD_ABATIS_G -> BUILD_ABATIS_THORN_HEDGE_KILL
BUILD_BREAK_ICE -> BUILD_BREAK_ICE_KILL
BUILD_DESERT_CAMP_GATHERER -> BUILD_DESERT_CAMP_KILL
BUILD_FORTIFIED_CAVE_G -> BUILD_FORTIFIED_CAVE_KILL
BUILD_GRAIN_GATHERER -> BUILD_SEED_CAMP_KILL
BUILD_HARVEST_KELP_2 -> BUILD_HARVEST_KELP_KILL
BUILD_JUNGLE_CAMP_GATHERER -> BUILD_JUNGLE_CAMP_KILL
BUILD_MUSHROOM_GATHERER_0 -> BUILD_MUSHROOM_GATHERER_KILL
BUILD_PALISADE_G -> BUILD_WOODEN_PALISADE_KILL
BUILD_ROCK_GATHERER -> BUILD_STONE_TOOLS_WORKSHOP_KILL
BUILD_SALT_GATHERER -> BUILD_SALT_GATHERER_KILL
BUILD_TAR_GATHERER -> BUILD_TAR_GATHERER_KILL
BUILD_WETLANDS_CAMP_GATHERER -> BUILD_WETLANDS_CAMP_KILL
BUILD_WOODEN_TOWER_G -> BUILD_WOODEN_WATCHTOWER_KILL

-------------------CAPTIVES (FORCED)-----------------
BUILD_3FACTORY_SLAVE -> BUILD_FACTORY_SLAVE
BUILD_BUNKER_SLAVE -> BUILD_COMMAND_BUNKER_SLAVE
BUILD_CAMP_SLAVE -> BUILD_HUNTING_CAMP_SLAVE
BUILD_EXPLORETEMPLE_SLAVE -> BUILD_ARCHEOLOGICAL_SITE_SLAVE
BUILD_FOSSIL_DIGSITE_SLAVE -> BUILD_FOSSIL_DIG_SITE_SLAVE
BUILD_FRUIT_GATHERER_SLAVE -> BUILD_FRUIT_GATHERING_CAMP_SLAVE
BUILD_FRUIT_PICKER_SLAVE -> BUILD_FRUIT_PICKING_CAMP_SLAVE
BUILD_FUTURE_BUNKER_SLAVE -> BUILD_COMMAND_CENTER_SLAVE
BUILD_GEOTHERMAL_BOREHOLE_SLAVE -> BUILD_GEOTHERMAL_FACTORY_SLAVE
BUILD_GRAIN_GATHERER_SLAVE -> BUILD_SEED_CAMP_KILL_SLAVE
BUILD_GRAIN_GATHERER_2_SLAVE -> BUILD_SEED_CAMP_SLAVE
BUILD_GRAPE_GATHERER_SLAVE -> BUILD_GRAPE_GATHERING_CAMP_SLAVE
BUILD_GRAPE_PICKER_SLAVE -> BUILD_GRAPE_PICKING_CAMP_SLAVE
BUILD_GRAVTUBE_SLAVE -> BUILD_MAGLEV_SLAVE
BUILD_LUMBER_JACK_SLAVE -> BUILD_LUMBERJACK_SLAVE
BUILD_MAKE_JUNGLE_SLAVE -> BUILD_PLANT_JUNGLE_SLAVE
BUILD_MODERNWINDMILL_SLAVE -> BUILD_MODERN_WINDMILL_SLAVE
BUILD_MODERN_ROAD_SLAVE -> BUILD_HIGHWAY_SLAVE
BUILD_PAVED_SLAVE -> BUILD_PAVED_ROAD_SLAVE
BUILD_PINE_GATHERER_SLAVE -> BUILD_WOOD_GATHERER_SLAVE
BUILD_PLANT_BAMBOO_SLAVE -> BUILD_PLANT_BAMBOO_GROVE_SLAVE
BUILD_PLANT_GATHERER_SLAVE -> BUILD_PLANT_GATHERING_CAMP_SLAVE
BUILD_PLANT_PICKER_SLAVE -> BUILD_PLANT_PICKING_CAMP_SLAVE
BUILD_RAILROAD_ELECTRIC_SLAVE -> BUILD_ELECTRIC_RAILROAD_SLAVE
BUILD_REMOVE_ROCK_FORM_SLAVE -> BUILD_REMOVE_ROCK_FORMATION_SLAVE
BUILD_REMOVE_SWAMP_SLAVE -> BUILD_DRAIN_SWAMP_SLAVE
BUILD_ROCK_GATHERER_SLAVE -> BUILD_STONE_TOOLS_WORKSHOP_SLAVE
BUILD_SAFARI_SLAVE -> BUILD_WILDLIFE_SANCTUARY_SLAVE
BUILD_SUBURB_SLAVE -> BUILD_SUBURBS_SLAVE
BUILD_WELL_SLAVE -> BUILD_HYDROCARBON_WELL_SLAVE


