GoldBerg
CivDosPlayer of '91
i think about a scenario with huge landmass,
original landscape 'under water' (not just 'all swamp')
in a normal game you can terraform this
with causing global warming (nuclear use, pollution, etc.)
there are 2 possible goals / ideas
1 > terraform standard earth map into floodland
2 > terraform a (still to-be-created) floodland map to highest civilization score (population)
(more)
... the scenario will start at a later date (not 3980 BC)
... the first cities will need HiLLS to grow/establish the civilization (because hills won't be flooded)
... at least one bad mooded tribe will have a dangerous weapon to disturb our efforts to restore/repair/grow
original landscape 'under water' (not just 'all swamp')
in a normal game you can terraform this
with causing global warming (nuclear use, pollution, etc.)
there are 2 possible goals / ideas
1 > terraform standard earth map into floodland
2 > terraform a (still to-be-created) floodland map to highest civilization score (population)
(more)
... the scenario will start at a later date (not 3980 BC)
... the first cities will need HiLLS to grow/establish the civilization (because hills won't be flooded)
... at least one bad mooded tribe will have a dangerous weapon to disturb our efforts to restore/repair/grow