Spoiler Complete list of Feature tag renames - this breaks scenarios :

FEATURE_CAVE -> FEATURE_CAVES
FEATURE_CORAL -> FEATURE_CORAL_REEF
FEATURE_CORAL_WITH_BEACON -> FEATURE_CORAL_REEF_BEACON
FEATURE_CORAL_WITH_LIGHTHOUSE -> FEATURE_CORAL_REEF_LIGHTHOUSE
FEATURE_FOREST_NEW -> FEATURE_FOREST_YOUNG
FEATURE_FOREST_OLD -> FEATURE_FOREST_ANCIENT
FEATURE_GREAT_BARRIER_WITH_BEACON -> FEATURE_GREAT_BARRIER_REEF_BEACON
FEATURE_GREAT_BARRIER_WITH_LIGHTHOUSE -> FEATURE_GREAT_BARRIER_REEF_LIGHTHOUSE
FEATURE_KAKTUS -> FEATURE_CACTUS
FEATURE_REEF_WITH_BEACON -> FEATURE_REEF_BEACON
FEATURE_REEF_WITH_LIGHTHOUSE -> FEATURE_REEF_LIGHTHOUSE
FEATURE_SEAGRASS -> FEATURE_SEA_GRASS
FEATURE_SWORD_GRASS -> FEATURE_VERY_TALL_GRASS
FEATURE_TARPIT -> FEATURE_TAR_PIT
FEATURE_VOLCANO -> FEATURE_VOLCANO_ACTIVE
FEATURE_VOLCANO2 -> FEATURE_VOLCANO_DORMANT

--SPACE
FEATURE_LUNAR_CRATER1 -> FEATURE_CRATER_MEDIUM
FEATURE_LUNAR_CRATER2 -> FEATURE_CRATER_LARGE
FEATURE_LUNAR_CRATER3 -> FEATURE_CRATER_SMALL
FEATURE_WATER_PLANET -> FEATURE_OCEAN_PLANET

--MISC
FEATURE_BIOGAS -> FEATURE_INFECTIOUS_SMOG
FEATURE_PLAGUEGAS -> FEATURE_PLAGUED_SMOG


Spoiler Complete list of Terrain tag renames - this breaks scenarios :

TERRAIN_GRASS -> TERRAIN_GRASSLAND
TERRAIN_ROCKY_ARID -> TERRAIN_BADLAND
TERRAIN_ROCKY_COLD -> TERRAIN_JAGGED

--MISC
TERRAIN_SLIMY_COAST -> TERRAIN_INFECTED_WATER
TERRAIN_SLIMY_OCEAN -> TERRAIN_PLAGUED_WATER

--SPACE
TERRAIN_SPACE -> TERRAIN_CISLUNAR_SPACE
TERRAIN_COSMOS -> TERRAIN_OBSERVABLE_UNIVERSE
TERRAIN_GALACTIC_VOID -> TERRAIN_INTERGALACTIC_VOID
TERRAIN_LUNAR_BARREN -> TERRAIN_LUNAR_REGOLITH
TERRAIN_LUNAR_BASALT -> TERRAIN_LUNAR_DOME
TERRAIN_LUNAR_DESERT -> TERRAIN_LUNAR_RILLE
TERRAIN_LUNAR_PLAINS -> TERRAIN_LUNAR_MARE
TERRAIN_LUNAR_ROCKY -> TERRAIN_LUNAR_HIGHLAND
TERRAIN_G_TYPE -> TERRAIN_SUN_LIKE_STAR
TERRAIN_TRANSNEPTUNIAN -> TERRAIN_TRANSNEPTUNIAN_SPACE
TERRAIN_TRANSTELLAR -> TERRAIN_TRANSTELLAR_SPACE
TERRAIN_VENUS_HIGHLAND -> TERRAIN_VENUS_HIGHLANDS
TERRAIN_VENUS_LOWLAND -> TERRAIN_VENUS_LOWLANDS


Mapmakers, after you finish updating maps change "Version=11" to "Version=12" in your scenarios.
This was done to prevent starting incompatible scenarios without updating, as tags were renamed.
 

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This list has survived a fairly recent audit where removal was considered last time we broke saves. I'll comment on each later, as mentioned.
 
I'm wondering if we should remove GAMEOPTION_LS612_TRAITS
Isn't this alternative trait set utterly outdated, does anyone use them?
I feel like BuildingProductionModifierType should be used on more buildings when it comes to traits (regular ones and from that set).
 
I feel like BuildingProductionModifierType should be used on more buildings when it comes to traits (regular ones and from that set).
Consider that the old tag for this was on the buildings and units and now it's on the traits. The ones on buildings and units no longer function and should eventually be moved to the traits themselves. We won't have to for the Complex traits. At some point we could then remove those tags on buildings and units entirely and would save us a lot of memory in doing so.
 
I'm wondering if we should remove GAMEOPTION_LS612_TRAITS
Isn't this alternative trait set utterly outdated, does anyone use them?
I... I don't really want to kill his work on things and some folks still like his trait definitions I think and know they are available if you go out of your way to set them. Maybe eventually, this would be the case. I don't know if we'd have consensus on this or not but the only reason its not visible is because it being available was too confusing for some folks.
 
Consider that the old tag for this was on the buildings and units and now it's on the traits. The ones on buildings and units no longer function and should eventually be moved to the traits themselves. We won't have to for the Complex traits. At some point we could then remove those tags on buildings and units entirely and would save us a lot of memory in doing so.
I mean it was already removed from building/unit infos. These weren't moved to traits though.
It is used in various trait xml files.

So we should remove iBuildingProductionModifier from trait infos too?
 
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I mean it was already removed from building/unit infos. These weren't moved to traits though.
They should have been moved to the traits rather than being removed outright from building and unit infos until those had been properly transferred over. If you have record of them, then we could still recapture what they used to be so we can put them onto the core and ls612 trait definitions.

And no, we shouldn't be removing those production modifiers from the traits. Obviously, they are very different between the complex traits and the rest and those modifiers are very 'live' and active in the game.

Have we actually completely removed the tags from the code in the buildings and units? Just removing them from xml is not quite enough to save the memory we're hoping to save as all units and buildings are given some mem allocation just for having the tag defined in the code.
 
They should have been moved to the traits rather than being removed outright from building and unit infos until those had been properly transferred over. If you have record of them, then we could still recapture what they used to be so we can put them onto the core and ls612 trait definitions.

And no, we shouldn't be removing those production modifiers from the traits. Obviously, they are very different between the complex traits and the rest and those modifiers are very 'live' and active in the game.

Have we actually completely removed the tags from the code in the buildings and units? Just removing them from xml is not quite enough to save the memory we're hoping to save as all units and buildings are given some mem allocation just for having the tag defined in the code.
You can see in Github logs where they were removed, and yes those tags (ProductionTrait) were cleared out from code and schema.
 
If savebreaking changes are being made could a option for player only revolutions be added. I like the added challenge this option gives but the AI's are not good at handling it a player only version would be a nice way to play a harder game.
 
If savebreaking changes are being made could a option for player only revolutions be added. I like the added challenge this option gives but the AI's are not good at handling it a player only version would be a nice way to play a harder game.
I think this one could be done without breaking saves, but it would end up as option override for Revolutions, just like Size Matters Uncut.

@Thunderbrd is there way to make revolutions have much smaller or no effect on AI?
 
Difficult as revolutions consist of so much spaghetti code and different entry points and so on that there is hard to find a a simple way to simply exlude AI's from that spaghetti.
 
GAMEOPTION_ECOLOGICAL_ANIMALS - few animal units need this option - removed in savebreaking branch (now always active here)
Actually all animals were intended to use this. It was about balancing the spawn file based of map size. There would be fewer animals on smaller maps eg all the wild canine units would be represented by just one on small maps. The buildings and units of the extra canine types would not even show up in the pedia since their XML would not be loaded. It was about reducing the load in the game. Unfortunately the way Civ is written all the graphics would still have been loaded as they are loaded by the exe before the XML is read.
 
I... I don't really want to kill his work on things and some folks still like his trait definitions I think and know they are available if you go out of your way to set them. Maybe eventually, this would be the case. I don't know if we'd have consensus on this or not but the only reason its not visible is because it being available was too confusing for some folks.
How much work would it be to make ls612's traits an Option again? Instead of hidden in the Modules? This is what I would prefer.

But I would rather see it as a modmod than removed completely.

We have modders now that have No history of ls612's work or his help on the mod. So their understanding of this particular set of Traits is limited at best.

Personal view is that Traits overall have become too complex. There are a few players like me that don't relish having every aspect of the Mod to be as complex as possible. Every well made game has aspects of itself that are simple to use and understand. This is core to making any game Good to Great.
^^^^^
(Yes I know, we of course have Options too for this purpose.)
 
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I think this one could be done without breaking saves, but it would end up as option override for Revolutions, just like Size Matters Uncut.

@Thunderbrd is there way to make revolutions have much smaller or no effect on AI?

Difficult as revolutions consist of so much spaghetti code and different entry points and so on that there is hard to find a a simple way to simply exlude AI's from that spaghetti.
I was going to answer as Toffer did, but usually there is a way to disable for entire players. Surely rev disables itself for barbs and maybe that's an easy enough place to follow and use as a pinch point for all non-human players if the option is on? I don't know without looking deeply into it.
 
How much work would it be to make ls612's traits an Option again? Instead of hidden in the Modules? This is what I would prefer.
It can simply be made visible again. I'd like to just change the tooltip to better explain that it is not compatible with Complex Traits and like Complex Traits would change the entire nature of the traits definitions when selected. Also anything that tries to sell it as superior, since I'm sure players can make up their own minds on that.

SO had asked it to be removed due to its inclusion being confusing. I wonder if we could urge him to reconsider for the sake of the legacy of ls612's commitment to improving the mod as much as he could while he was here.
 
SO had asked it to be removed due to its inclusion being confusing. I wonder if we could urge him to reconsider for the sake of the legacy of ls612's commitment to improving the mod as much as he could while he was here.
At the very least then, to accommodate SO, is to make it a modmod. Then it's not in the Options nor in the Modules. But to outright remove from mod, that's a bit unfair imhpo. Then again I'm Not the Author of this mod either. But just 1 voice for preserving some of the past efforts put into the mod over the course of it's evolution.

On the question raised about making an Option for Rev being only Player affecting and not hinder AI. IF this could Ever Be Possible ( :please: ) my stance against REV would change significantly.

It's what I argued with the Rev team about it killing strong AI opponents and being an actual player crutch to achieve an easy victory way back in 2007 and 2008. And is what made phunghus so upset with me back then. Also why I asked and begged Zapara not to make it mandatory play but rather an Option In RoM 1.03 and beyond. Basically the way it's been ever since as Options go.

The coding for Rev went thru many hands way back then. And is why koshling called it spaghetti code in the 1st place. Too many chefs in the Rev kitchen and all trying to cook it in their own vision and style.
 
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Currently we are doing savebreaking changes on github branch.
For example we are removing options that are hidden, and maybe sorting them into logical groups.

@Thunderbrd
Hidden and off:
GAMEOPTION_AGGRESSIVE_AI - damages AI
GAMEOPTION_ONE_CITY_CHALLENGE - mod is too full of stuff for this option
GAMEOPTION_NEW_RANDOM_SEED - causes problems with debugging
GAMEOPTION_LOCK_MODS - ?
GAMEOPTION_NO_GOODY_HUTS - ?
GAMEOPTION_RUTHLESS_AI - damages AI
GAMEOPTION_NO_FUTURE - ?
GAMEOPTION_STRENGTH_IN_NUMBERS - WIP
GAMEOPTION_SCALE_CITY_LIMITS - ?
GAMEOPTION_LS612_TRAITS - ?
GAMEOPTION_HEART_OF_WAR - WIP
GAMEOPTION_BATTLEWORN - WIP
GAMEOPTION_UPRANGE - WIP
GAMEOPTION_EQUIPMENT - WIP
GAMEOPTION_MAXIMUM_POPULATION - ?
GAMEOPTION_ONGOING_TRAINING - WIP
GAMEOPTION_NIGHTMARE_MODE - was changed to be normal handicap, removed in savebreaking branch
GAMEOPTION_OUTBREAKS_AND_AFFLICTIONS - WIP

Those options are hidden and enabled for various reasons (It seems like shouldn't be optional).
GAMEOPTION_MOUNTAINS - can build mountain mines, removed in savebreaking branch (now always active here)
GAMEOPTION_ASSIMILATION - allows assimilating other continental cultures - removed in savebreaking branch (now always active here)
GAMEOPTION_ECOLOGICAL_ANIMALS - few animal units need this option - removed in savebreaking branch (now always active here)

=============================================================
We are renaming tags to match ingame name in another branch.

Eras now start with C2C prefix internally, Internal name of Prehistoric/Ancient/Atomic era is now same as display name.
Labor civic option is now named Workforce.

Spoiler Complete list of Civic tag renames :

CIVIC_HEREDITARY_RULE -> CIVIC_MONARCHY
CIVIC_FASCIST -> CIVIC_TOTALITARIANISM
CIVIC_NOOCRACY -> CIVIC_GESTALT_MIND
CIVIC_INTERGALACTIC_EMPIRE -> CIVIC_UNIVERSAL_EMPIRE
CIVIC_CITYSTATES -> CIVIC_CITY_STATES
CIVIC_FEDERAL -> CIVIC_FEDERALISM
CIVIC_MARTIALLAW -> CIVIC_MARTIAL_LAW
CIVIC_MACHINERULE -> CIVIC_MACHINE_RULE
CIVIC_ENGINEERED_POPULATION -> CIVIC_SOCIETAL_MOLDING
CIVIC_PROGRAMMED_MORALITY -> CIVIC_PHRONESIS
CIVIC_OLIGARCHY -> CIVIC_JUNTA
CIVIC_SENATE -> CIVIC_LEGISLATURE
CIVIC_SEPERATION_OF_POWERS -> CIVIC_SEPARATION_OF_POWER
CIVIC_TRIBALWARFARE -> CIVIC_TRIBAL_WARFARE
CIVIC_CONSCRIPTION1 -> CIVIC_CONSCRIPTION
CIVIC_FUEDALISM -> CIVIC_VASSAL_LEVIES
CIVIC_VOLUNTEER_ARMY -> CIVIC_VOLUNTARY
CIVIC_UNMANNED_WARFARE -> CIVIC_ROBOTIC
CIVIC_CLONING -> CIVIC_CLONED
CIVIC_OMNIIMPERIALISM -> CIVIC_STARFARING
CIVIC_DIVINE_RULE -> CIVIC_DIVINE_CULT
CIVIC_INTOLERANT -> CIVIC_INQUISITORIAL
CIVIC_SECULAR -> CIVIC_SECULARISM
CIVIC_ATHEIST -> CIVIC_ANTIRELIGION
CIVIC_SYNCRETISM -> CIVIC_NEO_SYNCRETISM
CIVIC_COSMIC -> CIVIC_COSMIC_ENLIGHTENING
CIVIC_DIVINITY -> CIVIC_APOTHEOSIS
CIVIC_LIBERAL -> CIVIC_EGALITARIAN
CIVIC_CORPORNATION -> CIVIC_CORPOR_NATION
CIVIC_BIOCASTE -> CIVIC_BIOLOGICAL_CASTES
CIVIC_LAISSEZ_FAIRE -> CIVIC_FREE_MARKET
CIVIC_CORPORATIST -> CIVIC_CORPORATISM
CIVIC_KEYNESIAN -> CIVIC_REGULATED
CIVIC_ENVIRONMENTALISM -> CIVIC_GREEN
CIVIC_POST_SCARCITY2 -> CIVIC_POST_SCARCITY
CIVIC_PAN_DIMENSIONAL -> CIVIC_PANDIMENSIONAL
CIVIC_PRIVATE -> CIVIC_PHILANTHROPIC
CIVIC_CORPORATE -> CIVIC_PRIVATIZED
CIVIC_PARADISE -> CIVIC_ECO_FRIENDLY
CIVIC_ABUNDANT -> CIVIC_CORNUCOPIA
CIVIC_UTILITY_MAXIMIZATION -> CIVIC_EUDAIMONIA
CIVIC_NO_CURRENCY -> CIVIC_CURRENCY_LESS
CIVIC_BANKNOTE -> CIVIC_CERTIFIED
CIVIC_FIAT_CURRENCY -> CIVIC_FIAT_MONEY
CIVIC_COMMUNITY -> CIVIC_COMMUNAL
CIVIC_PROFESSIONAL -> CIVIC_SPECIALIZED
CIVIC_ORGANIZEDLABOR -> CIVIC_CAPITALIST
CIVIC_SOCIALISM -> CIVIC_COLLECTIVIST
CIVIC_POST_SCARCITY -> CIVIC_AUTOMATED
CIVIC_MILITARY_TRADITION -> CIVIC_MARTIAL
CIVIC_RELIGIOUS_TRAINING -> CIVIC_RELIGIOUS
CIVIC_CORPORATE_EDUCATION -> CIVIC_CORPORATE
CIVIC_COMPULSORY_EDUCATION -> CIVIC_COMPULSORY
CIVIC_E_EDUCATION -> CIVIC_ONLINE
CIVIC_RAPID_EDUCATION -> CIVIC_FAST
CIVIC_INSTANT_EDUCATION -> CIVIC_INSTANT
CIVIC_UNIVERSAL_KNOWLEDGE -> CIVIC_OMNISCIENCE
CIVIC_NO_SPEAK -> CIVIC_NONVERBAL
CIVIC_NATIVE_SPEAK -> CIVIC_NATIVE_LANGUAGE
CIVIC_TRADE_SPEAK -> CIVIC_TRADE_LANGUAGE
CIVIC_INTERPRETER_SPEAK -> CIVIC_INTERPRETERS
CIVIC_EDUCATION_SPEAK -> CIVIC_CODIFIED
CIVIC_UNIVERSAL_SPEAK -> CIVIC_UNIVERSAL_TRANSLATOR
CIVIC_TELEPATHIC_COMMUNICATION -> CIVIC_TELEPATHIC
CIVIC_XENO_SPEAK -> CIVIC_XENOSEMIOTIC
CIVIC_NOTRASH -> CIVIC_GARBAGE_ANYWHERE
CIVIC_BURN_TRASH -> CIVIC_BURN_GARBAGE
CIVIC_SEA_TRASH -> CIVIC_WASTE_TO_SEA
CIVIC_EXPORT_TRASH -> CIVIC_WASTE_EXPORTATION
CIVIC_IMPORT_TRASH -> CIVIC_WASTE_IMPORTATION
CIVIC_ENERGY_TRASH -> CIVIC_WASTE_TO_ENERGY
CIVIC_RECYCLE -> CIVIC_RECYCLED
CIVIC_SPACE_TRASH -> CIVIC_OFF_PLANET_DUMPING
CIVIC_ATOMIZATION -> CIVIC_ATOMIZED
CIVIC_DEMATERIALIZATION -> CIVIC_DEMATERIALIZED
CIVIC_NOBORDERS -> CIVIC_BORDERLESS
CIVIC_SECURE_BORDERS -> CIVIC_SECURED_BORDERS
CIVIC_DIGITAL_CITIZENSHIP -> CIVIC_VIRTUAL_CITIZENSHIP
CIVIC_NOFARM -> CIVIC_HUNTER_GATHERING
CIVIC_FARM_SUBSISTANCE -> CIVIC_SMALLHOLDING
CIVIC_FARM_GUILDS -> CIVIC_AGRICULTURAL_GUILDS
CIVIC_FARM_PRIVATIZED -> CIVIC_PRIVATE_OWNED
CIVIC_FARM_SUBDIDIZED -> CIVIC_INCENTIVIZED
CIVIC_FARM_CORPORATE -> CIVIC_CORPORATE_OWNED
CIVIC_FARM_STATE -> CIVIC_STATE_OWNED
CIVIC_FARM_GREEN -> CIVIC_ORGANIC_FARMING
CIVIC_FARM_ALGAE -> CIVIC_LAB_GROWN_FOOD
CIVIC_FARM_ATOM -> CIVIC_NUTRIENT_REPLICATION
Labor civic option is now named Workforce.
Why the change from Labor to Workforce?
Why the change for Fascist to Totalitarianism?
Why Atheist to Antireligion?
And so many more in that list! Egads but what is going on??!! Are we now getting to be Politically correct in naming? And every change is an actually longer name. Using more characters than needed. Stop this madness Please!

EDIT: So far neither of my 2 ongoing games have been broken by Git changes, FYI.
Also It still takes 15 to 20 minutes to compile the FinalRelease DLL version though.
 
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